Пример #1
0
  public void removeMyAffectsFrom(Physical P) {
    if (P == null) return;

    int x = 0;
    final Vector<Ability> eff = new Vector<Ability>();
    Ability thisAffect = null;
    for (x = 0; x < P.numEffects(); x++) // personal
    {
      thisAffect = P.fetchEffect(x);
      if (thisAffect != null) eff.addElement(thisAffect);
    }
    if (eff.size() > 0) {
      final Map<String, String> h = makeMySpellsH(getMySpellsV());
      if (unrevocableSpells != null) {
        for (int v = unrevocableSpells.size() - 1; v >= 0; v--) {
          thisAffect = unrevocableSpells.get(v);
          if (h.containsKey(thisAffect.ID())) P.delEffect(thisAffect);
        }
      } else
        for (x = 0; x < eff.size(); x++) {
          thisAffect = eff.elementAt(x);
          final String ID = h.get(thisAffect.ID());
          if ((ID != null) && (thisAffect.invoker() == getInvokerMOB(P, P))) {
            thisAffect.unInvoke();
            if ((!uninvocable) && (!thisAffect.canBeUninvoked())) P.delEffect(thisAffect);
          }
        }
      unrevocableSpells = null;
    }
  }
Пример #2
0
  public void setTrapped(Environmental myThang, Trap theTrap, boolean isTrapped) {
    for (int a = 0; a < myThang.numEffects(); a++) {
      Ability A = myThang.fetchEffect(a);
      if ((A != null) && (A instanceof Trap)) A.unInvoke();
    }

    if ((isTrapped) && (myThang.fetchEffect(theTrap.ID()) == null)) myThang.addEffect(theTrap);
  }
Пример #3
0
 public void unAffectAffected(Object[] Os) {
   final CMObject O = (CMObject) Os[0];
   final Physical P = affected;
   if (O instanceof Ability) {
     ((Ability) O).unInvoke();
     ((Ability) O).destroy();
   }
   affects.remove(Os);
   if (P != null) P.recoverPhyStats();
   if (P instanceof MOB) {
     ((MOB) P).recoverCharStats();
     ((MOB) P).recoverMaxState();
   }
 }
Пример #4
0
 public void extinguish(MOB source, Environmental target, boolean mundane) {
   if (target instanceof Room) {
     Room R = (Room) target;
     for (int m = 0; m < R.numInhabitants(); m++) {
       MOB M = R.fetchInhabitant(m);
       if (M != null) extinguish(source, M, mundane);
     }
     for (int i = 0; i < R.numItems(); i++) {
       Item I = R.fetchItem(i);
       if (I != null) extinguish(source, I, mundane);
     }
     return;
   }
   for (int a = target.numEffects() - 1; a >= 0; a--) {
     Ability A = target.fetchEffect(a);
     if ((A != null)
         && ((!mundane)
             || ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_PROPERTY))) {
       if ((CMath.bset(A.flags(), Ability.FLAG_HEATING) && (!mundane))
           || (CMath.bset(A.flags(), Ability.FLAG_FIREBASED))
           || ((A.ID().equalsIgnoreCase("Spell_SummonElemental")
               && A.text().toUpperCase().indexOf("FIRE") >= 0))) A.unInvoke();
     }
   }
   if ((target instanceof MOB) && (!mundane)) {
     MOB tmob = (MOB) target;
     if (tmob.charStats().getMyRace().ID().equals("FireElemental"))
       CMLib.combat().postDeath(source, (MOB) target, null);
     for (int i = 0; i < tmob.inventorySize(); i++) {
       Item I = tmob.fetchInventory(i);
       if (I != null) extinguish(tmob, I, mundane);
     }
   }
   if ((target instanceof Light) && (((Light) target).isLit())) {
     ((Light) target).tick(target, Tickable.TICKID_LIGHT_FLICKERS);
     ((Light) target).light(false);
   }
 }
Пример #5
0
  @Override
  public boolean invoke(
      MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) {
    final MOB target = this.getTarget(mob, commands, givenTarget);
    if (target == null) return false;
    Room R = CMLib.map().roomLocation(target);
    if (R == null) R = mob.location();

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      invoker = mob;
      final CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto ? "" : L("^S<S-NAME> cast(s) a spell on <T-NAMESELF>.^?"));
      if (R.okMessage(mob, msg)) {
        R.send(mob, msg);
        if (msg.value() <= 0) {
          R.show(target, null, CMMsg.MSG_OK_VISUAL, L("<S-NAME> slow(s) down!"));
          final Ability A = target.fetchEffect("Spell_MassSlow");
          if (A != null) A.unInvoke();
          success = maliciousAffect(mob, target, asLevel, 0, -1) != null;
        }
      }
    } else
      return maliciousFizzle(
          mob, target, L("<S-NAME> incant(s) at <T-NAMESELF>, but the spell fizzles."));

    // return whether it worked
    return success;
  }
Пример #6
0
  @Override
  public boolean invoke(
      MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) {
    final MOB target = getTargetAnywhere(mob, commands, givenTarget, false, true, false);
    if (target == null) return false;

    final Ability A = target.fetchEffect(ID());
    if (A != null) {
      A.unInvoke();
      mob.tell(L("@x1 is released from his hushing.", target.Name()));
      return true;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    final boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      final CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              CMMsg.MASK_MOVE | CMMsg.TYP_JUSTICE | (auto ? CMMsg.MASK_ALWAYS : 0),
              auto ? L("Silence falls upon <T-NAME>!") : L("^F<S-NAME> hush(es) <T-NAMESELF>.^?"));
      CMLib.color().fixSourceFightColor(msg);
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        mob.location().show(target, null, CMMsg.MSG_OK_VISUAL, L("<S-NAME> <S-IS-ARE> hushed!"));
        beneficialAffect(mob, target, asLevel, Ability.TICKS_ALMOST_FOREVER);
        Log.sysOut("Banish", mob.Name() + " hushed " + target.name() + ".");
      }
    } else
      return beneficialVisualFizzle(
          mob, target, L("<S-NAME> attempt(s) to hush <T-NAMESELF>, but fail(s)."));
    return success;
  }
Пример #7
0
  public static int updateLotWithThisData(
      Room R,
      LandTitle T,
      boolean resetRoomName,
      boolean clearAllItems,
      List optPlayerList,
      int lastNumItems) {
    boolean updateItems = false;
    boolean updateExits = false;
    boolean updateRoom = false;
    synchronized (("SYNC" + R.roomID()).intern()) {
      R = CMLib.map().getRoom(R);
      if (T.getOwnerName().length() == 0) {
        Item I = null;
        for (int i = R.numItems() - 1; i >= 0; i--) {
          I = R.getItem(i);
          if ((I == null) || (I.Name().equalsIgnoreCase("id"))) continue;
          CMLib.catalog().updateCatalogIntegrity(I);
          if (clearAllItems) {
            I.destroy();
            updateItems = true;
          } else {
            if (I.expirationDate() == 0) {
              long now = System.currentTimeMillis();
              now += (TimeManager.MILI_MINUTE * CMProps.getIntVar(CMProps.Int.EXPIRE_PLAYER_DROP));
              I.setExpirationDate(now);
            }
            if ((I.phyStats().rejuv() != PhyStats.NO_REJUV) && (I.phyStats().rejuv() != 0)) {
              I.basePhyStats().setRejuv(PhyStats.NO_REJUV);
              I.recoverPhyStats();
            }
          }
        }
        Ability A = null;
        if (clearAllItems)
          for (final Enumeration<Ability> a = R.effects(); a.hasMoreElements(); ) {
            A = a.nextElement();
            if (((A != null)
                && ((A.classificationCode() & Ability.ALL_ACODES) != Ability.ACODE_PROPERTY))) {
              A.unInvoke();
              R.delEffect(A);
              updateRoom = true;
            }
          }
        for (int d = Directions.NUM_DIRECTIONS() - 1; d >= 0; d--) {
          final Room R2 = R.rawDoors()[d];
          Exit E = R.getRawExit(d);
          if ((E != null) && (E.hasALock()) && (E.isGeneric())) {
            E.setKeyName("");
            E.setDoorsNLocks(E.hasADoor(), E.isOpen(), E.defaultsClosed(), false, false, false);
            updateExits = true;
            if (R2 != null) {
              E = R2.getRawExit(Directions.getOpDirectionCode(d));
              if ((E != null) && (E.hasALock()) && (E.isGeneric())) {
                E.setKeyName("");
                E.setDoorsNLocks(E.hasADoor(), E.isOpen(), E.defaultsClosed(), false, false, false);
                CMLib.database().DBUpdateExits(R2);
                R2.getArea().fillInAreaRoom(R2);
              }
            }
          }
        }
        if (updateExits) {
          CMLib.database().DBUpdateExits(R);
          R.getArea().fillInAreaRoom(R);
        }
        if (updateItems) CMLib.database().DBUpdateItems(R);
        if (updateRoom) CMLib.database().DBUpdateRoom(R);
        colorForSale(R, T.rentalProperty(), resetRoomName);
        return -1;
      }

      if ((lastNumItems < 0)
          && (!CMSecurity.isDisabled(CMSecurity.DisFlag.PROPERTYOWNERCHECKS))
          && (optPlayerList != null)) {
        boolean playerExists = (CMLib.players().getPlayer(T.getOwnerName()) != null);
        if (!playerExists) playerExists = (CMLib.clans().getClan(T.getOwnerName()) != null);
        if (!playerExists) playerExists = optPlayerList.contains(T.getOwnerName());
        if (!playerExists)
          for (int i = 0; i < optPlayerList.size(); i++)
            if (((String) optPlayerList.get(i)).equalsIgnoreCase(T.getOwnerName())) {
              playerExists = true;
              break;
            }
        if (!playerExists) {
          T.setOwnerName("");
          T.updateLot(null);
          return -1;
        }
      }

      int x = R.description().indexOf(SALESTR);
      if (x >= 0) {
        R.setDescription(R.description().substring(0, x));
        CMLib.database().DBUpdateRoom(R);
      }
      x = R.description().indexOf(RENTSTR);
      if (x >= 0) {
        R.setDescription(R.description().substring(0, x));
        CMLib.database().DBUpdateRoom(R);
      }

      // this works on the priciple that
      // 1. if an item has ONLY been removed, the lastNumItems will be != current # items
      // 2. if an item has ONLY been added, the dispossessiontime will be != null
      // 3. if an item has been added AND removed, the dispossession time will be != null on the
      // added
      if ((lastNumItems >= 0) && (R.numItems() != lastNumItems)) updateItems = true;

      for (int i = 0; i < R.numItems(); i++) {
        final Item I = R.getItem(i);
        if ((I.expirationDate() != 0)
            && ((I.isSavable()) || (I.Name().equalsIgnoreCase("id")))
            && ((!(I instanceof DeadBody)) || (((DeadBody) I).isPlayerCorpse()))) {
          I.setExpirationDate(0);
          updateItems = true;
        }

        if ((I.phyStats().rejuv() != Integer.MAX_VALUE) && (I.phyStats().rejuv() != 0)) {
          I.basePhyStats().setRejuv(PhyStats.NO_REJUV);
          I.recoverPhyStats();
          updateItems = true;
        }
      }
      lastNumItems = R.numItems();
      if ((!CMSecurity.isSaveFlag(CMSecurity.SaveFlag.NOPROPERTYITEMS)) && (updateItems))
        CMLib.database().DBUpdateItems(R);
    }
    return lastNumItems;
  }