@Override public void dispose() { // Renderable.dispose for (Renderable r : renderables) { r.dispose(); } }
@Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); mainGame.spriteBatch.setProjectionMatrix(camera.combined); world.step(1 / 45f, 6, 2); // Renderable.update for (Renderable r : renderables) { r.update(); } if (Gdx.input.isTouched()) { Gdx.app.debug(TAG, "Fire"); } mainGame.spriteBatch.begin(); // Renderable.render for (Renderable r : renderables) { r.render(mainGame.spriteBatch); } mainGame.spriteBatch.end(); }