private static boolean pickingInFrustum( Selectable selectable, float[][] frustum, float z_offset, float selection_radius, float selection_height) { picking_selection_box.setBounds( -selection_radius + selectable.getPositionX(), selection_radius + selectable.getPositionX(), -selection_radius + selectable.getPositionY(), selection_radius + selectable.getPositionY(), z_offset, z_offset + selection_height); return RenderTools.inFrustum(picking_selection_box, frustum) >= RenderTools.IN_FRUSTUM; }
private void visitSelectable( ModelVisitor visitor, Selectable selectable, float z_offset, float selection_radius, float selection_height) { boolean in_view = !picking || (selectable.isEnabled() && (visible_override || pickingInFrustum( selectable, camera.getFrustum(), z_offset, selection_radius, selection_height))); if (in_view) { Player owner = selectable.getOwnerNoCheck(); boolean point_on_map = !local_player.isEnemy(owner) || (!owner.teamHasBuilding() && PeerHub.getFreeQuitTimeLeft(local_player.getWorld()) < 0f); ModelState state = getCachedState(visitor, selectable, z_offset); int sort_status = addToRenderList(state, point_on_map); if (!picking && selectable.isEnabled() && sort_status == SpriteSorter.DETAIL_POLYGON) { SelectableShadowRenderer shadow_renderer = (SelectableShadowRenderer) render_queues.getShadowRenderer( selectable.getTemplate().getSelectableShadowRenderer()); if (isHovered(selectable) || isSelected(selectable)) { shadow_renderer.addToSelectionList(state); } else { shadow_renderer.addToShadowList(state); } } } }