Пример #1
0
  public Lion() {
    super();
    final Random randomizer = new Random(System.currentTimeMillis());

    username = "******";
    setDescription("Lions have reddish-orange fur and great furry manes.");
    setDisplayText("A lion watches you.");
    CMLib.factions().setAlignment(this, Faction.Align.NEUTRAL);
    setMoney(0);
    basePhyStats.setWeight(300 + Math.abs(randomizer.nextInt() % 55));

    baseCharStats().setStat(CharStats.STAT_INTELLIGENCE, 1);
    baseCharStats().setStat(CharStats.STAT_STRENGTH, 13);
    baseCharStats().setStat(CharStats.STAT_DEXTERITY, 17);
    baseCharStats().setMyRace(CMClass.getRace("GreatCat"));
    baseCharStats().getMyRace().startRacing(this, false);

    basePhyStats().setDamage(10);
    basePhyStats().setSpeed(2.0);
    basePhyStats().setAbility(0);
    basePhyStats().setLevel(5);
    basePhyStats().setArmor(80);

    baseState.setHitPoints(CMLib.dice().roll(basePhyStats().level(), 20, basePhyStats().level()));

    recoverMaxState();
    resetToMaxState();
    recoverPhyStats();
    recoverCharStats();
  }
Пример #2
0
  public Python() {
    super();
    username = "******";
    setDescription("A humungous snake that is known for squeezing you to DEATH.");
    setDisplayText("A python wants to give you a hug.");
    CMLib.factions().setAlignment(this, Faction.Align.NEUTRAL);
    setMoney(0);

    basePhyStats().setDamage(7);

    baseCharStats().setStat(CharStats.STAT_INTELLIGENCE, 1);

    basePhyStats().setAbility(0);
    basePhyStats().setLevel(1);
    basePhyStats().setArmor(90);

    baseCharStats().setMyRace(CMClass.getRace("Snake"));
    baseCharStats().getMyRace().startRacing(this, false);
    baseState.setHitPoints(CMLib.dice().roll(basePhyStats().level(), 20, basePhyStats().level()));

    recoverMaxState();
    resetToMaxState();
    recoverPhyStats();
    recoverCharStats();
  }
Пример #3
0
  public Rabbit() {
    super();
    final Random randomizer = new Random(System.currentTimeMillis());

    username = "******";
    setDescription("It\\`s small, cute, and fluffy with a cute cotton-ball tail.");
    setDisplayText("A rabbit hops by.");
    CMLib.factions().setAlignment(this, Faction.Align.NEUTRAL);
    setMoney(0);
    basePhyStats.setWeight(5 + Math.abs(randomizer.nextInt() % 5));
    setWimpHitPoint(2);

    basePhyStats().setDamage(2);

    baseCharStats().setStat(CharStats.STAT_INTELLIGENCE, 1);
    baseCharStats().setMyRace(CMClass.getRace("Rabbit"));
    baseCharStats().getMyRace().startRacing(this, false);

    basePhyStats().setAbility(0);
    basePhyStats().setLevel(1);
    basePhyStats().setArmor(90);

    baseState.setHitPoints(CMLib.dice().roll(basePhyStats().level(), 20, basePhyStats().level()));

    recoverMaxState();
    resetToMaxState();
    recoverPhyStats();
    recoverCharStats();
  }
Пример #4
0
  public Panther() {
    super();
    final Random randomizer = new Random(System.currentTimeMillis());

    username = "******";
    setDescription(
        "A powerful cat with a deep chest and muscular limbs, covered in midnight black fur.");
    setDisplayText("A panther slowly stalks prey.");
    CMLib.factions().setAlignment(this, Faction.Align.NEUTRAL);
    setMoney(0);
    basePhyStats.setWeight(20 + Math.abs(randomizer.nextInt() % 45));
    setWimpHitPoint(2);

    basePhyStats.setWeight(200 + Math.abs(randomizer.nextInt() % 55));

    baseCharStats().setStat(CharStats.STAT_INTELLIGENCE, 1);
    baseCharStats().setStat(CharStats.STAT_STRENGTH, 12);
    baseCharStats().setStat(CharStats.STAT_DEXTERITY, 17);
    baseCharStats().setMyRace(CMClass.getRace("GreatCat"));
    baseCharStats().getMyRace().startRacing(this, false);

    basePhyStats().setDamage(8);
    basePhyStats().setSpeed(2.0);
    basePhyStats().setAbility(0);
    basePhyStats().setLevel(4);
    basePhyStats().setArmor(80);

    baseState.setHitPoints(CMLib.dice().roll(basePhyStats().level(), 20, basePhyStats().level()));

    recoverMaxState();
    resetToMaxState();
    recoverPhyStats();
    recoverCharStats();
  }
Пример #5
0
  public Cow() {
    super();
    username = "******";
    setDescription("A large lumbering beast that looks too slow to get out of your way.");
    setDisplayText("A fat happy cow wanders around here.");
    CMLib.factions().setAlignment(this, Faction.Align.NEUTRAL);
    setMoney(0);
    setWimpHitPoint(0);

    basePhyStats().setDamage(1);
    basePhyStats().setSpeed(1.0);
    basePhyStats().setAbility(0);
    basePhyStats().setLevel(2);
    basePhyStats().setArmor(90);
    baseCharStats().setStat(CharStats.STAT_GENDER, 'F');
    baseCharStats().setMyRace(CMClass.getRace("Cow"));
    baseCharStats().getMyRace().startRacing(this, false);

    baseState.setHitPoints(CMLib.dice().roll(basePhyStats().level(), 20, basePhyStats().level()));

    recoverMaxState();
    resetToMaxState();
    recoverPhyStats();
    recoverCharStats();
  }
Пример #6
0
  public Monkey() {
    super();
    username = "******";
    setDescription("The monkey is brown with a big pink butt.");
    setDisplayText("A silly monkey lops around here.");
    CMLib.factions().setAlignment(this, Faction.Align.NEUTRAL);
    setMoney(0);
    setWimpHitPoint(2);

    basePhyStats().setDamage(1);

    baseCharStats().setMyRace(CMClass.getRace("Monkey"));
    baseCharStats().getMyRace().startRacing(this, false);

    basePhyStats().setAbility(0);
    basePhyStats().setLevel(2);
    basePhyStats().setArmor(90);

    baseState.setHitPoints(CMLib.dice().roll(basePhyStats().level(), 20, basePhyStats().level()));

    recoverMaxState();
    resetToMaxState();
    recoverPhyStats();
    recoverCharStats();
  }
Пример #7
0
  public Toad() {
    super();
    username = "******";
    setDescription("A stubby little dry amphibian with short legs.");
    setDisplayText("A toad is squatting here.");
    CMLib.factions().setAlignment(this, Faction.Align.NEUTRAL);
    setMoney(0);

    basePhyStats().setDamage(6);

    baseCharStats().setStat(CharStats.STAT_INTELLIGENCE, 1);

    basePhyStats().setAbility(0);
    basePhyStats().setLevel(1);
    basePhyStats().setArmor(90);

    baseCharStats().setMyRace(CMClass.getRace("Frog"));
    baseCharStats().getMyRace().startRacing(this, false);
    baseState.setHitPoints(CMLib.dice().rollHP(basePhyStats.level(), 20));

    recoverMaxState();
    resetToMaxState();
    recoverPhyStats();
    recoverCharStats();
  }
Пример #8
0
 @Override
 public CMObject newInstance() {
   try {
     final DefaultCharStats newStats = getClass().newInstance();
     if (newStats.myRace == null) newStats.myRace = CMClass.getRace("StdRace");
     return newStats;
   } catch (final Exception e) {
     return new DefaultCharStats();
   }
 }
Пример #9
0
 @Override
 public void reset() {
   setAllBaseValues(VALUE_ALLSTATS_DEFAULT);
   stats[STAT_GENDER] = 'M';
   // myClasses;  // never null
   myLevels = null;
   // myRace; // never null
   raceName = null;
   genderName = null;
   displayClassName = null;
   displayClassLevel = null;
   bodyAlterations = null;
   unwearableBitmap = 0;
   breathables = null;
   arriveStr = null;
   leaveStr = null;
   profAdj = null;
   proficiencies = emptyFiltererArray;
   setMyRace(CMClass.getRace("StdRace"));
   setCurrentClass(CMClass.getCharClass("StdCharClass"));
 }
Пример #10
0
  public PegasusGreater() {
    super();

    rideBasis = Rideable.RIDEABLE_AIR;

    final Random randomizer = new Random(System.currentTimeMillis());

    username = "******";
    setDescription("a beautiful, white stallion with wings.");
    setDisplayText("A regal Pegasus flaps its wings.");
    CMLib.factions().setAlignment(this, Faction.Align.NEUTRAL);
    setMoney(0);
    setWimpHitPoint(0);

    basePhyStats.setWeight(1500 + Math.abs(randomizer.nextInt() % 200));

    baseCharStats().setStat(CharStats.STAT_INTELLIGENCE, 8 + Math.abs(randomizer.nextInt() % 3));
    baseCharStats().setStat(CharStats.STAT_STRENGTH, 11);
    baseCharStats().setStat(CharStats.STAT_DEXTERITY, 17);
    baseCharStats().setMyRace(CMClass.getRace("Horse"));
    baseCharStats().getMyRace().startRacing(this, false);

    basePhyStats().setDamage(8);
    basePhyStats().setSpeed(3.0);
    basePhyStats().setAbility(0);
    basePhyStats().setLevel(6);
    basePhyStats().setArmor(60);
    basePhyStats().setDisposition(basePhyStats().disposition() | PhyStats.IS_FLYING);

    baseState.setHitPoints(CMLib.dice().roll(basePhyStats().level(), 20, basePhyStats().level()));

    recoverMaxState();
    resetToMaxState();
    recoverPhyStats();
    recoverCharStats();
  }
Пример #11
0
 protected Race lycanRace() {
   if (!changed) return null;
   if (theRace == null) theRace = CMClass.getRace("WereWolf");
   return theRace;
 }
Пример #12
0
  public boolean invoke(
      MOB mob, Vector commands, Environmental givenTarget, boolean auto, int asLevel) {
    MOB target = this.getTarget(mob, commands, givenTarget);
    if (target == null) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      // it worked, so build a copy of this ability,
      // and add it to the affects list of the
      // affected MOB.  Then tell everyone else
      // what happened.
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto
                  ? ""
                  : (mob == target)
                      ? "^S<S-NAME> close(s) <T-HIS-HER> eyes and peer(s) into <T-HIS-HER> own nostrils.^?"
                      : "^S<S-NAME> peer(s) into the nostrils of <T-NAMESELF>.^?");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        Ability A = target.fetchEffect("Allergies");
        if (A == null)
          mob.tell(
              mob, target, null, "<T-NAME> seem(s) like <T-HE-SHE> is not allergic to anything.");
        else {

          Vector allergies = new Vector();
          Vector V = CMParms.parse(A.text().toUpperCase().trim());
          for (int i = 0; i < V.size(); i++) {
            if (CMParms.contains(RawMaterial.RESOURCE_DESCS, (String) V.elementAt(i)))
              allergies.addElement(((String) V.elementAt(i)).toLowerCase());
            else {
              Race R = CMClass.getRace((String) V.elementAt(i));
              if (R != null) allergies.addElement(R.name());
            }
          }
          mob.tell(
              mob,
              target,
              null,
              "<T-NAME> seem(s) like <T-HE-SHE> is allergic to " + CMParms.toStringList(V) + ".");
        }
      }
    } else if (mob == target)
      beneficialWordsFizzle(
          mob,
          target,
          auto
              ? ""
              : "<S-NAME> close(s) <T-HIS-HER> eyes and peer(s) into <T-HIS-HER> own nostrils, but then blink(s).");
    else
      beneficialWordsFizzle(
          mob,
          target,
          auto ? "" : "<S-NAME> peer(s) into the nostrils of <T-NAMESELF>, but then blink(s).");

    // return whether it worked
    return success;
  }
Пример #13
0
  @Override
  public boolean invoke(
      MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) {
    final Physical target = getAnyTarget(mob, commands, givenTarget, Wearable.FILTER_UNWORNONLY);
    if (target == null) return false;

    if (target == mob) {
      mob.tell(L("@x1 doesn't look dead yet.", target.name(mob)));
      return false;
    }
    if (!(target instanceof DeadBody)) {
      mob.tell(L("You can't animate that."));
      return false;
    }

    final DeadBody body = (DeadBody) target;
    if (body.isPlayerCorpse()
        || (body.getMobName().length() == 0)
        || ((body.charStats() != null)
            && (body.charStats().getMyRace() != null)
            && (body.charStats().getMyRace().racialCategory().equalsIgnoreCase("Undead")))) {
      mob.tell(L("You can't animate that."));
      return false;
    }
    String race = "a";
    if ((body.charStats() != null) && (body.charStats().getMyRace() != null))
      race = CMLib.english().startWithAorAn(body.charStats().getMyRace().name()).toLowerCase();

    String description = body.getMobDescription();
    if (description.trim().length() == 0) description = "It looks dead.";
    else description += "\n\rIt also looks dead.";

    if (body.basePhyStats().level() < 7) {
      mob.tell(L("This creature is too weak to create a ghast from."));
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    final boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      final CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto
                  ? ""
                  : L("^S<S-NAME> @x1 to animate <T-NAMESELF> as a ghast.^?", prayForWord(mob)));
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        int undeadLevel = this.getUndeadLevel(mob, 6, body.phyStats().level());
        final MOB newMOB = CMClass.getMOB("GenUndead");
        newMOB.setName(L("@x1 ghast", race));
        newMOB.setDescription(description);
        newMOB.setDisplayText(L("@x1 ghast is here", race));
        newMOB.basePhyStats().setLevel(undeadLevel);
        newMOB
            .baseCharStats()
            .setStat(CharStats.STAT_GENDER, body.charStats().getStat(CharStats.STAT_GENDER));
        newMOB.baseCharStats().setMyRace(CMClass.getRace("Undead"));
        newMOB
            .baseCharStats()
            .setBodyPartsFromStringAfterRace(body.charStats().getBodyPartsAsString());
        final Ability P = CMClass.getAbility("Prop_StatTrainer");
        if (P != null) {
          P.setMiscText("NOTEACH STR=20 INT=10 WIS=10 CON=10 DEX=15 CHA=2");
          newMOB.addNonUninvokableEffect(P);
        }
        newMOB.recoverCharStats();
        newMOB.basePhyStats().setAttackAdjustment(CMLib.leveler().getLevelAttack(newMOB));
        newMOB.basePhyStats().setDamage(CMLib.leveler().getLevelMOBDamage(newMOB));
        newMOB.basePhyStats().setSensesMask(PhyStats.CAN_SEE_DARK);
        CMLib.factions().setAlignment(newMOB, Faction.Align.EVIL);
        newMOB.baseState().setHitPoints(25 * newMOB.basePhyStats().level());
        newMOB.baseState().setMovement(CMLib.leveler().getLevelMove(newMOB));
        newMOB.basePhyStats().setArmor(CMLib.leveler().getLevelMOBArmor(newMOB));
        newMOB.baseState().setMana(100);
        newMOB.recoverCharStats();
        newMOB.recoverPhyStats();
        newMOB.recoverMaxState();
        newMOB.resetToMaxState();
        newMOB.addAbility(CMClass.getAbility("Paralysis"));
        Behavior B = CMClass.getBehavior("CombatAbilities");
        if (B != null) newMOB.addBehavior(B);
        B = CMClass.getBehavior("Aggressive");
        if (B != null) {
          B.setParms("+NAMES \"-" + mob.Name() + "\" -LEVEL +>" + newMOB.basePhyStats().level());
          newMOB.addBehavior(B);
        }
        newMOB.addNonUninvokableEffect(CMClass.getAbility("Spell_CauseStink"));
        newMOB.addNonUninvokableEffect(CMClass.getAbility("Prop_ModExperience"));
        newMOB.text();
        newMOB.bringToLife(mob.location(), true);
        CMLib.beanCounter().clearZeroMoney(newMOB, null);
        // newMOB.location().showOthers(newMOB,null,CMMsg.MSG_OK_ACTION,L("<S-NAME> appears!"));
        int it = 0;
        while (it < newMOB.location().numItems()) {
          final Item item = newMOB.location().getItem(it);
          if ((item != null) && (item.container() == body)) {
            final CMMsg msg2 = CMClass.getMsg(newMOB, body, item, CMMsg.MSG_GET, null);
            newMOB.location().send(newMOB, msg2);
            final CMMsg msg4 = CMClass.getMsg(newMOB, item, null, CMMsg.MSG_GET, null);
            newMOB.location().send(newMOB, msg4);
            final CMMsg msg3 = CMClass.getMsg(newMOB, item, null, CMMsg.MSG_WEAR, null);
            newMOB.location().send(newMOB, msg3);
            if (!newMOB.isMine(item)) it++;
            else it = 0;
          } else it++;
        }
        body.destroy();
        mob.location().show(newMOB, null, CMMsg.MSG_OK_ACTION, L("<S-NAME> begin(s) to rise!"));
        newMOB.setStartRoom(null);
        beneficialAffect(mob, newMOB, 0, 0);
        mob.location().recoverRoomStats();
      }
    } else
      return beneficialWordsFizzle(
          mob,
          target,
          L("<S-NAME> @x1 to animate <T-NAMESELF>, but fail(s) miserably.", prayForWord(mob)));

    // return whether it worked
    return success;
  }