Пример #1
0
  /**
   * Creates the default axes, which are lines of different colors from the origin to the unit
   * vectors. These are attached to the Node {@link #axes}.
   */
  protected void initAxes() {

    Geometry geometry;
    Line line;
    float lineWidth = 3f;

    // Create the x axis as a red line of unit length.
    line = new Line(Vector3f.ZERO, Vector3f.UNIT_X);
    line.setLineWidth(lineWidth);
    geometry = new Geometry("x", line);
    geometry.setMaterial(materials.get("XAxis"));
    axes.attachChild(geometry);

    // Create the y axis as a green line of unit length.
    line = new Line(Vector3f.ZERO, Vector3f.UNIT_Y);
    line.setLineWidth(lineWidth);
    geometry = new Geometry("y", line);
    geometry.setMaterial(materials.get("YAxis"));
    axes.attachChild(geometry);

    // Create the z axis as a blue line of unit length.
    line = new Line(Vector3f.ZERO, Vector3f.UNIT_Z);
    line.setLineWidth(lineWidth);
    geometry = new Geometry("z", line);
    geometry.setMaterial(materials.get("ZAxis"));
    axes.attachChild(geometry);

    return;
  }
  private void drawTransportLine(Location start, Location end, double cost) {
    Vector3f lineStart = new Vector3f(start.getX(), 0.5f, start.getY());
    Vector3f lineEnd = new Vector3f(end.getX(), 0.5f, end.getY());
    Vector3f middle = lineStart.add(lineEnd).divide(2.0f);

    displayTransportCost(cost, middle);

    Line line = new Line(lineStart, lineEnd);
    line.setLineWidth(3.0f);

    Material lineMaterial =
        new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
    lineMaterial.setColor("Color", ColorRGBA.Magenta);

    Geometry lineGeometry = new Geometry("line", line);
    lineGeometry.setMaterial(lineMaterial);

    lineNodes.attachChild(lineGeometry);
  }
Пример #3
0
  /**
   * Initialize the axes displayed in the scene. This method should be overridden if custom axes are
   * desired. You can toggle the axes by using {@link #setDisplayAxes(boolean)}.
   *
   * <p>If this method is overridden, you should also override {@link #clearAxes()} to dispose of
   * them properly when the <code>ViewAppState</code> is cleaned.
   */
  protected void initAxes() {

    // If necessary, add spatials to the axes.
    Geometry geometry;
    Line line;
    float lineWidth = 3f;

    // Create the materials for the axis. In a sub-class, this would be done
    // in initMaterials(). However, adding the materials here is easier for
    // sub-classes because there would be a dependency between initAxes()
    // and initMaterials().
    setMaterial("XAxis", createBasicMaterial(ColorRGBA.Red));
    setMaterial("YAxis", createBasicMaterial(ColorRGBA.Green));
    setMaterial("ZAxis", createBasicMaterial(ColorRGBA.Blue));

    // Create the x axis as a red line of unit length.
    line = new Line(Vector3f.ZERO, Vector3f.UNIT_X);
    line.setLineWidth(lineWidth);
    geometry = new Geometry("x", line);
    geometry.setMaterial(getMaterial("XAxis"));
    axes.attachChild(geometry);

    // Create the y axis as a green line of unit length.
    line = new Line(Vector3f.ZERO, Vector3f.UNIT_Y);
    line.setLineWidth(lineWidth);
    geometry = new Geometry("y", line);
    geometry.setMaterial(getMaterial("YAxis"));
    axes.attachChild(geometry);

    // Create the z axis as a blue line of unit length.
    line = new Line(Vector3f.ZERO, Vector3f.UNIT_Z);
    line.setLineWidth(lineWidth);
    geometry = new Geometry("z", line);
    geometry.setMaterial(getMaterial("ZAxis"));
    axes.attachChild(geometry);

    return;
  }
Пример #4
0
 /** @param l */
 public LightModel(Light l) {
   light = l;
   if (!(l instanceof AmbientLight)) {
     symbolMaterial =
         new Material(
             CurrentData.getEditorWindow().getB3DApp().getAssetManager(),
             "Common/MatDefs/Misc/Unshaded.j3md");
     symbolMaterial.setColor("Color", l.getColor());
     representativeMaterial =
         new Material(
             CurrentData.getEditorWindow().getB3DApp().getAssetManager(),
             "Common/MatDefs/Light/Lighting.j3md");
     if (l instanceof DirectionalLight) {
       /*Light*/
       DirectionalLight dLight = (DirectionalLight) l;
       /*Representativ*/
       representativeMaterial.setTexture(
           "DiffuseMap",
           CurrentData.getEditorWindow()
               .getB3DApp()
               .getAssetManager()
               .loadTexture("Textures/showDirectionalLightTexture.PNG"));
       representative = new Geometry("LightModel", new Box(1, 1, 1));
       representative.setMaterial(representativeMaterial);
       /*Symbol*/
       Vector3f end =
           CurrentData.getEditorWindow()
               .getB3DApp()
               .getCamera()
               .getLocation()
               .add(CurrentData.getEditorWindow().getB3DApp().getCamera().getDirection().mult(20))
               .add(dLight.getDirection().mult(100));
       Line symbolMesh = new Line(representative.getWorldTranslation(), end);
       symbolMesh.setPointSize(5);
       symbol = new Geometry("LightSymbol", symbolMesh);
       symbol.setMaterial(symbolMaterial);
     } else if (l instanceof PointLight) {
       PointLight pLight = (PointLight) l;
       representativeMaterial.setTexture(
           "DiffuseMap",
           CurrentData.getEditorWindow()
               .getB3DApp()
               .getAssetManager()
               .loadTexture("Textures/showPointLightTexture.PNG"));
       representative = new Geometry("LightModel", new Box(1, 1, 1));
       representative.setMaterial(representativeMaterial);
       representative.setLocalTranslation(pLight.getPosition());
       symbol = new Geometry("LightSymbol", new Sphere(15, 15, pLight.getRadius()));
       symbol.setMaterial(symbolMaterial);
       symbolMaterial.getAdditionalRenderState().setWireframe(true);
     } else if (l instanceof SpotLight) {
       /*Light*/
       SpotLight sLight = (SpotLight) l;
       /*Representativ*/
       representativeMaterial.setTexture(
           "DiffuseMap",
           CurrentData.getEditorWindow()
               .getB3DApp()
               .getAssetManager()
               .loadTexture("Textures/showSpotLightTexture.PNG"));
       representative = new Geometry("LightModel", new Box(1, 1, 1));
       representative.setLocalTranslation(sLight.getPosition());
       representative.setMaterial(representativeMaterial);
       /*Symbol*/
       Vector3f end = sLight.getPosition().add(sLight.getDirection().mult(sLight.getSpotRange()));
       Line symbolMesh = new Line(representative.getWorldTranslation(), end);
       symbolMesh.setPointSize(5);
       symbol = new Geometry("LightSymbol", symbolMesh);
       symbol.setMaterial(symbolMaterial);
     }
     node.attachChild(representative);
     if (symbol != null) {
       node.attachChild(symbol);
     }
   }
 }