@EventHandler(priority = EventPriority.NORMAL) public void onPlayerAnimation(PlayerAnimationEvent event) { VPlayer vplayer = VPlayers.i.get(event.getPlayer()); if (!vplayer.isVampire()) return; if (event.getAnimationType() == PlayerAnimationType.ARM_SWING && Conf.jumpMaterials.contains(event.getPlayer().getItemInHand().getType())) { vplayer.jump(Conf.jumpDeltaSpeed, true); } }
@EventHandler(priority = EventPriority.NORMAL) public void onFoodLevelChange(FoodLevelChangeEvent event) { if (event.isCancelled()) return; if (Conf.vampiresLooseFoodNaturally) return; Entity entity = event.getEntity(); if (!(entity instanceof Player)) return; Player player = (Player) entity; VPlayer vplayer = VPlayers.i.get(player); if (!vplayer.isVampire()) return; event.setCancelled(true); }
@EventHandler(priority = EventPriority.NORMAL) public void onEntityRegainHealth(EntityRegainHealthEvent event) { if (event.isCancelled()) return; Entity entity = event.getEntity(); if (!(entity instanceof Player)) return; if (!Conf.vampiresCantRegainHealthFrom.contains(event.getRegainReason())) return; Player player = (Player) entity; VPlayer vplayer = VPlayers.i.get(player); if (!vplayer.isVampire()) return; event.setCancelled(true); }
@EventHandler(priority = EventPriority.NORMAL) public void onPlayerChat(PlayerChatEvent event) { if (event.isCancelled()) return; Player me = event.getPlayer(); VPlayer vme = VPlayers.i.get(me); if (Conf.nameColorize == false) return; if (!vme.isVampire()) return; me.setDisplayName("" + Conf.nameColor + ChatColor.stripColor(me.getDisplayName())); }
@EventHandler(priority = EventPriority.NORMAL) public void onEntityTarget(EntityTargetEvent event) { if (event.isCancelled()) return; // If a player is targeted... if (!(event.getTarget() instanceof Player)) return; // ... by creature that cares about the truce with vampires ... if (!(Conf.creatureTypeTruceMonsters.contains( EntityUtil.creatureTypeFromEntity(event.getEntity())))) return; VPlayer vplayer = VPlayers.i.get((Player) event.getTarget()); // ... and that player is a vampire ... if (!vplayer.isVampire()) return; // ... that has not recently done something to break the truce... if (vplayer.truceIsBroken()) return; // Then the creature will not attack. event.setCancelled(true); }
@SuppressWarnings("deprecation") @EventHandler(priority = EventPriority.NORMAL) public void onPlayerInteract(PlayerInteractEvent event) { Action action = event.getAction(); if (!(action == Action.RIGHT_CLICK_AIR || action == Action.RIGHT_CLICK_BLOCK)) return; Player player = event.getPlayer(); VPlayer vplayer = VPlayers.i.get(player); Material itemMaterial = event.getMaterial(); if (vplayer.isVampire()) { if (Conf.foodMaterials.contains(itemMaterial) && !Conf.vampireCanEat(itemMaterial)) { vplayer.msg(Lang.vampiresCantEatThat, Txt.getMaterialName(itemMaterial)); event.setCancelled(true); } if (action == Action.RIGHT_CLICK_BLOCK && event.getClickedBlock().getType() == Material.CAKE_BLOCK && Conf.vampireCanEat(Material.CAKE_BLOCK)) { vplayer.msg(Lang.vampiresCantEatThat, Txt.getMaterialName(Material.CAKE)); event.setCancelled(true); } if (Conf.jumpMaterials.contains(event.getMaterial())) { vplayer.jump(Conf.jumpDeltaSpeed, false); } } if (vplayer.isInfected() && itemMaterial == Material.BREAD) { vplayer.infectionHeal(Conf.infectionBreadHealAmount); player.getInventory().removeItem(new ItemStack(Material.BREAD, 1)); player.updateInventory(); event.setCancelled(true); } if (action != Action.RIGHT_CLICK_BLOCK) return; Conf.altarEvil.evalBlockUse(event.getClickedBlock(), player); Conf.altarGood.evalBlockUse(event.getClickedBlock(), player); }
/** * In this entity-damage-listener we will obtain blood, risk infections and break truce. Those * things does never cancel or alter an event so they belong at monitor level. */ @EventHandler(priority = EventPriority.MONITOR) public void onEntityDamageMonitor(EntityDamageEvent event) { if (event.isCancelled()) return; // For further interest this must be a close combat attack by another entity if (event.getCause() != DamageCause.ENTITY_ATTACK && event.getCause() != DamageCause.PROJECTILE) return; if (!(event instanceof EntityDamageByEntityEvent)) return; // Define local fields Entity damagee = event.getEntity(); Creature cDamagee; Player pDamagee; VPlayer vpDamagee; EntityDamageByEntityEvent edbeEvent = (EntityDamageByEntityEvent) event; Entity damager = edbeEvent.getDamager(); Player pDamager; VPlayer vpDamager; // Consider the damager to be the shooter if this is a projectile if (damager instanceof Projectile) { damager = ((Projectile) damager).getShooter(); } // For further interest that attacker must be a player. if (!(damager instanceof Player)) return; pDamager = (Player) damager; vpDamager = VPlayers.i.get(pDamager); if (vpDamager.isVampire()) { if (damagee instanceof Player) { // A True Blood vampire attacked a normal player. There is risk for infection. pDamagee = (Player) damagee; vpDamagee = VPlayers.i.get(pDamagee); vpDamagee.infectionContractRisk(vpDamager); // There will also be blood! if (pDamagee.getHealth() > 0) { int damage = event.getDamage(); if (pDamagee.getHealth() < damage) { damage = pDamagee.getHealth(); } vpDamager.foodAdd(damage * Conf.foodPerDamageFromPlayer); vpDamager.healthAdd(damage * Conf.healthPerDamageFromPlayer); } } else if (damagee instanceof Creature) { // A vampire attacked a creature cDamagee = (Creature) damagee; CreatureType creatureType = EntityUtil.creatureTypeFromEntity(damagee); // Obtain blood? if (Conf.foodPerDamageFromCreature.containsKey(creatureType) && cDamagee.getHealth() > 0) { int damage = event.getDamage(); if (cDamagee.getHealth() < damage) { damage = cDamagee.getHealth(); } vpDamager.foodAdd(damage * Conf.foodPerDamageFromCreature.get(creatureType)); vpDamager.healthAdd(damage * Conf.healthPerDamageFromCreature.get(creatureType)); } // Break truce if (Conf.creatureTypeTruceMonsters.contains(creatureType)) { vpDamager.truceBreak(); } } } else if (damagee instanceof Player) { pDamagee = (Player) damagee; vpDamagee = VPlayers.i.get(pDamagee); if (vpDamagee.isVampire()) { vpDamager.infectionContractRisk(vpDamager); } } }
@EventHandler(priority = EventPriority.LOW) public void onPlayerJoin(PlayerJoinEvent event) { Player player = event.getPlayer(); VPlayer vplayer = VPlayers.i.get(player); vplayer.updateVampPermission(); }
/** * In this entity-damage-listener we will cancel fall damage and suffocation damage for vampires. * We will also modify the damage dealt. */ @EventHandler(priority = EventPriority.HIGH) public void onEntityDamageHigh(EntityDamageEvent event) { if (event.isCancelled()) return; // Define local fields Entity damagee; Player pDamagee; VPlayer vpDamagee; EntityDamageByEntityEvent edbeEvent; Entity damager; Player pDamager; VPlayer vpDamager; damagee = event.getEntity(); // If the damagee is a player if (damagee instanceof Player) { pDamagee = (Player) damagee; vpDamagee = VPlayers.i.get(pDamagee); // Vampires can not drown or take fall damage or starve if (vpDamagee.isVampire() && Conf.vampiresCantTakeDamageFrom.contains(event.getCause())) { event.setCancelled(true); return; } } // For further interest this must be a close combat attack by another entity if (event.getCause() != DamageCause.ENTITY_ATTACK) return; if (!(event instanceof EntityDamageByEntityEvent)) return; edbeEvent = (EntityDamageByEntityEvent) event; damager = edbeEvent.getDamager(); // For further interest that attacker must be a player. if (!(damager instanceof Player)) return; pDamager = (Player) damager; vpDamager = VPlayers.i.get(pDamager); // The damage will be modified under certain circumstances. float damage = event.getDamage(); // Modify damage if damager is a vampire if (vpDamager.isVampire()) { damage *= vpDamager.getDamageDealtFactor(); } // Modify damage if damagee is a vampire if (damagee instanceof Player) { pDamagee = (Player) damagee; vpDamagee = VPlayers.i.get(pDamagee); if (vpDamagee.isVampire()) { Material itemMaterial = pDamager.getItemInHand().getType(); if (Conf.woodMaterials.contains(itemMaterial)) { damage = Conf.damageReceivedWood; // Just as much as a diamond sword. vpDamagee.msg(Lang.messageWoodCombatWarning, Txt.getMaterialName(itemMaterial)); } else { damage *= vpDamagee.getDamageReceivedFactor(); } } } event.setDamage(Math.round(damage)); }
@Override public void use(VPlayer vplayer, Player player) { Conf conf = Conf.get(player); vplayer.msg(""); vplayer.msg(this.desc); if (!VPerm.ALTAR_LIGHT.has(player, true)) return; if (!vplayer.isVampire() && playerHoldsWaterBottle(player)) { if (!ResourceUtil.playerRemoveAttempt( player, conf.holyWaterResources, Lang.altarLightWaterResourceSuccess, Lang.altarLightWaterResourceFail)) return; ResourceUtil.playerAdd(player, HolyWaterUtil.createItemStack()); vplayer.msg(Lang.altarLightWaterResult); vplayer.runFxEnderBurst(); return; } vplayer.msg(Lang.altarLightCommon); vplayer.runFxEnder(); if (vplayer.isVampire()) { if (!ResourceUtil.playerRemoveAttempt( player, this.resources, Lang.altarResourceSuccess, Lang.altarResourceFail)) return; vplayer.msg(Lang.altarLightVampire); player.getWorld().strikeLightningEffect(player.getLocation().add(0, 3, 0)); vplayer.runFxEnderBurst(); vplayer.setVampire(false); return; } else if (vplayer.isHealthy()) { vplayer.msg(Lang.altarLightHealthy); } else if (vplayer.isInfected()) { vplayer.msg(Lang.altarLightInfected); vplayer.setInfection(0); vplayer.runFxEnderBurst(); } }