public void update() { camera.update(); gameHud.update(camera); if (Gdx.input.isKeyJustPressed(Keys.I)) { System.out.println("Saving"); WorldIO.saveWorld(world); } world.update(camera); }
@Override public void pause() { WorldIO.saveWorld(world); Timer.stopGameTime(); }
@Override public void onBackPressed() { WorldIO.saveWorld(world); Timer.stopGameTime(); }