@Override public void simpleUpdate(float tpf) { Camera shadowCam = bsr.getShadowCamera(); ShadowUtil.updateFrustumPoints2(shadowCam, points); frustum.update(points); // rotate teapot around Y axis teapot.rotate(0, tpf * 0.25f, 0); }
@Override public void simpleUpdate(float tpf) { Camera shadowCam = bsr.getShadowCamera(); ShadowUtil.updateFrustumPoints2(shadowCam, points); frustum.update(points); // rotate teapot around Y axis teapot.rotate(0, tpf * 0.25f, 0); }