Пример #1
0
  private void tickChat() {
    if (chat.isOpen()) {
      keys.release();
    }

    if (keys.chat.wasReleased()) {
      chat.open();
    }

    chat.tick();

    String msg = chat.getWaitingMessage();
    if (msg != null) {
      synchronizer.addCommand(new ChatCommand(texts.playerName(player.localTeam) + ": " + msg));
    }
  }
Пример #2
0
  @Override
  public void run() {
    long lastTime = System.nanoTime();
    double unprocessed = 0;
    int frames = 0;
    long lastTimer1 = System.currentTimeMillis();

    try {
      init();
    } catch (Exception e) {
      e.printStackTrace();
      return;
    }

    // if (!isMultiplayer) {
    // createLevel();
    // }

    int toTick = 0;

    long lastRenderTime = System.nanoTime();
    int min = 999999999;
    int max = 0;

    while (running) {
      if (!this.hasFocus()) {
        keys.release();
      }

      double nsPerTick = 1000000000.0 / framerate;
      boolean shouldRender = false;
      while (unprocessed >= 1) {
        toTick++;
        unprocessed -= 1;
      }

      int tickCount = toTick;
      if (toTick > 0 && toTick < 3) {
        tickCount = 1;
      }
      if (toTick > 20) {
        toTick = 20;
      }

      for (int i = 0; i < tickCount; i++) {
        toTick--;
        // long before = System.nanoTime();
        tick();
        // long after = System.nanoTime();
        // System.out.println("Tick time took " + (after - before) *
        // 100.0 / nsPerTick + "% of the max time");
        shouldRender = true;
      }
      // shouldRender = true;

      BufferStrategy bs = getBufferStrategy();
      if (bs == null) {
        createBufferStrategy(3);
        continue;
      }

      if (shouldRender) {
        frames++;
        Graphics g = bs.getDrawGraphics();

        Random lastRandom = TurnSynchronizer.synchedRandom;
        TurnSynchronizer.synchedRandom = null;

        render(g);

        TurnSynchronizer.synchedRandom = lastRandom;

        long renderTime = System.nanoTime();
        int timePassed = (int) (renderTime - lastRenderTime);
        if (timePassed < min) {
          min = timePassed;
        }
        if (timePassed > max) {
          max = timePassed;
        }
        lastRenderTime = renderTime;
      }

      long now = System.nanoTime();
      unprocessed += (now - lastTime) / nsPerTick;
      lastTime = now;

      try {
        Thread.sleep(1);
      } catch (InterruptedException e) {
        e.printStackTrace();
      }

      if (shouldRender) {
        if (bs != null) {
          bs.show();
        }
      }

      if (System.currentTimeMillis() - lastTimer1 > 1000) {
        lastTimer1 += 1000;
        fps = frames;
        frames = 0;
      }
    }
  }
Пример #3
0
  private void tick() {
    // Not-In-Focus-Pause
    if (this.isFocusOwner() && level != null) {
      paused2 = false;
    }

    if (!this.isFocusOwner() && level != null) {
      keys.release();
      mouseButtons.releaseAll();
      if (!paused && !paused2) {
        PauseCommand pauseCommand = new PauseCommand(true);
        synchronizer.addCommand(pauseCommand);
        paused2 = true;
      }
    }
    if (isMultiplayer) {
      tickChat();
    }

    if (requestToggleFullscreen || keys.fullscreen.wasPressed()) {
      requestToggleFullscreen = false;
      setFullscreen(!fullscreen);
    }

    if (level != null && level.victoryConditions != null) {
      if (level.victoryConditions.isVictoryConditionAchieved()) {
        addMenu(new WinMenu(GAME_WIDTH, GAME_HEIGHT, level.victoryConditions.playerVictorious()));
        level = null;
        return;
      }
    }

    if (packetLink != null) {
      packetLink.tick();
    }

    mouseButtons.setPosition(getMousePosition());
    if (!menuStack.isEmpty()) {
      menuStack.peek().tick(mouseButtons);
    }
    if (mouseMoved) {
      mouseMoved = false;
      mouseHideTime = 0;
      if (mouseButtons.mouseHidden) {
        mouseButtons.mouseHidden = false;
      }
    }
    if (mouseHideTime < 60) {
      mouseHideTime++;
      if (mouseHideTime == 60) {
        mouseButtons.mouseHidden = true;
      }
    }

    if (level == null) {
      mouseButtons.tick();
    } else if (level != null) {
      if (synchronizer.preTurn()) {
        synchronizer.postTurn();

        for (int index = 0; index < mouseButtons.currentState.length; index++) {
          boolean nextState = mouseButtons.nextState[index];
          if (mouseButtons.isDown(index) != nextState) {
            synchronizer.addCommand(new ChangeMouseButtonCommand(index, nextState));
          }
        }

        synchronizer.addCommand(
            new ChangeMouseCoordinateCommand(
                mouseButtons.getX(), mouseButtons.getY(), mouseButtons.mouseHidden));

        mouseButtons.tick();
        for (MouseButtons sMouseButtons : synchedMouseButtons) {
          sMouseButtons.tick();
        }

        if (!paused) {
          for (int index = 0; index < keys.getAll().size(); index++) {
            Keys.Key key = keys.getAll().get(index);
            boolean nextState = key.nextState;
            if (key.isDown != nextState) {
              synchronizer.addCommand(new ChangeKeyCommand(index, nextState));
            }
          }

          keys.tick();
          for (Keys skeys : synchedKeys) {
            skeys.tick();
          }

          if (keys.pause.wasPressed()) {
            keys.release();
            mouseButtons.releaseAll();
            synchronizer.addCommand(new PauseCommand(true));
          }

          level.tick();
        }

        // every 4 minutes, start new background music :)
        if (System.currentTimeMillis() / 1000 > nextMusicInterval) {
          nextMusicInterval = (System.currentTimeMillis() / 1000) + 4 * 60;
          soundPlayer.startBackgroundMusic();
        }

        if (keys.screenShot.isDown) {
          takeScreenShot();
        }
      }
    }

    if (createServerState == 1) {
      createServerState = 2;

      synchronizer = new TurnSynchronizer(MojamComponent.this, packetLink, localId, 2);

      clearMenus();
      createLevel(TitleMenu.level, TitleMenu.defaultGameMode);

      synchronizer.setStarted(true);
      if (TitleMenu.level.vanilla) {
        packetLink.sendPacket(
            new StartGamePacket(
                TurnSynchronizer.synchedSeed,
                TitleMenu.level.getUniversalPath(),
                DifficultyList.getDifficultyID(TitleMenu.difficulty)));
      } else {
        packetLink.sendPacket(
            new StartGamePacketCustom(
                TurnSynchronizer.synchedSeed,
                level,
                DifficultyList.getDifficultyID(TitleMenu.difficulty)));
      }
      packetLink.setPacketListener(MojamComponent.this);
    }
  }
Пример #4
0
  private void tick() {

    if (packetLink != null) {
      packetLink.tick();
    }

    mouseButtons.setPosition(getMousePosition());
    if (!menuStack.isEmpty()) {
      menuStack.peek().tick(mouseButtons);
    }
    if (mouseMoved) {
      mouseMoved = false;
      mouseHideTime = 0;
      if (mouseHidden) {
        mouseHidden = false;
      }
    }
    if (mouseHideTime < 60) {
      mouseHideTime++;
      if (mouseHideTime == 60) {
        mouseHidden = true;
      }
    }
    mouseButtons.tick();

    if (level != null) {
      if (synchronizer.preTurn()) {
        synchronizer.postTurn();

        if (!paused) {
          for (int index = 0; index < keys.getAll().size(); index++) {
            Keys.Key key = keys.getAll().get(index);
            boolean nextState = key.nextState;
            if (key.isDown != nextState) {
              synchronizer.addCommand(new ChangeKeyCommand(index, nextState));
            }
          }

          keys.tick();
          for (Keys skeys : synchedKeys) {
            skeys.tick();
          }

          if (keys.pause.wasPressed()) {
            keys.release();
            synchronizer.addCommand(new PauseCommand(true));
          }

          if (keys.fullscreen.wasPressed()) {
            setFullscreen(!fullscreen);
          }

          // if mouse is in use, update player orientation before level tick
          if (!mouseHidden) {

            // update player mouse, in world pixels relative to
            // player
            player.setAimByMouse(
                ((mouseButtons.getX() / SCALE) - (screen.w / 2)),
                (((mouseButtons.getY() / SCALE) + 24) - (screen.h / 2)));
          } else {
            player.setAimByKeyboard();
          }

          level.tick();
        }

        // every 4 minutes, start new background music :)
        if (System.currentTimeMillis() / 1000 > nextMusicInterval) {
          nextMusicInterval = (System.currentTimeMillis() / 1000) + 4 * 60;
          soundPlayer.startBackgroundMusic();
        }

        if (keys.screenShot.isDown) {
          takeScreenShot();
        }
      }
    }

    if (createServerState == 1) {
      createServerState = 2;

      synchronizer = new TurnSynchronizer(MojamComponent.this, packetLink, localId, 2);

      clearMenus();
      createLevel(TitleMenu.level);

      synchronizer.setStarted(true);
      if (TitleMenu.level.vanilla) {
        packetLink.sendPacket(
            new StartGamePacket(
                TurnSynchronizer.synchedSeed,
                TitleMenu.level.getUniversalPath(),
                DifficultyList.getDifficultyID(TitleMenu.difficulty)));
      } else {
        packetLink.sendPacket(
            new StartGamePacketCustom(
                TurnSynchronizer.synchedSeed,
                level,
                DifficultyList.getDifficultyID(TitleMenu.difficulty)));
      }
      packetLink.setPacketListener(MojamComponent.this);
    }
  }