@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); // bulletAppState.setEnabled(false); stateManager.attach(bulletAppState); bullet = new Sphere(32, 32, 0.4f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(0.4f); brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth); brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); // bulletAppState.getPhysicsSpace().enableDebug(assetManager); initMaterial(); initTower(); initFloor(); initCrossHairs(); this.getCam().setLocation(new Vector3f(0, 25f, 8f)); getCam().lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); getCam().setFrustumFar(80); inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addListener(actionListener, "shoot"); rootNode.setShadowMode(ShadowMode.Off); bsr = new PssmShadowRenderer(assetManager, 1024, 2); bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); bsr.setLambda(0.55f); bsr.setShadowIntensity(0.6f); bsr.setCompareMode(CompareMode.Hardware); bsr.setFilterMode(FilterMode.PCF4); viewPort.addProcessor(bsr); }
public void loadShadow() { PssmShadowRenderer pssmRenderer = new PssmShadowRenderer(assetManager, 1024 * 2, 1); pssmRenderer.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); pssmRenderer.setLambda(0.55f); pssmRenderer.setShadowIntensity(0.7f); pssmRenderer.setCompareMode(CompareMode.Software); pssmRenderer.setFilterMode(FilterMode.PCF4); // pssmRenderer.displayDebug(); viewPort.addProcessor(pssmRenderer); }