Пример #1
0
 /** 加仇敌 */
 public void addEnemy(int enemyId) {
   Enemy enemy = new Enemy();
   enemy.setEnemyId(enemyId);
   enemy.setMyId(player.getId());
   enemy.setAttackTime(TimeUtils.nowLong());
   enemy.setReason(
       "用户:" + enemyId + " 于  " + TimeUtils.addSecond(enemy.getAttackTime(), 0) + " 攻击我!");
   gameDao.getRelationDAO().addEnemy(enemy);
   emyMgr.put(enemyId, enemy); // 添加缓存
 }
Пример #2
0
 public boolean add2List(OnlineTime ot) {
   if (TimeUtils.isSameDay(date.getTime(), ot.getTimestamp().getTime())) { // 如果有当天数据
     list.add(ot);
     return true;
   } else {
     return false;
   }
 }
Пример #3
0
  /** 添加 好友申请 */
  public TipUtil addFriend(int friendId) {
    TipUtil tip = new TipUtil(ProcotolType.FRIEND_RESP);
    if (I18nGreeting.LANLANGUAGE_TIPS == 1) {
      tip.setFailTip("Add failed.");
    } else {
      tip.setFailTip("添加失败");
    }

    //		logger.info("[addFriend]添加好友 : " + friendId);
    if (friMgr.get(friendId) == null) {
      // add friend type = 0
      Friend friend = new Friend();
      friend.setFriendId(friendId);
      friend.setMyId(player.getId());
      friend.setType((byte) 2);
      friend.setAddTime(TimeUtils.nowLong());
      gameDao.getRelationDAO().addFriend(friend);
      friend.setIsdel((byte) 0);
      friMgr.put(friendId, friend);
      //			logger.info("[addFriend]" + MessageConst.FRIENT_ADD_S);
      tip.setSuccTip(MessageConst.FRIENT_ADD_S);
      List<Friend> roleLst = player.getRelationManager().myFriend();
      //			ArrayList<PlayerCache> roleLst1 = player.getRelationManager()
      //					.randomOnlineUser((byte) 0);
      // **********rms
      RespModuleSet rms = new RespModuleSet(ProcotolType.FRIEND_RESP);
      // rms.addModule(friend);
      //			for (Friend role : roleLst) {
      //				rms.addModule(role);
      //			}
      //			for (PlayerCache role : roleLst1) {
      //				rms.addModule(role);
      //			}
      rms.addModule(friend);
      AndroidMessageSender.sendMessage(rms, player);
      // **********rms
      return tip;
    } else {
      Friend friend = friMgr.get(friendId);
      if (friend == null) {
        //				logger.info("好友为空,添加失败");
        if (I18nGreeting.LANLANGUAGE_TIPS == 1) {
          tip.setFailTip("Add failed.Friend doesn't exist. ");
        } else {
          tip.setFailTip("好友为空,添加失败");
        }
        return tip;
      } else {
        //				logger.info("[addFriend]" + MessageConst.FRIENTR_F1);
        friend.setTips(MessageConst.FRIENTR_F1, GameConst.GAME_RESP_FAIL);
        tip.setFailTip(MessageConst.FRIENTR_F1);
        return tip;
      }
    }
  }