private void setQuadParams() { quad = glu.gluNewQuadric(); glu.gluQuadricDrawStyle(quad, GLU.GLU_FILL); glu.gluQuadricNormals(quad, GLU.GLU_FLAT); glu.gluQuadricOrientation(quad, GLU.GLU_OUTSIDE); glu.gluQuadricTexture(quad, true); }
/** * //! Draw a pretty arrow on the z-axis using a cone and a cylinder (using GLUT) * * @param aArrowStart * @param aArrowTip * @param aWidth */ public static void jDrawArrow( final JVector3d aArrowStart, final JVector3d aArrowTip, final double aWidth) { GL2 gl = GLContext.getCurrent().getGL().getGL2(); gl.glPushMatrix(); // We don't really care about the up vector, but it can't // be parallel to the arrow... JVector3d up = new JVector3d(0, 1, 0); // JVector3d arrow = aArrowTip-aArrowStart; JVector3d arrow = new JVector3d(0, 0, 0); arrow.normalize(); double d = Math.abs(JMaths.jDot(up, arrow)); if (d > .9) { up = new JVector3d(1, 0, 0); } JMatrixGL.jLookAt(gl, aArrowStart, aArrowTip, up); double distance = JMaths.jDistance(aArrowTip, aArrowStart); // This flips the z axis around gl.glRotatef(180, 1, 0, 0); // create a new OpenGL quadratic object GLUquadric quadObj; quadObj = glu.gluNewQuadric(); // set rendering style glu.gluQuadricDrawStyle(quadObj, GLU.GLU_FILL); // set normal-rendering mode glu.gluQuadricNormals(quadObj, GLU.GLU_SMOOTH); // render a cylinder and a cone gl.glRotatef(180, 1, 0, 0); glu.gluDisk(quadObj, 0, aWidth, 10, 10); gl.glRotatef(180, 1, 0, 0); glu.gluCylinder(quadObj, aWidth, aWidth, distance * ARROW_CYLINDER_PORTION, 10, 10); gl.glTranslated(0, 0, ARROW_CYLINDER_PORTION * distance); gl.glRotatef(180, 1, 0, 0); glu.gluDisk(quadObj, 0, aWidth * 2.0, 10, 10); gl.glRotatef(180, 1, 0, 0); glu.gluCylinder(quadObj, aWidth * 2.0, 0.0, distance * ARRROW_CONE_PORTION, 10, 10); // delete our quadric object glu.gluDeleteQuadric(quadObj); gl.glPopMatrix(); }
/** * Render a sphere given a radius. * * @param aRadius * @param aNumSlices * @param aNumStacks */ public static void jDrawSphere(final double aRadius, final int aNumSlices, final int aNumStacks) { // allocate a new OpenGL quadric object for rendering a sphere GLUquadric quadObj; quadObj = glu.gluNewQuadric(); // set rendering style glu.gluQuadricDrawStyle(quadObj, GLU.GLU_FILL); // set normal-rendering mode glu.gluQuadricNormals(quadObj, GLU.GLU_SMOOTH); // render a sphere glu.gluSphere(quadObj, aRadius, aNumSlices, aNumStacks); // delete our quadric object glu.gluDeleteQuadric(quadObj); }