@Override
  public L2Object[] getTargetList(
      L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
    List<L2Character> targetList = new FastList<>();
    if (onlyFirst) return new L2Character[] {activeChar};

    L2PcInstance player = null;

    if (activeChar instanceof L2Summon) {
      player = ((L2Summon) activeChar).getOwner();
      targetList.add(player);
    } else if (activeChar instanceof L2PcInstance) {
      player = (L2PcInstance) activeChar;
      if (activeChar.getPet() != null) targetList.add(activeChar.getPet());
    }

    if (activeChar.getParty() != null) {
      List<L2PcInstance> partyList = activeChar.getParty().getMembers();

      for (L2PcInstance partyMember : partyList) {
        if (partyMember == null) continue;
        else if (partyMember == player) continue;
        else if (!partyMember.isDead()
            && Util.checkIfInRange(skill.getSkillRadius(), activeChar, partyMember, true)) {
          if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets()) break;

          targetList.add(partyMember);

          if (partyMember.getPet() != null && !partyMember.getPet().isDead()) {
            targetList.add(partyMember.getPet());
          }
        }
      }
    }
    return targetList.toArray(new L2Character[targetList.size()]);
  }
Пример #2
0
  @Override
  protected void runImpl() {
    final L2PcInstance activeChar = getActiveChar();
    if (activeChar == null) {
      return;
    }

    if (Config.DEBUG) {
      _log.info(
          getType()
              + ": "
              + activeChar
              + " requested action use ID: "
              + _actionId
              + " Ctrl pressed:"
              + _ctrlPressed
              + " Shift pressed:"
              + _shiftPressed);
    }

    // Don't do anything if player is dead or confused
    if ((activeChar.isFakeDeath() && (_actionId != 0))
        || activeChar.isDead()
        || activeChar.isOutOfControl()) {
      sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    final BuffInfo info =
        activeChar.getEffectList().getBuffInfoByAbnormalType(AbnormalType.BOT_PENALTY);
    if (info != null) {
      for (AbstractEffect effect : info.getEffects()) {
        if (!effect.checkCondition(_actionId)) {
          activeChar.sendPacket(
              SystemMessageId
                  .YOU_HAVE_BEEN_REPORTED_AS_AN_ILLEGAL_PROGRAM_USER_SO_YOUR_ACTIONS_HAVE_BEEN_RESTRICTED);
          activeChar.sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
      }
    }

    // Don't allow to do some action if player is transformed
    if (activeChar.isTransformed()) {
      int[] allowedActions =
          activeChar.isTransformed()
              ? ExBasicActionList.ACTIONS_ON_TRANSFORM
              : ExBasicActionList.DEFAULT_ACTION_LIST;
      if (!(Arrays.binarySearch(allowedActions, _actionId) >= 0)) {
        sendPacket(ActionFailed.STATIC_PACKET);
        _log.warning(
            "Player "
                + activeChar
                + " used action which he does not have! Id = "
                + _actionId
                + " transform: "
                + activeChar.getTransformation());
        return;
      }
    }

    final L2Summon pet = activeChar.getPet();
    final L2Summon servitor = activeChar.getAnyServitor();
    final L2Object target = activeChar.getTarget();
    switch (_actionId) {
      case 0: // Sit/Stand
        if (activeChar.isSitting() || !activeChar.isMoving() || activeChar.isFakeDeath()) {
          useSit(activeChar, target);
        } else {
          // Sit when arrive using next action.
          // Creating next action class.
          final NextAction nextAction =
              new NextAction(
                  CtrlEvent.EVT_ARRIVED,
                  CtrlIntention.AI_INTENTION_MOVE_TO,
                  () -> useSit(activeChar, target));

          // Binding next action to AI.
          activeChar.getAI().setNextAction(nextAction);
        }
        break;
      case 1: // Walk/Run
        if (activeChar.isRunning()) {
          activeChar.setWalking();
        } else {
          activeChar.setRunning();
        }
        break;
      case 10: // Private Store - Sell
        activeChar.tryOpenPrivateSellStore(false);
        break;
      case 15: // Change Movement Mode (Pets)
        if (validateSummon(pet, true)) {
          ((L2SummonAI) pet.getAI()).notifyFollowStatusChange();
        }
        break;
      case 16: // Attack (Pets)
        if (validateSummon(pet, true)) {
          if (pet.canAttack(_ctrlPressed)) {
            pet.doAttack();
          }
        }
        break;
      case 17: // Stop (Pets)
        if (validateSummon(pet, true)) {
          pet.cancelAction();
        }
        break;
      case 19: // Unsummon Pet
        if (!validateSummon(pet, true)) {
          break;
        }

        if (pet.isDead()) {
          sendPacket(SystemMessageId.DEAD_PETS_CANNOT_BE_RETURNED_TO_THEIR_SUMMONING_ITEM);
          break;
        }

        if (pet.isAttackingNow() || pet.isInCombat() || pet.isMovementDisabled()) {
          sendPacket(SystemMessageId.A_PET_CANNOT_BE_UNSUMMONED_DURING_BATTLE);
          break;
        }

        if (pet.isHungry()) {
          if (!((L2PetInstance) pet).getPetData().getFood().isEmpty()) {
            sendPacket(SystemMessageId.YOU_MAY_NOT_RESTORE_A_HUNGRY_PET);
          } else {
            sendPacket(
                SystemMessageId
                    .THE_MINION_PET_CANNOT_BE_RETURNED_BECAUSE_THERE_IS_NOT_MUCH_TIME_REMAINING_UNTIL_IT_LEAVES);
          }
          break;
        }

        pet.unSummon(activeChar);
        break;
      case 21: // Change Movement Mode (Servitors)
        if (validateSummon(servitor, false)) {
          ((L2SummonAI) servitor.getAI()).notifyFollowStatusChange();
        }
        break;
      case 22: // Attack (Servitors)
        if (validateSummon(servitor, false)) {
          if (servitor.canAttack(_ctrlPressed)) {
            servitor.doAttack();
          }
        }
        break;
      case 23: // Stop (Servitors)
        if (validateSummon(servitor, false)) {
          servitor.cancelAction();
        }
        break;
      case 28: // Private Store - Buy
        activeChar.tryOpenPrivateBuyStore();
        break;
      case 32: // Wild Hog Cannon - Wild Cannon
        useSkill("DDMagic", false);
        break;
      case 36: // Soulless - Toxic Smoke
        useSkill("RangeDebuff", false);
        break;
      case 37: // Dwarven Manufacture
        if (activeChar.isAlikeDead()) {
          sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
        if (activeChar.getPrivateStoreType() != PrivateStoreType.NONE) {
          activeChar.setPrivateStoreType(PrivateStoreType.NONE);
          activeChar.broadcastUserInfo();
        }
        if (activeChar.isSitting()) {
          activeChar.standUp();
        }

        sendPacket(new RecipeShopManageList(activeChar, true));
        break;
      case 38: // Mount/Dismount
        activeChar.mountPlayer(pet);
        break;
      case 39: // Soulless - Parasite Burst
        useSkill("RangeDD", false);
        break;
      case 41: // Wild Hog Cannon - Attack
        if (validateSummon(servitor, false)) {
          if ((target != null) && (target.isDoor() || (target instanceof L2SiegeFlagInstance))) {
            useSkill(4230, false);
          } else {
            sendPacket(SystemMessageId.INVALID_TARGET);
          }
        }
        break;
      case 42: // Kai the Cat - Self Damage Shield
        useSkill("HealMagic", false);
        break;
      case 43: // Merrow the Unicorn - Hydro Screw
        useSkill("DDMagic", false);
        break;
      case 44: // Big Boom - Boom Attack
        useSkill("DDMagic", false);
        break;
      case 45: // Boxer the Unicorn - Master Recharge
        useSkill("HealMagic", activeChar, false);
        break;
      case 46: // Mew the Cat - Mega Storm Strike
        useSkill("DDMagic", false);
        break;
      case 47: // Silhouette - Steal Blood
        useSkill("DDMagic", false);
        break;
      case 48: // Mechanic Golem - Mech. Cannon
        useSkill("DDMagic", false);
        break;
      case 51: // General Manufacture
        // Player shouldn't be able to set stores if he/she is alike dead (dead or fake death)
        if (activeChar.isAlikeDead()) {
          sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
        if (activeChar.getPrivateStoreType() != PrivateStoreType.NONE) {
          activeChar.setPrivateStoreType(PrivateStoreType.NONE);
          activeChar.broadcastUserInfo();
        }
        if (activeChar.isSitting()) {
          activeChar.standUp();
        }

        sendPacket(new RecipeShopManageList(activeChar, false));
        break;
      case 52: // Unsummon Servitor
        if (validateSummon(servitor, false)) {
          if (servitor.isAttackingNow() || servitor.isInCombat()) {
            sendPacket(SystemMessageId.A_SERVITOR_WHOM_IS_ENGAGED_IN_BATTLE_CANNOT_BE_DE_ACTIVATED);
            break;
          }
          servitor.unSummon(activeChar);
        }
        break;
      case 53: // Move to target (Servitors)
        if (validateSummon(servitor, false)) {
          if ((target != null) && (servitor != target) && !servitor.isMovementDisabled()) {
            servitor.setFollowStatus(false);
            servitor.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, target.getLocation());
          }
        }
        break;
      case 54: // Move to target (Pets)
        if (validateSummon(pet, true)) {
          if ((target != null) && (pet != target) && !pet.isMovementDisabled()) {
            pet.setFollowStatus(false);
            pet.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, target.getLocation());
          }
        }
        break;
      case 61: // Private Store Package Sell
        activeChar.tryOpenPrivateSellStore(true);
        break;
      case 65: // Bot Report Button
        if (Config.BOTREPORT_ENABLE) {
          BotReportTable.getInstance().reportBot(activeChar);
        } else {
          activeChar.sendMessage("This feature is disabled.");
        }
        break;
      case 67: // Steer
        if (activeChar.isInAirShip()) {
          if (activeChar.getAirShip().setCaptain(activeChar)) {
            activeChar.broadcastUserInfo();
          }
        }
        break;
      case 68: // Cancel Control
        if (activeChar.isInAirShip() && activeChar.getAirShip().isCaptain(activeChar)) {
          if (activeChar.getAirShip().setCaptain(null)) {
            activeChar.broadcastUserInfo();
          }
        }
        break;
      case 69: // Destination Map
        AirShipManager.getInstance().sendAirShipTeleportList(activeChar);
        break;
      case 70: // Exit Airship
        if (activeChar.isInAirShip()) {
          if (activeChar.getAirShip().isCaptain(activeChar)) {
            if (activeChar.getAirShip().setCaptain(null)) {
              activeChar.broadcastUserInfo();
            }
          } else if (activeChar.getAirShip().isInDock()) {
            activeChar.getAirShip().oustPlayer(activeChar);
          }
        }
        break;
      case 71:
      case 72:
      case 73:
        useCoupleSocial(_actionId - 55);
        break;
      case 78:
      case 79:
      case 80:
      case 81:
        if ((activeChar.getParty() != null)
            && (activeChar.getTarget() != null)
            && (activeChar.getTarget().isCharacter())) {
          activeChar
              .getParty()
              .addTacticalSign(_actionId - 77, (L2Character) activeChar.getTarget());
        } else {
          sendPacket(ActionFailed.STATIC_PACKET);
        }
        break;
      case 82:
      case 83:
      case 84:
      case 85:
        if (activeChar.getParty() != null) {
          activeChar.getParty().setTargetBasedOnTacticalSignId(activeChar, _actionId - 81);
        } else {
          sendPacket(ActionFailed.STATIC_PACKET);
        }
        break;
      case 90: // /instancedzone action since Lindvior
        activeChar.sendPacket(new ExInzoneWaiting(activeChar));
        break;
      case 1000: // Siege Golem - Siege Hammer
        if ((target != null) && target.isDoor()) {
          useSkill(4079, false);
        }
        break;
      case 1001: // Sin Eater - Ultimate Bombastic Buster
        if (validateSummon(pet, true) && (pet.getId() == SIN_EATER_ID)) {
          pet.broadcastPacket(
              new NpcSay(
                  pet.getObjectId(),
                  ChatType.NPC_GENERAL,
                  pet.getId(),
                  NPC_STRINGS[Rnd.get(NPC_STRINGS.length)]));
        }
        break;
      case 1003: // Wind Hatchling/Strider - Wild Stun
        useSkill("PhysicalSpecial", true);
        break;
      case 1004: // Wind Hatchling/Strider - Wild Defense
        useSkill("Buff", activeChar, true);
        break;
      case 1005: // Star Hatchling/Strider - Bright Burst
        useSkill("DDMagic", true);
        break;
      case 1006: // Star Hatchling/Strider - Bright Heal
        useSkill("Heal", activeChar, true);
        break;
      case 1007: // Feline Queen - Blessing of Queen
        useSkill("Buff1", activeChar, false);
        break;
      case 1008: // Feline Queen - Gift of Queen
        useSkill("Buff2", activeChar, false);
        break;
      case 1009: // Feline Queen - Cure of Queen
        useSkill("DDMagic", false);
        break;
      case 1010: // Unicorn Seraphim - Blessing of Seraphim
        useSkill("Buff1", activeChar, false);
        break;
      case 1011: // Unicorn Seraphim - Gift of Seraphim
        useSkill("Buff2", activeChar, false);
        break;
      case 1012: // Unicorn Seraphim - Cure of Seraphim
        useSkill("DDMagic", false);
        break;
      case 1013: // Nightshade - Curse of Shade
        useSkill("DeBuff1", false);
        break;
      case 1014: // Nightshade - Mass Curse of Shade
        useSkill("DeBuff2", false);
        break;
      case 1015: // Nightshade - Shade Sacrifice
        useSkill("Heal", false);
        break;
      case 1016: // Cursed Man - Cursed Blow
        useSkill("PhysicalSpecial1", false);
        break;
      case 1017: // Cursed Man - Cursed Strike
        useSkill("PhysicalSpecial2", false);
        break;
      case 1031: // Feline King - Slash
        useSkill("PhysicalSpecial1", false);
        break;
      case 1032: // Feline King - Spinning Slash
        useSkill("PhysicalSpecial2", false);
        break;
      case 1033: // Feline King - Hold of King
        useSkill("PhysicalSpecial3", false);
        break;
      case 1034: // Magnus the Unicorn - Whiplash
        useSkill("PhysicalSpecial1", false);
        break;
      case 1035: // Magnus the Unicorn - Tridal Wave
        useSkill("PhysicalSpecial2", false);
        break;
      case 1036: // Spectral Lord - Corpse Kaboom
        useSkill("PhysicalSpecial1", false);
        break;
      case 1037: // Spectral Lord - Dicing Death
        useSkill("PhysicalSpecial2", false);
        break;
      case 1038: // Spectral Lord - Dark Curse
        useSkill("PhysicalSpecial3", false);
        break;
      case 1039: // Swoop Cannon - Cannon Fodder
        useSkill(5110, false);
        break;
      case 1040: // Swoop Cannon - Big Bang
        useSkill(5111, false);
        break;
      case 1041: // Great Wolf - Bite Attack
        useSkill("Skill01", true);
        break;
      case 1042: // Great Wolf - Maul
        useSkill("Skill03", true);
        break;
      case 1043: // Great Wolf - Cry of the Wolf
        useSkill("Skill02", true);
        break;
      case 1044: // Great Wolf - Awakening
        useSkill("Skill04", true);
        break;
      case 1045: // Great Wolf - Howl
        useSkill(5584, true);
        break;
      case 1046: // Strider - Roar
        useSkill(5585, true);
        break;
      case 1047: // Divine Beast - Bite
        useSkill(5580, false);
        break;
      case 1048: // Divine Beast - Stun Attack
        useSkill(5581, false);
        break;
      case 1049: // Divine Beast - Fire Breath
        useSkill(5582, false);
        break;
      case 1050: // Divine Beast - Roar
        useSkill(5583, false);
        break;
      case 1051: // Feline Queen - Bless The Body
        useSkill("buff3", false);
        break;
      case 1052: // Feline Queen - Bless The Soul
        useSkill("buff4", false);
        break;
      case 1053: // Feline Queen - Haste
        useSkill("buff5", false);
        break;
      case 1054: // Unicorn Seraphim - Acumen
        useSkill("buff3", false);
        break;
      case 1055: // Unicorn Seraphim - Clarity
        useSkill("buff4", false);
        break;
      case 1056: // Unicorn Seraphim - Empower
        useSkill("buff5", false);
        break;
      case 1057: // Unicorn Seraphim - Wild Magic
        useSkill("buff6", false);
        break;
      case 1058: // Nightshade - Death Whisper
        useSkill("buff3", false);
        break;
      case 1059: // Nightshade - Focus
        useSkill("buff4", false);
        break;
      case 1060: // Nightshade - Guidance
        useSkill("buff5", false);
        break;
      case 1061: // Wild Beast Fighter, White Weasel - Death blow
        useSkill(5745, true);
        break;
      case 1062: // Wild Beast Fighter - Double attack
        useSkill(5746, true);
        break;
      case 1063: // Wild Beast Fighter - Spin attack
        useSkill(5747, true);
        break;
      case 1064: // Wild Beast Fighter - Meteor Shower
        useSkill(5748, true);
        break;
      case 1065: // Fox Shaman, Wild Beast Fighter, White Weasel, Fairy Princess - Awakening
        useSkill(5753, true);
        break;
      case 1066: // Fox Shaman, Spirit Shaman - Thunder Bolt
        useSkill(5749, true);
        break;
      case 1067: // Fox Shaman, Spirit Shaman - Flash
        useSkill(5750, true);
        break;
      case 1068: // Fox Shaman, Spirit Shaman - Lightning Wave
        useSkill(5751, true);
        break;
      case 1069: // Fox Shaman, Fairy Princess - Flare
        useSkill(5752, true);
        break;
      case 1070: // White Weasel, Fairy Princess, Improved Baby Buffalo, Improved Baby Kookaburra,
        // Improved Baby Cougar, Spirit Shaman, Toy Knight, Turtle Ascetic - Buff control
        useSkill(5771, true);
        break;
      case 1071: // Tigress - Power Strike
        useSkill("DDMagic", true);
        break;
      case 1072: // Toy Knight - Piercing attack
        useSkill(6046, true);
        break;
      case 1073: // Toy Knight - Whirlwind
        useSkill(6047, true);
        break;
      case 1074: // Toy Knight - Lance Smash
        useSkill(6048, true);
        break;
      case 1075: // Toy Knight - Battle Cry
        useSkill(6049, true);
        break;
      case 1076: // Turtle Ascetic - Power Smash
        useSkill(6050, true);
        break;
      case 1077: // Turtle Ascetic - Energy Burst
        useSkill(6051, true);
        break;
      case 1078: // Turtle Ascetic - Shockwave
        useSkill(6052, true);
        break;
      case 1079: // Turtle Ascetic - Howl
        useSkill(6053, true);
        break;
      case 1080: // Phoenix Rush
        useSkill(6041, false);
        break;
      case 1081: // Phoenix Cleanse
        useSkill(6042, false);
        break;
      case 1082: // Phoenix Flame Feather
        useSkill(6043, false);
        break;
      case 1083: // Phoenix Flame Beak
        useSkill(6044, false);
        break;
      case 1084: // Switch State
        if (pet instanceof L2BabyPetInstance) {
          useSkill(SWITCH_STANCE_ID, true);
        }
        break;
      case 1086: // Panther Cancel
        useSkill(6094, false);
        break;
      case 1087: // Panther Dark Claw
        useSkill(6095, false);
        break;
      case 1088: // Panther Fatal Claw
        useSkill(6096, false);
        break;
      case 1089: // Deinonychus - Tail Strike
        useSkill(6199, true);
        break;
      case 1090: // Guardian's Strider - Strider Bite
        useSkill(6205, true);
        break;
      case 1091: // Guardian's Strider - Strider Fear
        useSkill(6206, true);
        break;
      case 1092: // Guardian's Strider - Strider Dash
        useSkill(6207, true);
        break;
      case 1093: // Maguen - Maguen Strike
        useSkill(6618, true);
        break;
      case 1094: // Maguen - Maguen Wind Walk
        useSkill(6681, true);
        break;
      case 1095: // Elite Maguen - Maguen Power Strike
        useSkill(6619, true);
        break;
      case 1096: // Elite Maguen - Elite Maguen Wind Walk
        useSkill(6682, true);
        break;
      case 1097: // Maguen - Maguen Return
        useSkill(6683, true);
        break;
      case 1098: // Elite Maguen - Maguen Party Return
        useSkill(6684, true);
        break;
      case 1099: // All servitor attack
        activeChar
            .getServitors()
            .values()
            .forEach(
                s -> {
                  if (validateSummon(s, false)) {
                    if (s.canAttack(_ctrlPressed)) {
                      s.doAttack();
                    }
                  }
                });
        break;
      case 1100: // All servitor move to
        activeChar
            .getServitors()
            .values()
            .forEach(
                s -> {
                  if (validateSummon(s, false)) {
                    if ((target != null) && (s != target) && !s.isMovementDisabled()) {
                      s.setFollowStatus(false);
                      s.getAI()
                          .setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, target.getLocation());
                    }
                  }
                });
        break;
      case 1101: // All servitor stop
        activeChar
            .getServitors()
            .values()
            .forEach(
                summon -> {
                  if (validateSummon(summon, false)) {
                    summon.cancelAction();
                  }
                });
        break;
      case 1102: // Unsummon all servitors
        boolean canUnsummon = true;
        OUT:
        for (L2Summon s : activeChar.getServitors().values()) {
          if (validateSummon(s, false)) {
            if (s.isAttackingNow() || s.isInCombat()) {
              sendPacket(
                  SystemMessageId.A_SERVITOR_WHOM_IS_ENGAGED_IN_BATTLE_CANNOT_BE_DE_ACTIVATED);
              canUnsummon = false;
              break OUT;
            }
            s.unSummon(activeChar);
          }
        }
        if (canUnsummon) {
          activeChar
              .getServitors()
              .values()
              .stream()
              .forEach(
                  s -> {
                    s.unSummon(activeChar);
                  });
        }
        break;
      case 1103: // seems to be passive mode
        break;
      case 1104: // seems to be defend mode
        break;
      case 1106: // Cute Bear - Bear Claw
        useServitorsSkill(11278);
        break;
      case 1107: // Cute Bear - Bear Tumbling
        useServitorsSkill(11279);
        break;
      case 1108: // Saber Tooth Cougar- Cougar Bite
        useServitorsSkill(11280);
        break;
      case 1109: // Saber Tooth Cougar - Cougar Pounce
        useServitorsSkill(11281);
        break;
      case 1110: // Grim Reaper - Reaper Touch
        useServitorsSkill(11282);
        break;
      case 1111: // Grim Reaper - Reaper Power
        useServitorsSkill(11283);
        break;
      case 1113: // Golden Lion - Lion Roar
        useSkill(10051, false);
        break;
      case 1114: // Golden Lion - Lion Claw
        useSkill(10052, false);
        break;
      case 1115: // Golden Lion - Lion Dash
        useSkill(10053, false);
        break;
      case 1116: // Golden Lion - Lion Flame
        useSkill(10054, false);
        break;
      case 1117: // Thunder Hawk - Thunder Flight
        useSkill(10794, false);
        break;
      case 1118: // Thunder Hawk - Thunder Purity
        useSkill(10795, false);
        break;
      case 1120: // Thunder Hawk - Thunder Feather Blast
        useSkill(10797, false);
        break;
      case 1121: // Thunder Hawk - Thunder Sharp Claw
        useSkill(10798, false);
        break;
      case 1122: // Tree of Life - Blessing of Tree
        useServitorsSkill(11806);
        break;
      case 1124: // Wynn Kai the Cat - Feline Aggression
        useServitorsSkill(11323);
        break;
      case 1125: // Wynn Kai the Cat - Feline Stun
        useServitorsSkill(11324);
        break;
      case 1126: // Wynn Feline King - Feline Bite
        useServitorsSkill(11325);
        break;
      case 1127: // Wynn Feline King - Feline Pounce
        useServitorsSkill(11326);
        break;
      case 1128: // Wynn Feline Queen - Feline Touch
        useServitorsSkill(11327);
        break;
      case 1129: // Wynn Feline Queen - Feline Power
        useServitorsSkill(11328);
        break;
      case 1130: // Wynn Merrow - Unicorn's Aggression
        useServitorsSkill(11332);
        break;
      case 1131: // Wynn Merrow - Unicorn's Stun
        useServitorsSkill(11333);
        break;
      case 1132: // Wynn Magnus - Unicorn's Bite
        useServitorsSkill(11334);
        break;
      case 1133: // Wynn Magnus - Unicorn's Pounce
        useServitorsSkill(11335);
        break;
      case 1134: // Wynn Seraphim - Unicorn's Touch
        useServitorsSkill(11336);
        break;
      case 1135: // Wynn Seraphim - Unicorn's Power
        useServitorsSkill(11337);
        break;
      case 1136: // Wynn Nightshade - Phantom Aggression
        useServitorsSkill(11341);
        break;
      case 1137: // Wynn Nightshade - Phantom Stun
        useServitorsSkill(11342);
        break;
      case 1138: // Wynn Spectral Lord - Phantom Bite
        useServitorsSkill(11343);
        break;
      case 1139: // Wynn Spectral Lord - Phantom Pounce
        useServitorsSkill(11344);
        break;
      case 1140: // Wynn Soulless - Phantom Touch
        useServitorsSkill(11345);
        break;
      case 1141: // Wynn Soulless - Phantom Power
        useServitorsSkill(11346);
        break;
      case 1142: // Blood Panther - Panther Roar
        useServitorsSkill(10087);
        break;
      case 1143: // Blood Panther - Panther Rush
        useServitorsSkill(10088);
        break;
      case 5000: // Baby Rudolph - Reindeer Scratch
        useSkill(23155, true);
        break;
      case 5001: // Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Rosy Seduction
        useSkill(23167, true);
        break;
      case 5002: // Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Critical Seduction
        useSkill(23168, true);
        break;
      case 5003: // Hyum, Lapham, Hyum, Lapham - Thunder Bolt
        useSkill(5749, true);
        break;
      case 5004: // Hyum, Lapham, Hyum, Lapham - Flash
        useSkill(5750, true);
        break;
      case 5005: // Hyum, Lapham, Hyum, Lapham - Lightning Wave
        useSkill(5751, true);
        break;
      case 5006: // Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum, Deseloph, Hyum, Rekang, Lilias,
        // Lapham, Mafum - Buff Control
        useSkill(5771, true);
        break;
      case 5007: // Deseloph, Lilias, Deseloph, Lilias - Piercing Attack
        useSkill(6046, true);
        break;
      case 5008: // Deseloph, Lilias, Deseloph, Lilias - Spin Attack
        useSkill(6047, true);
        break;
      case 5009: // Deseloph, Lilias, Deseloph, Lilias - Smash
        useSkill(6048, true);
        break;
      case 5010: // Deseloph, Lilias, Deseloph, Lilias - Ignite
        useSkill(6049, true);
        break;
      case 5011: // Rekang, Mafum, Rekang, Mafum - Power Smash
        useSkill(6050, true);
        break;
      case 5012: // Rekang, Mafum, Rekang, Mafum - Energy Burst
        useSkill(6051, true);
        break;
      case 5013: // Rekang, Mafum, Rekang, Mafum - Shockwave
        useSkill(6052, true);
        break;
      case 5014: // Rekang, Mafum, Rekang, Mafum - Ignite
        useSkill(6053, true);
        break;
      case 5015: // Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum, Deseloph, Hyum, Rekang, Lilias,
        // Lapham, Mafum - Switch Stance
        useSkill(6054, true);
        break;
        // Social Packets
      case 12: // Greeting
        tryBroadcastSocial(2);
        break;
      case 13: // Victory
        tryBroadcastSocial(3);
        break;
      case 14: // Advance
        tryBroadcastSocial(4);
        break;
      case 24: // Yes
        tryBroadcastSocial(6);
        break;
      case 25: // No
        tryBroadcastSocial(5);
        break;
      case 26: // Bow
        tryBroadcastSocial(7);
        break;
      case 29: // Unaware
        tryBroadcastSocial(8);
        break;
      case 30: // Social Waiting
        tryBroadcastSocial(9);
        break;
      case 31: // Laugh
        tryBroadcastSocial(10);
        break;
      case 33: // Applaud
        tryBroadcastSocial(11);
        break;
      case 34: // Dance
        tryBroadcastSocial(12);
        break;
      case 35: // Sorrow
        tryBroadcastSocial(13);
        break;
      case 62: // Charm
        tryBroadcastSocial(14);
        break;
      case 66: // Shyness
        tryBroadcastSocial(15);
        break;
      case 87: // Propose
        tryBroadcastSocial(28);
        break;
      case 88: // Provoke
        tryBroadcastSocial(29);
        break;
      case 89: // Beauty Shop
        tryBroadcastSocial(30);
        activeChar.broadcastInfo();
        break;
      default:
        _log.warning(activeChar.getName() + ": unhandled action type " + _actionId);
        break;
    }
  }
  @Override
  public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) {
    switch (event) {
      case "31862-04.html":
        {
          return event;
        }
      case "enter":
        {
          String htmltext = null;
          if (getStatus() == DEAD) {
            htmltext = "31862-03.html";
          } else if (getStatus() == IN_FIGHT) {
            htmltext = "31862-02.html";
          } else if (!hasQuestItems(player, FABRIC)) {
            htmltext = "31862-01.html";
          } else {
            takeItems(player, FABRIC, 1);
            player.teleToLocation(TELEPORT_IN_LOC);
          }
          return htmltext;
        }
      case "teleportOut":
        {
          final Location destination = TELEPORT_OUT_LOC[getRandom(TELEPORT_OUT_LOC.length)];
          player.teleToLocation(
              destination.getX() + getRandom(100),
              destination.getY() + getRandom(100),
              destination.getZ());
          break;
        }
      case "wakeUp":
        {
          if (getStatus() == ALIVE) {
            npc.deleteMe();
            setStatus(IN_FIGHT);
            _baium = (L2GrandBossInstance) addSpawn(BAIUM, BAIUM_LOC, false, 0);
            _baium.disableCoreAI(true);
            addBoss(_baium);
            _lastAttack = System.currentTimeMillis();
            startQuestTimer("WAKEUP_ACTION", 50, _baium, null);
            startQuestTimer("MANAGE_EARTHQUAKE", 2000, _baium, null);
            startQuestTimer("CHECK_ATTACK", 60000, _baium, null);
          }
          break;
        }
      case "WAKEUP_ACTION":
        {
          if (npc != null) {
            zone.broadcastPacket(new SocialAction(_baium.getObjectId(), 2));
          }
          break;
        }
      case "MANAGE_EARTHQUAKE":
        {
          if (npc != null) {
            zone.broadcastPacket(new Earthquake(npc.getX(), npc.getY(), npc.getZ(), 40, 10));
            zone.broadcastPacket(new PlaySound("BS02_A"));
            startQuestTimer("SOCIAL_ACTION", 8000, npc, player);
          }
          break;
        }
      case "SOCIAL_ACTION":
        {
          if (npc != null) {
            zone.broadcastPacket(new SocialAction(npc.getObjectId(), 3));
            startQuestTimer("PLAYER_PORT", 6000, npc, player);
          }
          break;
        }
      case "PLAYER_PORT":
        {
          if (npc != null) {
            if ((player != null) && player.isInsideRadius(npc, 16000, true, false)) {
              player.teleToLocation(BAIUM_GIFT_LOC);
              startQuestTimer("PLAYER_KILL", 3000, npc, player);
            } else if ((_standbyPlayer != null)
                && _standbyPlayer.isInsideRadius(npc, 16000, true, false)) {
              _standbyPlayer.teleToLocation(BAIUM_GIFT_LOC);
              startQuestTimer("PLAYER_KILL", 3000, npc, _standbyPlayer);
            }
          }
          break;
        }
      case "PLAYER_KILL":
        {
          if ((player != null) && player.isInsideRadius(npc, 16000, true, false)) {
            zone.broadcastPacket(new SocialAction(npc.getObjectId(), 1));
            broadcastNpcSay(
                npc,
                Say2.NPC_ALL,
                player.getName()
                    + ", How dare you wake me! Now you shall die!"); // TODO: replace with
                                                                     // NpcStringId when are done
                                                                     // core support
            npc.setTarget(player);
            npc.doCast(BAIUM_PRESENT.getSkill());
          }

          for (L2PcInstance players : zone.getPlayersInside()) {
            if (players.isHero()) {
              zone.broadcastPacket(
                  new ExShowScreenMessage(
                      NpcStringId
                          .NOT_EVEN_THE_GODS_THEMSELVES_COULD_TOUCH_ME_BUT_YOU_S1_YOU_DARE_CHALLENGE_ME_IGNORANT_MORTAL,
                      2,
                      4000,
                      players.getName()));
              break;
            }
          }
          startQuestTimer("SPAWN_ARCHANGEL", 8000, npc, null);
          break;
        }
      case "SPAWN_ARCHANGEL":
        {
          _baium.disableCoreAI(false);

          for (Location loc : ARCHANGEL_LOC) {
            final L2Npc archangel = addSpawn(ARCHANGEL, loc, false, 0, true);
            startQuestTimer("SELECT_TARGET", 5000, archangel, null);
          }

          if ((player != null) && !player.isDead()) {
            attackPlayer((L2Attackable) npc, player);
          } else if ((_standbyPlayer != null) && !_standbyPlayer.isDead()) {
            attackPlayer((L2Attackable) npc, _standbyPlayer);
          } else {
            for (L2Character characters : npc.getKnownList().getKnownCharactersInRadius(2000)) {
              if ((characters != null)
                  && characters.isPlayer()
                  && zone.isInsideZone(characters)
                  && !characters.isDead()) {
                attackPlayer((L2Attackable) npc, (L2Playable) characters);
                break;
              }
            }
          }
          break;
        }
      case "SELECT_TARGET":
        {
          if (npc != null) {
            final L2Attackable mob = (L2Attackable) npc;
            final L2Character mostHated = mob.getMostHated();

            if ((_baium == null) || _baium.isDead()) {
              mob.deleteMe();
              break;
            }

            if ((mostHated != null) && mostHated.isPlayer() && zone.isInsideZone(mostHated)) {
              if (mob.getTarget() != mostHated) {
                mob.clearAggroList();
              }
              attackPlayer(mob, (L2Playable) mostHated);
            } else {
              boolean found = false;
              for (L2Character characters : mob.getKnownList().getKnownCharactersInRadius(1000)) {
                if ((characters != null)
                    && characters.isPlayable()
                    && zone.isInsideZone(characters)
                    && !characters.isDead()) {
                  if (mob.getTarget() != characters) {
                    mob.clearAggroList();
                  }
                  attackPlayer(mob, (L2Playable) characters);
                  found = true;
                  break;
                }
              }

              if (!found) {
                if (mob.isInsideRadius(_baium, 40, true, false)) {
                  if (mob.getTarget() != _baium) {
                    mob.clearAggroList();
                  }
                  mob.setIsRunning(true);
                  mob.addDamageHate(_baium, 0, 999);
                  mob.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, _baium);
                } else {
                  mob.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _baium);
                }
              }
            }
            startQuestTimer("SELECT_TARGET", 5000, npc, null);
          }
          break;
        }
      case "CHECK_ATTACK":
        {
          if ((npc != null) && ((_lastAttack + 1800000) < System.currentTimeMillis())) {
            notifyEvent("CLEAR_ZONE", null, null);
            addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0);
            setStatus(ALIVE);
          } else if (npc != null) {
            if (((_lastAttack + 300000) < System.currentTimeMillis())
                && (npc.getCurrentHp() < (npc.getMaxHp() * 0.75))) {
              npc.setTarget(npc);
              npc.doCast(HEAL_OF_BAIUM.getSkill());
            }
            startQuestTimer("CHECK_ATTACK", 60000, npc, null);
          }
          break;
        }
      case "CLEAR_STATUS":
        {
          setStatus(ALIVE);
          addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0);
          break;
        }
      case "CLEAR_ZONE":
        {
          for (L2Character charInside : zone.getCharactersInside()) {
            if (charInside != null) {
              if (charInside.isNpc()) {
                charInside.deleteMe();
              } else if (charInside.isPlayer()) {
                notifyEvent("teleportOut", null, (L2PcInstance) charInside);
              }
            }
          }
          break;
        }
      case "RESPAWN_BAIUM":
        {
          if (getStatus() == DEAD) {
            setRespawn(0);
            cancelQuestTimer("CLEAR_STATUS", null, null);
            notifyEvent("CLEAR_STATUS", null, null);
          } else {
            player.sendMessage(
                getClass().getSimpleName() + ": You cant respawn Baium while Baium is alive!");
          }
          break;
        }
      case "ABORT_FIGHT":
        {
          if (getStatus() == IN_FIGHT) {
            _baium = null;
            notifyEvent("CLEAR_ZONE", null, null);
            notifyEvent("CLEAR_STATUS", null, null);
            player.sendMessage(getClass().getSimpleName() + ": Aborting fight!");
          } else {
            player.sendMessage(getClass().getSimpleName() + ": You cant abort attack right now!");
          }
          cancelQuestTimers("CHECK_ATTACK");
          cancelQuestTimers("SELECT_TARGET");
          break;
        }
      case "DESPAWN_MINIONS":
        {
          if (getStatus() == IN_FIGHT) {
            for (L2Character charInside : zone.getCharactersInside()) {
              if ((charInside != null) && charInside.isNpc() && (charInside.getId() == ARCHANGEL)) {
                charInside.deleteMe();
              }
            }
            if (player != null) {
              player.sendMessage(getClass().getSimpleName() + ": All archangels has been deleted!");
            }
          } else if (player != null) {
            player.sendMessage(
                getClass().getSimpleName() + ": You cant despawn archangels right now!");
          }
          break;
        }
      case "MANAGE_SKILLS":
        {
          if (npc != null) {
            manageSkills(npc);
          }
          break;
        }
    }
    return super.onAdvEvent(event, npc, player);
  }
Пример #4
0
  public final void reduceHp(
      double value,
      L2Character attacker,
      boolean awake,
      boolean isDOT,
      boolean isHPConsumption,
      boolean ignoreCP) {
    if (getActiveChar().isDead()) {
      return;
    }

    // If OFFLINE_MODE_NO_DAMAGE is enabled and player is offline and he is in store/craft mode, no
    // damage is taken.
    if (Config.OFFLINE_MODE_NO_DAMAGE
        && (getActiveChar().getClient() != null)
        && getActiveChar().getClient().isDetached()
        && ((Config.OFFLINE_TRADE_ENABLE
                && ((getActiveChar().getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_SELL)
                    || (getActiveChar().getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_BUY)))
            || (Config.OFFLINE_CRAFT_ENABLE
                && (getActiveChar().isInCraftMode()
                    || (getActiveChar().getPrivateStoreType()
                        == L2PcInstance.STORE_PRIVATE_MANUFACTURE))))) {
      return;
    }

    if (getActiveChar().isInvul() && !(isDOT || isHPConsumption)) {
      return;
    }

    if (!isHPConsumption) {
      getActiveChar().stopEffectsOnDamage(awake);
      // Attacked players in craft/shops stand up.
      if (getActiveChar().isInCraftMode() || getActiveChar().isInStoreMode()) {
        getActiveChar().setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
        getActiveChar().standUp();
        getActiveChar().broadcastUserInfo();
      } else if (getActiveChar().isSitting()) {
        getActiveChar().standUp();
      }

      if (!isDOT) {
        if (getActiveChar().isStunned() && (Rnd.get(10) == 0)) {
          getActiveChar().stopStunning(true);
        }
      }
    }

    int fullValue = (int) value;
    int tDmg = 0;
    int mpDam = 0;

    if ((attacker != null) && (attacker != getActiveChar())) {
      final L2PcInstance attackerPlayer = attacker.getActingPlayer();

      if (attackerPlayer != null) {
        if (attackerPlayer.isGM() && !attackerPlayer.getAccessLevel().canGiveDamage()) {
          return;
        }

        if (getActiveChar().isInDuel()) {
          if (getActiveChar().getDuelState() == Duel.DUELSTATE_DEAD) {
            return;
          } else if (getActiveChar().getDuelState() == Duel.DUELSTATE_WINNER) {
            return;
          }

          // cancel duel if player got hit by another player, that is not part of the duel
          if (attackerPlayer.getDuelId() != getActiveChar().getDuelId()) {
            getActiveChar().setDuelState(Duel.DUELSTATE_INTERRUPTED);
          }
        }
      }

      // Check and calculate transfered damage
      final L2Summon summon = getActiveChar().getSummon();
      if (getActiveChar().hasSummon()
          && summon.isServitor()
          && Util.checkIfInRange(1000, getActiveChar(), summon, true)) {
        tDmg =
            ((int) value
                    * (int)
                        getActiveChar()
                            .getStat()
                            .calcStat(Stats.TRANSFER_DAMAGE_PERCENT, 0, null, null))
                / 100;

        // Only transfer dmg up to current HP, it should not be killed
        tDmg = Math.min((int) summon.getCurrentHp() - 1, tDmg);
        if (tDmg > 0) {
          summon.reduceCurrentHp(tDmg, attacker, null);
          value -= tDmg;
          fullValue =
              (int)
                  value; // reduce the announced value here as player will get a message about
                         // summon damage
        }
      }

      mpDam =
          ((int) value
                  * (int)
                      getActiveChar().getStat().calcStat(Stats.MANA_SHIELD_PERCENT, 0, null, null))
              / 100;

      if (mpDam > 0) {
        mpDam = (int) (value - mpDam);
        if (mpDam > getActiveChar().getCurrentMp()) {
          getActiveChar().sendPacket(SystemMessageId.MP_BECAME_0_ARCANE_SHIELD_DISAPPEARING);
          getActiveChar().getFirstEffect(1556).stopEffectTask();
          value = mpDam - getActiveChar().getCurrentMp();
          getActiveChar().setCurrentMp(0);
        } else {
          getActiveChar().reduceCurrentMp(mpDam);
          SystemMessage smsg =
              SystemMessage.getSystemMessage(
                  SystemMessageId.ARCANE_SHIELD_DECREASED_YOUR_MP_BY_S1_INSTEAD_OF_HP);
          smsg.addNumber(mpDam);
          getActiveChar().sendPacket(smsg);
          return;
        }
      }

      final L2PcInstance caster = getActiveChar().getTransferingDamageTo();
      if ((caster != null)
          && (getActiveChar().getParty() != null)
          && Util.checkIfInRange(1000, getActiveChar(), caster, true)
          && !caster.isDead()
          && (getActiveChar() != caster)
          && getActiveChar().getParty().getMembers().contains(caster)) {
        int transferDmg = 0;

        transferDmg =
            ((int) value
                    * (int)
                        getActiveChar()
                            .getStat()
                            .calcStat(Stats.TRANSFER_DAMAGE_TO_PLAYER, 0, null, null))
                / 100;
        transferDmg = Math.min((int) caster.getCurrentHp() - 1, transferDmg);
        if ((transferDmg > 0) && (attacker instanceof L2Playable)) {
          int membersInRange = 0;
          for (L2PcInstance member : caster.getParty().getMembers()) {
            if (Util.checkIfInRange(1000, member, caster, false) && (member != caster)) {
              membersInRange++;
            }
          }

          if (caster.getCurrentCp() > 0) {
            if (caster.getCurrentCp() > transferDmg) {
              reduceCp(transferDmg);
            } else {
              transferDmg = (int) (transferDmg - caster.getCurrentCp());
              reduceCp((int) caster.getCurrentCp());
            }
          }

          caster.reduceCurrentHp(transferDmg / membersInRange, attacker, null);
          value -= transferDmg;
          fullValue = (int) value;
        }
      }

      if (!ignoreCP && (attacker instanceof L2Playable)) {
        if (getCurrentCp() >= value) {
          setCurrentCp(getCurrentCp() - value); // Set Cp to diff of Cp vs value
          value = 0; // No need to subtract anything from Hp
        } else {
          value -= getCurrentCp(); // Get diff from value vs Cp; will apply diff to Hp
          setCurrentCp(0, false); // Set Cp to 0
        }
      }

      if ((fullValue > 0) && !isDOT) {
        SystemMessage smsg;
        // Send a System Message to the L2PcInstance
        smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_RECEIVED_DAMAGE_OF_S3_FROM_C2);
        smsg.addString(getActiveChar().getName());
        smsg.addCharName(attacker);
        smsg.addNumber(fullValue);
        getActiveChar().sendPacket(smsg);

        if (tDmg > 0) {
          smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_RECEIVED_DAMAGE_OF_S3_FROM_C2);
          smsg.addString(getActiveChar().getSummon().getName());
          smsg.addCharName(attacker);
          smsg.addNumber(tDmg);
          getActiveChar().sendPacket(smsg);

          if (attackerPlayer != null) {
            smsg =
                SystemMessage.getSystemMessage(
                    SystemMessageId.GIVEN_S1_DAMAGE_TO_YOUR_TARGET_AND_S2_DAMAGE_TO_SERVITOR);
            smsg.addNumber(fullValue);
            smsg.addNumber(tDmg);
            attackerPlayer.sendPacket(smsg);
          }
        }
      }
    }

    if (value > 0) {
      value = getCurrentHp() - value;
      if (value <= 0) {
        if (getActiveChar().isInDuel()) {
          getActiveChar().disableAllSkills();
          stopHpMpRegeneration();
          if (attacker != null) {
            attacker.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
            attacker.sendPacket(ActionFailed.STATIC_PACKET);
          }
          // let the DuelManager know of his defeat
          DuelManager.getInstance().onPlayerDefeat(getActiveChar());
          value = 1;
        } else {
          value = 0;
        }
      }
      setCurrentHp(value);
    }

    if (getActiveChar().getCurrentHp() < 0.5) {
      getActiveChar().abortAttack();
      getActiveChar().abortCast();

      if (getActiveChar().isInOlympiadMode()) {
        stopHpMpRegeneration();
        getActiveChar().setIsDead(true);
        getActiveChar().setIsPendingRevive(true);
        if (getActiveChar().hasSummon()) {
          getActiveChar().getSummon().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null);
        }
        return;
      }

      getActiveChar().doDie(attacker);
      if (!Config.DISABLE_TUTORIAL) {
        QuestState qs = getActiveChar().getQuestState("255_Tutorial");
        if (qs != null) {
          qs.getQuest().notifyEvent("CE30", null, getActiveChar());
        }
      }
    }
  }
  @Override
  public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) {
    // Need skill rework for fix that properly
    if (skill.getAffectRange() > 0) {
      return true;
    }
    if (effected == null) {
      return false;
    }
    boolean canResurrect = true;

    if (effected.isPlayer()) {
      final L2PcInstance player = effected.getActingPlayer();
      if (!player.isDead()) {
        canResurrect = false;
        if (effector.isPlayer()) {
          final SystemMessage msg =
              SystemMessage.getSystemMessage(
                  SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
          msg.addSkillName(skill);
          effector.sendPacket(msg);
        }
      } else if (player.isResurrectionBlocked()) {
        canResurrect = false;
        if (effector.isPlayer()) {
          effector.sendPacket(SystemMessageId.REJECT_RESURRECTION);
        }
      } else if (player.isReviveRequested()) {
        canResurrect = false;
        if (effector.isPlayer()) {
          effector.sendPacket(SystemMessageId.RESURRECTION_HAS_ALREADY_BEEN_PROPOSED);
        }
      }
    } else if (effected.isSummon()) {
      final L2Summon summon = (L2Summon) effected;
      final L2PcInstance player = summon.getOwner();
      if (!summon.isDead()) {
        canResurrect = false;
        if (effector.isPlayer()) {
          final SystemMessage msg =
              SystemMessage.getSystemMessage(
                  SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
          msg.addSkillName(skill);
          effector.sendPacket(msg);
        }
      } else if (summon.isResurrectionBlocked()) {
        canResurrect = false;
        if (effector.isPlayer()) {
          effector.sendPacket(SystemMessageId.REJECT_RESURRECTION);
        }
      } else if ((player != null) && player.isRevivingPet()) {
        canResurrect = false;
        if (effector.isPlayer()) {
          effector.sendPacket(
              SystemMessageId
                  .RESURRECTION_HAS_ALREADY_BEEN_PROPOSED); // Resurrection is already been
                                                            // proposed.
        }
      }
    }
    return (_val == canResurrect);
  }