/**
  * Sets an object to animate. The object's index is <code>index</code> and it's parent index is
  * <code>parentIndex</code>. A parent index of -1 indicates it has no parent.
  *
  * @param objChange The spatial that will be updated by this SpatialTransformer.
  * @param index The index of that spatial in this transformer's array
  * @param parentIndex The parentIndex in this transformer's array for this Spatial
  */
 public void setObject(Spatial objChange, int index, int parentIndex) {
   toChange[index] = objChange;
   pivots[index].setTranslation(objChange.getLocalTranslation());
   pivots[index].setScale(objChange.getLocalScale());
   pivots[index].setRotationQuaternion(objChange.getLocalRotation());
   parentIndexes[index] = parentIndex;
 }
Пример #2
0
 private void createBlackHole() {
   Spatial blackHole = getSpatial("Black Hole");
   blackHole.setLocalTranslation(getSpawnPosition());
   blackHole.addControl(new BlackHoleControl(particleManager, grid));
   blackHole.setUserData("active", false);
   blackHoleNode.attachChild(blackHole);
 }
Пример #3
0
 /**
  * Removes all physics controls and joints in the given spatial from the physics space (e.g.
  * before saving to disk) - recursive if node
  *
  * @param spatial the rootnode containing the physics objects
  */
 public void removeAll(Spatial spatial) {
   if (spatial.getControl(RigidBodyControl.class) != null) {
     RigidBodyControl physicsNode = spatial.getControl(RigidBodyControl.class);
     // remove joints with physicsNode as BodyA
     List<PhysicsJoint> joints = physicsNode.getJoints();
     for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext(); ) {
       PhysicsJoint physicsJoint = it1.next();
       if (physicsNode.equals(physicsJoint.getBodyA())) {
         removeJoint(physicsJoint);
         // remove(physicsJoint.getBodyB());
       }
     }
     remove(physicsNode);
   } else if (spatial.getControl(PhysicsControl.class) != null) {
     remove(spatial);
   }
   // recursion
   if (spatial instanceof Node) {
     List<Spatial> children = ((Node) spatial).getChildren();
     for (Iterator<Spatial> it = children.iterator(); it.hasNext(); ) {
       Spatial spat = it.next();
       removeAll(spat);
     }
   }
 }
Пример #4
0
 private void createSeeker() {
   Spatial seeker = getSpatial("Seeker");
   seeker.setLocalTranslation(getSpawnPosition());
   seeker.addControl(new SeekerControl(player));
   seeker.setUserData("active", false);
   enemyNode.attachChild(seeker);
 }
Пример #5
0
 private void createWanderer() {
   Spatial wanderer = getSpatial("Wanderer");
   wanderer.setLocalTranslation(getSpawnPosition());
   wanderer.addControl(new WandererControl(settings.getWidth(), settings.getHeight()));
   wanderer.setUserData("active", false);
   enemyNode.attachChild(wanderer);
 }
Пример #6
0
  private void manage(Entity e, float elapsedTime) {
    Model model = e.get(Model.class);
    if (!model.isCreated()) return;

    PlanarStance stance = e.get(PlanarStance.class);
    Spatial s = SpatialPool.models.get(e.getId());

    // translation
    s.setLocalTranslation(TranslateUtil.toVector3f(stance.getCoord().get3D(stance.getElevation())));

    // rotation
    Quaternion r = new Quaternion();
    Point3D pu = stance.getUpVector();
    Point3D pv = stance.getPlanarVector();
    Vector3f u = TranslateUtil.toVector3f(pu).normalize();
    Vector3f v = TranslateUtil.toVector3f(pv).normalize();
    r.lookAt(v, u);

    // we correct the pitch of the unit because the direction is always flatten
    // this is only to follow the terrain relief
    double angle = Math.acos(pu.getDotProduct(pv) / (pu.getNorm() * pv.getNorm()));
    r =
        r.mult(
            new Quaternion()
                .fromAngles(
                    (float) (-angle + AngleUtil.RIGHT + model.getPitchFix()),
                    (float) (model.getRollFix()),
                    (float) (model.getYawFix())));

    s.setLocalRotation(r);
  }
Пример #7
0
  /**
   * Generate a collision shape for a prop.
   *
   * @param propType the type of the prop (not null)
   * @param relativeSize the prop's size relative to standard (&gt;0)
   * @param parts (not null)
   * @return a new instance
   */
  private CollisionShape createShape(String propType, float relativeSize, List<Spatial> parts) {
    assert propType != null;
    assert relativeSize > 0f : relativeSize;
    assert parts != null;
    assert !parts.isEmpty();

    if ("barrel".equals(propType)) {
      /*
       * Generate a cylindrical shape aligned with the Y-axis.
       */
      float halfHeight = 0.5f * relativeSize; // meters
      float radius = 0.472f * relativeSize; // meters
      Vector3f halfExtents = new Vector3f(radius, halfHeight, radius);
      float scaleFactor = scene.getScaleFactor();
      halfExtents.divideLocal(scaleFactor);
      CollisionShape shape = new CylinderCollisionShape(halfExtents, PhysicsSpace.AXIS_Y);
      return shape;
    }
    /*
     * Generate a compound shape composed of GImpact shapes,
     * one for each geometry.
     */
    CompoundCollisionShape shape = new CompoundCollisionShape();
    for (Spatial part : parts) {
      Geometry geometry = (Geometry) part;
      Mesh mesh = geometry.getMesh();
      CollisionShape partShape = new GImpactCollisionShape(mesh);
      Vector3f scale = part.getWorldScale();
      partShape.setScale(scale);
      shape.addChildShape(partShape, Vector3f.ZERO);
    }
    return shape;
  }
Пример #8
0
 /**
  * issues a command with a location target to the selected entities
  *
  * @param command
  * @param location
  */
 private void doCommand(int command, Vector3f location) {
   for (Iterator<Spatial> it = selectedEntities.iterator(); it.hasNext(); ) {
     Spatial spatial1 = it.next();
     CommandControl commandControl = spatial1.getControl(CommandControl.class);
     if (commandControl == null) {
       return;
     }
     try {
       Command commandInst = commands.get(command).newInstance();
       commandInst.setPriority(10);
       commandControl.clearCommands();
       commandControl.initializeCommand(commandInst);
       Command.TargetResult info = commandInst.setTargetLocation(location);
       if (info == Command.TargetResult.Accept
           || info == Command.TargetResult.AcceptEnemy
           || info == Command.TargetResult.AcceptFriendly) {
         commandControl.addCommand(commandInst);
       }
     } catch (InstantiationException ex) {
       Logger.getLogger(UserCommandControl.class.getName()).log(Level.SEVERE, null, ex);
     } catch (IllegalAccessException ex) {
       Logger.getLogger(UserCommandControl.class.getName()).log(Level.SEVERE, null, ex);
     }
   }
 }
Пример #9
0
 @Override
 public void simpleUpdate(float tpf) {
   time += tpf;
   int random = rand.nextInt(2000);
   float mult1 = 1.0f;
   float mult2 = 1.0f;
   if (random < 500) {
     mult1 = 1.0f;
     mult2 = 1.0f;
   } else if (random < 1000) {
     mult1 = -1.0f;
     mult2 = 1.0f;
   } else if (random < 1500) {
     mult1 = 1.0f;
     mult2 = -1.0f;
   } else if (random <= 2000) {
     mult1 = -1.0f;
     mult2 = -1.0f;
   }
   box = batchNode.getChild("Box" + random);
   if (box != null) {
     Vector3f v = box.getLocalTranslation();
     box.setLocalTranslation(
         v.x + FastMath.sin(time * mult1) * 20,
         v.y + (FastMath.sin(time * mult1) * FastMath.cos(time * mult1) * 20),
         v.z + FastMath.cos(time * mult2) * 20);
   }
   terrain.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Y));
 }
 private void randomizeTransform(Spatial spat) {
   spat.setLocalTranslation(
       (float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
   spat.setLocalTranslation(
       (float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
   spat.setLocalScale(
       (float) Math.random() * 2, (float) Math.random() * 2, (float) Math.random() * 2);
 }
Пример #11
0
 public void changeStackAmount(int amount) {
   stacks = amount;
   int entityId = targetInterface.getSpatial().getUserData(UserData.ENTITY_ID);
   CmdBuffStacks cmdStacks = new CmdBuffStacks(entityId, buffId, stacks);
   Spatial spatial = targetInterface.getSpatial();
   ServerFog fog = spatial.getControl(CEntityVariable.class).getAwareness().getFog();
   fog.addCommand(spatial, cmdStacks);
 }
Пример #12
0
  @Override
  public void simpleInitApp() {
    testRect = new Rect(50, 50, 200, 200);

    s_TreeNode = new Node();
    s_AssetManager = assetManager;
    s_StateManager = stateManager;
    s_InputManager = inputManager;

    ObjectHelper.LoadObjectHelper();
    ItemInformation.InitItemInfo();

    mouseInput.setCursorVisible(true);
    flyCam.setEnabled(false);

    bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);

    mainScene = new Scene();
    mainScene.initScene(rootNode, viewPort);

    sun = new Sun();
    sun.initSun(rootNode, viewPort, cam);
    inventory = new Inventory(this, guiNode, rootNode, cam, mainScene.sceneModel);
    Spatial mushroom = assetManager.loadModel("Models/MushroomAnim2/mushroom.mesh.xml");
    mushroom.rotate(0, 77, 0);
    player = new PlayerNode(mushroom, inputManager, cam, mainScene.sceneModel);
    player.getCharacterControl().setPhysicsLocation(new Vector3f(0, 4f, 0));
    rootNode.attachChild(player);
    bulletAppState.getPhysicsSpace().add(player);

    Spatial model = ObjectHelper.AddModel(new Vector3f(5, 0, 5), "tree");
    Spatial model1 = ObjectHelper.AddModel(new Vector3f(5, 0, 8), "rock");
    s_TreeNode.attachChild(model1);
    s_TreeNode.attachChild(model);

    rootNode.attachChild(s_TreeNode);

    bulletAppState.getPhysicsSpace().enableDebug(assetManager);

    hudText = new BitmapText(guiFont, false);
    hudText.setSize(guiFont.getCharSet().getRenderedSize());
    hudText.setColor(ColorRGBA.White);
    hudText.setLocalTranslation(300, hudText.getLineHeight(), 0);
    guiNode.attachChild(hudText);

    /*Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setColor("Color", new ColorRGBA(1, 0, 0, 0.5f));
    mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);

    for(int i = 0; i < 40; i++){
        Geometry geo = new Geometry("Rect", new Quad(38, 38));
        geo.setMaterial(mat);
        geo.setLocalTranslation(new Vector3f(inventory.inventorySlots[i].rect.x, inventory.inventorySlots[i].rect.y, 0));
        guiNode.attachChild(geo);
    }*/
  }
Пример #13
0
 public void registerAllAndroidDevicesInScenario() {
   List<Spatial> devices = SpatialUtils.getSpatialsByRole(app.getRootNode(), "AndroidDevice");
   for (Spatial device : devices) {
     String id = device.getUserData("ID");
     if (id != null) {
       addDevice(id, (Node) device);
     }
   }
 }
Пример #14
0
  @Override
  public void onPreUpdate(float tpf) {
    Vector3f delta = velocity.mult(tpf);
    Vector3f pos = movedNode.getLocalTranslation().clone();
    smal.checkMotionAllowed(pos, delta, normal);
    movedNode.setLocalTranslation(pos.add(delta));
    velocity.set(0, 0, 0);

    normalAligned.rotateUpTo(normal);
  }
Пример #15
0
  /**
   * Visit each scene graph element ordered by BFS
   *
   * @param visitor
   */
  public void breadthFirstTraversal(SceneGraphVisitor visitor) {
    Queue<Spatial> queue = new LinkedList<Spatial>();
    queue.add(this);

    while (!queue.isEmpty()) {
      Spatial s = queue.poll();
      visitor.visit(s);
      s.breadthFirstTraversal(visitor, queue);
    }
  }
Пример #16
0
  public void onAnalog(String name, float value, float tpf) {
    if ((Boolean) player.getUserData("alive")) {
      if (name.equals("mousePick")) {
        // shoot Bullet
        if (System.currentTimeMillis() - bulletCooldown > 83f) {
          bulletCooldown = System.currentTimeMillis();

          Vector3f aim = getAimDirection();
          Vector3f offset = new Vector3f(aim.y / 3, -aim.x / 3, 0);

          //                    init bullet 1
          Spatial bullet = getSpatial("Bullet");
          Vector3f finalOffset = aim.add(offset).mult(30);
          Vector3f trans = player.getLocalTranslation().add(finalOffset);
          bullet.setLocalTranslation(trans);
          bullet.addControl(
              new BulletControl(
                  aim, settings.getWidth(), settings.getHeight(), particleManager, grid));
          bulletNode.attachChild(bullet);

          //                    init bullet 2
          Spatial bullet2 = getSpatial("Bullet");
          finalOffset = aim.add(offset.negate()).mult(30);
          trans = player.getLocalTranslation().add(finalOffset);
          bullet2.setLocalTranslation(trans);
          bullet2.addControl(
              new BulletControl(
                  aim, settings.getWidth(), settings.getHeight(), particleManager, grid));
          bulletNode.attachChild(bullet2);

          sound.shoot();
        }
      }
    }
  }
Пример #17
0
  public void simpleInitApp() {
    Node scene = (Node) assetManager.loadModel("Scenes/DotScene/DotScene.scene");
    System.out.println("Scene: " + scene);

    Spatial testNode = scene.getChild("TestNode");
    System.out.println("TestNode: " + testNode);

    for (String key : testNode.getUserDataKeys()) {
      System.out.println("Property " + key + " = " + testNode.getUserData(key));
    }
  }
Пример #18
0
  private Spatial constructPillar(Node node, Point p, Quaternion quat) {
    Spatial part = assetManager.loadModel(getPillarResource());
    resetAndMoveSpatial(part, new Point(0, 0), p);

    if (quat != null) {
      part.rotate(quat);
    }

    node.attachChild(part);
    return part;
  }
Пример #19
0
 public static Spatial findSpatialByControl(Spatial sp, Class<? extends Control> aClass) {
   if (sp.getControl(aClass) == null) {
     if (sp.getParent() != null) {
       return findSpatialByControl(sp.getParent(), aClass);
     } else {
       return null;
     }
   } else {
     return sp;
   }
 }
Пример #20
0
  /**
   * Create a prop without adding it to the scene.
   *
   * @param propType which kind of prop to add (not null)
   * @param relativeSize the prop's size relative to standard (&gt;0)
   * @return a new node to represent the prop, or null if the model is invalid
   */
  private Node create(String propType, float relativeSize) {
    assert propType != null;
    assert relativeSize > 0f : relativeSize;

    Node propNode = loadModel(propType);
    Node modelNode = (Node) propNode.getChild(0);
    List<Spatial> parts = modelNode.getChildren();
    /*
     * Texture each part of the prop and specify its hardness.
     */
    for (Spatial part : parts) {
      String partName = part.getName();
      if (!(part instanceof Geometry)) {
        logger.log(Level.SEVERE, "Prop part {0} is not a geometry.", MyString.quote(partName));
        return null;
      }
      String materialName = material(partName);
      SpatialProperties.setHardness(part, materialName);
      Material material = Assets.loadBlockMaterial(materialName);
      part.setMaterial(material);
    }
    /*
     * Set the scale factor.
     */
    float scaleFactor = scene.getScaleFactor();
    float modelScale = relativeSize / scaleFactor;
    propNode.setLocalScale(modelScale);
    assert getRelativeSize(propNode) == relativeSize : relativeSize;
    /*
     * Set other properties.
     */
    propNode.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
    /*
     * Give the prop a physics control.
     */
    CollisionShape shape = createShape(propType, relativeSize, parts);
    float mass = calculateMass(propType, relativeSize);
    RigidBodyControl rigidBodyControl = new RigidBodyControl(shape, mass);
    propNode.addControl(rigidBodyControl);
    /*
     * Configure the physics control.
     */
    rigidBodyControl.setFriction(friction);
    scene.getWorld().getPhysics().addObject(rigidBodyControl);
    /*
     * Give the prop a PickedControl.
     */
    SpatialProperties.setPickType(propNode, pickType);
    PickedControl pickedControl = new PickedControl();
    propNode.addControl(pickedControl);

    return propNode;
  }
Пример #21
0
  /**
   * Duplicate a prop. Duplicating differs from cloning because the duplicate gets a unique name and
   * any descendants of the duplicate get renamed to match. Besides, cloning doesn't work well on
   * physics controls.
   *
   * @param originalProp which prop to duplicate (not null)
   * @return the new prop
   */
  public Node duplicate(Spatial originalProp) {
    String name = originalProp.getName();
    logger.log(Level.INFO, "duplicating prop {0}", MyString.quote(name));

    String propType = SpatialProperties.getPrefixType(originalProp);
    float relativeSize = originalProp.getWorldScale().x;
    Vector3f centerLocation = MySpatial.getWorldLocation(originalProp);
    Quaternion orientation = MySpatial.getWorldOrientation(originalProp);

    Node result = add(propType, relativeSize, centerLocation, orientation);
    return result;
  }
Пример #22
0
  protected Spatial makeCharacter() {
    // load a character from jme3test-test-data
    Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
    golem.scale(0.5f);
    golem.setLocalTranslation(-1.0f, -1.5f, -0.6f);

    // We must add a light to make the model visible
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f));
    golem.addLight(sun);
    return golem;
  }
Пример #23
0
 public static float getHeight(Vector2f position) {
   // Search for a TerrainQuad that corresponds to the specified position
   for (Spatial spatial : Terrain.node.getChildren()) {
     Terrain terrain = spatial.getControl(Terrain.class);
     if (terrain != null) {
       float result = terrain.quad.getHeight(position);
       if (result != Float.NaN) return result;
     }
   }
   // Return NaN if no TerrainQuad underlies the requested position
   return Float.NaN;
 }
Пример #24
0
  public void destroy() {
    CmdBuff buffCommand = generateBuffCommand(false);
    if (buffCommand != null) {
      Spatial spatial = targetInterface.getSpatial();
      ServerFog fog = spatial.getControl(CEntityVariable.class).getAwareness().getFog();
      fog.addCommand(spatial, buffCommand);
    }

    for (EndEventListener endHandler : buffEndHandlers) {
      endHandler.buffEnded();
    }
  }
  public void simpleInitApp() {
    renderManager.setAlphaToCoverage(true);
    cam.setLocation(new Vector3f(0.14914267f, 0.58147097f, 4.7686534f));
    cam.setRotation(new Quaternion(-0.0044764364f, 0.9767943f, 0.21314798f, 0.020512417f));

    //        cam.setLocation(new Vector3f(2.0606942f, 3.20342f, 6.7860126f));
    //        cam.setRotation(new Quaternion(-0.017481906f, 0.98241085f, -0.12393151f,
    // -0.13857932f));

    viewPort.setBackgroundColor(ColorRGBA.DarkGray);

    Quad q = new Quad(20, 20);
    q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(5));
    Geometry geom = new Geometry("floor", q);
    Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
    geom.setMaterial(mat);

    geom.rotate(-FastMath.HALF_PI, 0, 0);
    geom.center();
    geom.setShadowMode(ShadowMode.Receive);
    rootNode.attachChild(geom);

    // create the geometry and attach it
    Spatial teaGeom = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
    teaGeom.setQueueBucket(Bucket.Transparent);
    teaGeom.setShadowMode(ShadowMode.Cast);
    makeToonish(teaGeom);

    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White.mult(2));
    rootNode.addLight(al);

    DirectionalLight dl1 = new DirectionalLight();
    dl1.setDirection(new Vector3f(1, -1, 1).normalizeLocal());
    dl1.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
    rootNode.addLight(dl1);

    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
    dl.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
    rootNode.addLight(dl);

    rootNode.attachChild(teaGeom);

    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    CartoonEdgeFilter toon = new CartoonEdgeFilter();
    toon.setEdgeWidth(0.5f);
    toon.setEdgeIntensity(1.0f);
    toon.setNormalThreshold(0.8f);
    fpp.addFilter(toon);
    viewPort.addProcessor(fpp);
  }
Пример #26
0
  @Override
  public void simpleInitApp() {
    // sun
    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-0.1f, -1f, -1).normalizeLocal());
    dl.setColor(ColorRGBA.Orange);
    rootNode.addLight(dl);
    // ambient light
    AmbientLight al = new AmbientLight();
    al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
    rootNode.addLight(al);

    // floor
    Material textureMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    textureMat.setTexture("ColorMap", assetManager.loadTexture("myAssets/Textures/woodFloor.jpg"));
    Box floor = new Box(Vector3f.ZERO, 20.0f, 0.01f, 20.0f);
    Geometry floorGeom = new Geometry("Floor", floor);
    floorGeom.setMaterial(textureMat);
    rootNode.attachChild(floorGeom);

    // object
    Spatial tree = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
    tree.setQueueBucket(Bucket.Transparent);
    rootNode.attachChild(tree);

    // projector
    PApplet applet = new ColorBarsPApplet();
    PAppletProjectorNode projectorNode =
        new PAppletProjectorNode("projector0", assetManager, applet, 200, 200, true);
    rootNode.attachChild(projectorNode);
    rootNode.attachChild(
        projectorNode
            .getFrustmMdel()); // if you don't want to see frustum, please don't attach it to
    // rootNode.
    // projector should be added to TextureProjectorRenderer, and TextureProjectorRenderer should be
    // added to ViewPort.
    TextureProjectorRenderer ptr = new TextureProjectorRenderer(assetManager);
    ptr.getTextureProjectors().add(projectorNode.getProjector());
    viewPort.addProcessor(ptr);

    // projector is a kind of Shadow, and following processes are necessary for Shadow Rendering.
    floorGeom.setShadowMode(ShadowMode.Receive);
    tree.setShadowMode(ShadowMode.CastAndReceive); // tree makes and receives shadow

    projectorNode.setLocalTranslation(new Vector3f(0, 10, 0)); // move the projector,
    projectorNode.lookAt(
        new Vector3f(0, 0, 0), Vector3f.UNIT_X); // and make it to look at where you want.

    // cam
    cam.setLocation(Vector3f.UNIT_XYZ.mult(10.0f)); // camera moves to 10, 10, 10
    cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y); // and looks at 0,0,0.
  }
Пример #27
0
 public void getChildMap(List<Spatial> res, Node parent, Node n, String name, boolean raypick) {
   for (Spatial child : n.getChildren()) {
     if (child instanceof Node) {
       getChildMap(res, parent, (Node) child, name, raypick);
     }
     if (child.getName() != null && child.getName().startsWith(name)) {
       if (raypick && child instanceof Geometry) {
         child.setUserData(ENTITY_GEOMETRY_REFERENCE, parent);
       }
       res.add(child);
     }
   }
 }
Пример #28
0
  /** Indicate that the bounding of this spatial has changed and that a refresh is required. */
  protected void setBoundRefresh() {
    refreshFlags |= RF_BOUND;

    Spatial p = parent;
    while (p != null) {
      if ((p.refreshFlags & RF_BOUND) != 0) {
        return;
      }

      p.refreshFlags |= RF_BOUND;
      p = p.parent;
    }
  }
Пример #29
0
 public void onAction(String name, boolean isPressed, float tpf) {
   if ((Boolean) player.getUserData("alive")) {
     if (name.equals("up")) {
       player.getControl(PlayerControl.class).up = isPressed;
     } else if (name.equals("down")) {
       player.getControl(PlayerControl.class).down = isPressed;
     } else if (name.equals("left")) {
       player.getControl(PlayerControl.class).left = isPressed;
     } else if (name.equals("right")) {
       player.getControl(PlayerControl.class).right = isPressed;
     }
   }
 }
Пример #30
0
 private void killPlayer() {
   player.removeFromParent();
   player.getControl(PlayerControl.class).reset();
   player.setUserData("alive", false);
   player.setUserData("dieTime", System.currentTimeMillis());
   enemyNode.detachAllChildren();
   blackHoleNode.detachAllChildren();
   particleManager.playerExplosion(player.getLocalTranslation());
   if (!hud.removeLife()) {
     hud.endGame();
     gameOver = true;
   }
 }