public final void visitPlants(final Plants plants) { if (!picking && Globals.draw_plants) { float camera_dist_sqr = RenderTools.getEyeDistanceSquared( plants, camera.getCurrentX(), camera.getCurrentY(), camera.getCurrentZ()); if (camera_dist_sqr <= PLANTS_CUT_DIST * PLANTS_CUT_DIST) addToRenderList(getCachedState(plants_model_visitor, plants, camera_dist_sqr)); } }
public final void transform(ElementRenderState render_state) { Model model = render_state.model; RenderTools.translateAndRotate( model.getPositionX(), model.getPositionY(), render_state.f, model.getDirectionX(), model.getDirectionY()); }
public final void transform(ElementRenderState render_state) { Plants plants = (Plants) render_state.getModel(); RenderTools.translateAndRotate(plants); float dist_squared = render_state.f; if (dist_squared > START_FADE_DIST * START_FADE_DIST) { float camera_dist = (float) Math.sqrt(dist_squared); float alpha = 1f - ((camera_dist - START_FADE_DIST) / (PLANTS_CUT_DIST - START_FADE_DIST)); GL11.glColor4f(1f, 1f, 1f, alpha); } }
private static boolean pickingInFrustum( Selectable selectable, float[][] frustum, float z_offset, float selection_radius, float selection_height) { picking_selection_box.setBounds( -selection_radius + selectable.getPositionX(), selection_radius + selectable.getPositionX(), -selection_radius + selectable.getPositionY(), selection_radius + selectable.getPositionY(), z_offset, z_offset + selection_height); return RenderTools.inFrustum(picking_selection_box, frustum) >= RenderTools.IN_FRUSTUM; }
public final void transform(ElementRenderState render_state) { RotatingThrowingWeapon model = (RotatingThrowingWeapon) render_state.getModel(); RenderTools.translateAndRotate(render_state.getModel()); GL11.glRotatef(model.getAngle(), 0f, 1f, 0f); }
public final void transform(ElementRenderState render_state) { DirectedThrowingWeapon model = (DirectedThrowingWeapon) render_state.getModel(); RenderTools.translateAndRotate(render_state.getModel()); GL11.glRotatef(-model.getZSpeed(), 0f, 1f, 0f); }
public void transform(ElementRenderState render_state) { RenderTools.translateAndRotate(render_state.getModel()); GL11.glColor4f(1f, 1f, 1f, 1f); }