public void confirmWearability(MOB mob) { if (mob == null) return; Race R = mob.charStats().getMyRace(); DVector reWearSet = new DVector(2); Item item = null; for (int i = 0; i < mob.inventorySize(); i++) { item = mob.fetchInventory(i); if ((item != null) && (!item.amWearingAt(Wearable.IN_INVENTORY))) { Long oldCode = Long.valueOf(item.rawWornCode()); item.unWear(); if (reWearSet.size() == 0) reWearSet.addElement(item, oldCode); else { short layer = (item instanceof Armor) ? ((Armor) item).getClothingLayer() : 0; int d = 0; for (; d < reWearSet.size(); d++) if (reWearSet.elementAt(d, 1) instanceof Armor) { if (((Armor) reWearSet.elementAt(d, 1)).getClothingLayer() > layer) break; } else if (0 > layer) break; if (d >= reWearSet.size()) reWearSet.addElement(item, oldCode); else reWearSet.insertElementAt(d, item, oldCode); } } } for (int r = 0; r < reWearSet.size(); r++) { item = (Item) reWearSet.elementAt(r, 1); long oldCode = ((Long) reWearSet.elementAt(r, 2)).longValue(); int msgCode = CMMsg.MSG_WEAR; if ((oldCode & Wearable.WORN_WIELD) > 0) msgCode = CMMsg.MSG_WIELD; else if ((oldCode & Wearable.WORN_HELD) > 0) msgCode = CMMsg.MSG_HOLD; CMMsg msg = CMClass.getMsg( mob, item, null, CMMsg.NO_EFFECT, null, msgCode, null, CMMsg.NO_EFFECT, null); if ((R.okMessage(mob, msg)) && (item.okMessage(item, msg)) && ((mob.charStats().getWearableRestrictionsBitmap() & oldCode) == 0) && (item.canWear(mob, oldCode))) item.wearAt(oldCode); } // why wasn't that here before? mob.recoverEnvStats(); mob.recoverCharStats(); mob.recoverMaxState(); }
@Override public boolean invoke( MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) { if (commands.size() < 2) { if (mob.isMonster() && (commands.size() == 1)) { final String parm = correctItem(mob); if (parm != null) commands.add(parm); } if (commands.size() < 2) { mob.tell(L("You must specify a target, and what item to swap on the target!")); return false; } } final Item I = mob.findItem(null, commands.get(commands.size() - 1)); if ((I == null) || (!CMLib.flags().canBeSeenBy(I, mob))) { mob.tell(L("You don't seem to have '@x1'.", (commands.get(commands.size() - 1)))); return false; } if (((I instanceof Armor) && (I.basePhyStats().armor() > 1)) || ((I instanceof Weapon) && (I.basePhyStats().damage() > 1))) { mob.tell(L("@x1 is not buffoonish enough!", I.name(mob))); return false; } commands.remove(commands.size() - 1); final MOB target = getTarget(mob, commands, givenTarget); if (target == null) return false; final Item targetItem = targetItem(target); if (targetItem == null) { if (!freePosition(target)) { mob.tell(L("@x1 has no free wearing positions!", target.name(mob))); return false; } } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; int levelDiff = target.phyStats().level() - mob.phyStats().level(); final boolean success = proficiencyCheck(mob, 0, auto); if (levelDiff > 0) levelDiff = -(levelDiff * ((!CMLib.flags().canBeSeenBy(mob, target)) ? 5 : 15)); else levelDiff = -(levelDiff * ((!CMLib.flags().canBeSeenBy(mob, target)) ? 1 : 2)); if (success) { final CMMsg msg = CMClass.getMsg( mob, target, this, (CMMsg.MSG_NOISYMOVEMENT | CMMsg.MASK_DELICATE | CMMsg.MASK_MALICIOUS) | (auto ? CMMsg.MASK_ALWAYS : 0), auto ? "" : L("<S-NAME> do(es) buffoonery to <T-NAMESELF>.")); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); long position = -1; if (targetItem != null) { position = targetItem.rawWornCode(); targetItem.unWear(); } else { final Vector<Long> free = getFreeWearingPositions(target); if (free.size() < 1) { mob.tell(L("@x1 has no free wearing positions!", target.name(mob))); return false; } if ((free.contains(Long.valueOf(Wearable.WORN_WIELD))) && ((I instanceof Weapon) || (!(I instanceof Armor)))) position = Wearable.WORN_WIELD; else position = free.elementAt(CMLib.dice().roll(1, free.size(), -1)).longValue(); } if (position >= 0) { I.unWear(); target.moveItemTo(I); I.wearAt(position); } } } else return beneficialVisualFizzle( mob, target, L("<S-NAME> attempt(s) buffoonery on <T-NAMESELF>, but fail(s).")); return success; }