Пример #1
0
  public void initializeClass() {
    super.initializeClass();
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 100, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Revoke", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_WandUse", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Convert", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_BluntWeapon", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Marry", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Annul", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_RestoreSmell", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_CureLight", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_CauseLight", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseEvil", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseGood", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseLife", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_Bury", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_MinorInfusion", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_FortifyFood", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_ProtEvil", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_ProtGood", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_CureDeafness", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_Deafness", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_CreateFood", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_CreateWater", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_EarthMud", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Prayer_Curse", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Prayer_Bless", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_Paralyze", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_ProtParalyzation", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_Earthshield", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_ModerateInfusion", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_RestoreVoice", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_SenseInvisible", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_RemovePoison", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_Poison", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_ProtPoison", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Prayer_ProtDisease", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Prayer_Sober", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_Sanctuary", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_Sanctum", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Prayer_Fertilize", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Prayer_Cleanliness", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_Rockskin", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_GuardianHearth", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Prayer_Tremor", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Prayer_InfuseBalance", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_AttackHalf", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_MajorInfusion", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_CureBlindness", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_Blindsight", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_BladeBarrier", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_ProtectElements", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Prayer_RockFlesh", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Prayer_FleshRock", false);

    CMLib.ableMapper()
        .addCharAbilityMapping(
            ID(),
            20,
            "Prayer_MassMobility",
            true,
            CMParms.parseSemicolons("Prayer_ProtParalyzation", true));

    CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_DrunkenStupor", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_MoralBalance", false);

    CMLib.ableMapper()
        .addCharAbilityMapping(
            ID(), 22, "Prayer_CurseItem", true, CMParms.parseSemicolons("Prayer_Curse", true));
    CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Prayer_Disenchant", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Prayer_LinkedHealth", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Skill_Meditation", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_Nullification", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_NeutralizeLand", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_SummonElemental", 0, "EARTH", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_AcidHealing", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Prayer_HolyDay", true);
  }
Пример #2
0
  @Override
  public void initializeClass() {
    super.initializeClass();
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 100, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Marry", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_Annul", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Revoke", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_WandUse", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Convert", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Ranged", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_RestoreSmell", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Prayer_DivineLuck", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseEvil", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseGood", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Prayer_SenseLife", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_Bury", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Prayer_InfuseBalance", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_ProtUndead", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Prayer_Position", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_CreateFood", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Prayer_BirdsEye", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_CreateWater", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Prayer_SenseTraps", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Prayer_ElectricStrike", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_ProtParalyzation", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Prayer_Revival", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_AiryForm", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Prayer_MinorInfusion", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_SenseMagic", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Prayer_SenseInvisible", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_SenseHidden", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Prayer_ProtPoison", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Prayer_ProtDisease", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_Sanctuary", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Prayer_BloodMoon", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Prayer_HolyWind", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_Wings", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Prayer_RemoveCurse", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Prayer_Etherealness", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_AttackHalf", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Prayer_Blindsight", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_Retribution", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_ProtectElements", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Prayer_ChainStrike", false);

    CMLib.ableMapper()
        .addCharAbilityMapping(
            ID(),
            20,
            "Prayer_MassMobility",
            true,
            CMParms.parseSemicolons("Prayer_ProtParalyzation", true));
    CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Prayer_Monolith", 0, "AIR", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_Gateway", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Prayer_MoralBalance", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Prayer_Disenchant", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Prayer_ModerateInfusion", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Prayer_LinkedHealth", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Prayer_Weather", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_Nullification", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Prayer_UndeniableFaith", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_SummonElemental", 0, "AIR", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Prayer_ElectricHealing", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Prayer_Sermon", true);
  }