Пример #1
0
 public static final boolean checkTutorial(GUIRoot gui_root, int tutorial_number) {
   switch (tutorial_number) {
     case TUTORIAL_TOWER:
       if (!Renderer.isRegistered()) {
         ResourceBundle db = ResourceBundle.getBundle(DemoForm.class.getName());
         Form demo_form =
             new DemoForm(
                 gui_root,
                 Utils.getBundleString(db, "tower_unavailable_header"),
                 new GUIImage(512, 256, 0f, 0f, 1f, 1f, "/textures/gui/demo_towers"),
                 Utils.getBundleString(db, "tower_unavailable"));
         gui_root.addModalForm(demo_form);
         return false;
       }
     case TUTORIAL_CHIEFTAIN:
       if (!Renderer.isRegistered()) {
         ResourceBundle db = ResourceBundle.getBundle(DemoForm.class.getName());
         Form demo_form =
             new DemoForm(
                 gui_root,
                 Utils.getBundleString(db, "chieftain_unavailable_header"),
                 new GUIImage(512, 256, 0f, 0f, 1f, 1f, "/textures/gui/demo_chieftains"),
                 Utils.getBundleString(db, "chieftain_unavailable"));
         gui_root.addModalForm(demo_form);
         return false;
       }
     default:
   }
   return true;
 }
Пример #2
0
 private final void adjustPlayerSlot(int player_slot) {
   if (updating || game_network.getClient() == null) return;
   PlayerSlot player = game_network.getClient().getPlayers()[player_slot];
   int index = slot_buttons[player_slot].getMenu().getChosenItemIndex();
   if (index == COMPUTER_HARD_INDEX && !Renderer.isRegistered()) {
     slot_buttons[player_slot].getMenu().chooseItem(COMPUTER_NORMAL_INDEX);
     index = COMPUTER_NORMAL_INDEX;
     ResourceBundle db = ResourceBundle.getBundle(DemoForm.class.getName());
     Form demo_form =
         new DemoForm(
             gui_root,
             Utils.getBundleString(db, "hard_ai_unavailable_header"),
             new GUIImage(512, 256, 0f, 0f, 1f, 1f, "/textures/gui/demo_hardai"),
             Utils.getBundleString(db, "hard_ai_unavailable"));
     gui_root.addModalForm(demo_form);
   }
   int race_index = race_buttons[player_slot].getMenu().getChosenItemIndex();
   int team_index = team_buttons[player_slot].getMenu().getChosenItemIndex();
   int difficulty_index = slot_buttons[player_slot].getMenu().getChosenItemIndex() - 1;
   boolean race_changed = player.getInfo() == null || race_index != player.getInfo().getRace();
   boolean team_changed = player.getInfo() == null || team_index != player.getInfo().getTeam();
   boolean ready_changed = ready != player.isReady();
   boolean difficulty_changed =
       player.getInfo() == null || player.getAIDifficulty() != difficulty_index;
   PulldownButton slot_button = slot_buttons[player_slot];
   switch (index) {
     case OPEN_INDEX:
       if ((player.getType() != PlayerSlot.OPEN && player.getType() != PlayerSlot.HUMAN)
           || race_changed
           || team_changed
           || ready_changed) {
         if (player_slot == local_player_slot) {
           int new_type = PlayerSlot.HUMAN;
           game_network
               .getClient()
               .getServerInterface()
               .setPlayerSlot(
                   player_slot, new_type, race_index, team_index, ready, PlayerSlot.AI_NONE);
         } else {
           game_network.getClient().getServerInterface().resetSlotState(player_slot, true);
         }
       }
       break;
     case CLOSED_INDEX:
       if (player.getType() != PlayerSlot.CLOSED || race_changed || team_changed) {
         slot_button
             .getMenu()
             .getItem(OPEN_INDEX)
             .setLabelString(Utils.getBundleString(bundle, "open"));
         game_network.getClient().getServerInterface().resetSlotState(player_slot, false);
       }
       break;
     case COMPUTER_EASY_INDEX:
     case COMPUTER_NORMAL_INDEX:
     case COMPUTER_HARD_INDEX:
       assert !rated;
       boolean new_ai = player.getType() != PlayerSlot.AI;
       if (new_ai || race_changed || team_changed || difficulty_changed) {
         slot_button
             .getMenu()
             .getItem(OPEN_INDEX)
             .setLabelString(Utils.getBundleString(bundle, "open"));
         if (new_ai) {
           team_index = player_slot;
           race_index =
               new Random(LocalEventQueue.getQueue().getHighPrecisionManager().getTick())
                   .nextInt(RacesResources.getNumRaces());
         }
         game_network
             .getClient()
             .getServerInterface()
             .setPlayerSlot(
                 player_slot, PlayerSlot.AI, race_index, team_index, true, difficulty_index);
       }
       break;
     default:
       throw new RuntimeException("Invalid item index");
   }
 }