Пример #1
0
  /**
   * This method returns the type of the ipo curve.
   *
   * @param structure the structure must contain the 'rna_path' field and 'array_index' field (the
   *     type is not important here)
   * @param blenderContext the blender context
   * @return the type of the curve
   */
  public int getCurveType(Structure structure, BlenderContext blenderContext) {
    // reading rna path first
    BlenderInputStream bis = blenderContext.getInputStream();
    int currentPosition = bis.getPosition();
    Pointer pRnaPath = (Pointer) structure.getFieldValue("rna_path");
    FileBlockHeader dataFileBlock = blenderContext.getFileBlock(pRnaPath.getOldMemoryAddress());
    bis.setPosition(dataFileBlock.getBlockPosition());
    String rnaPath = bis.readString();
    bis.setPosition(currentPosition);
    int arrayIndex = ((Number) structure.getFieldValue("array_index")).intValue();

    // determining the curve type
    if (rnaPath.endsWith("location")) {
      return Ipo.AC_LOC_X + arrayIndex;
    }
    if (rnaPath.endsWith("rotation_quaternion")) {
      return Ipo.AC_QUAT_W + arrayIndex;
    }
    if (rnaPath.endsWith("scale")) {
      return Ipo.AC_SIZE_X + arrayIndex;
    }
    if (rnaPath.endsWith("rotation") || rnaPath.endsWith("rotation_euler")) {
      return Ipo.OB_ROT_X + arrayIndex;
    }
    LOGGER.log(Level.WARNING, "Unknown curve rna path: {0}", rnaPath);
    return -1;
  }
Пример #2
0
  /**
   * This method retuns the bone tracks for animation for blender version 2.50 and higher.
   *
   * @param actionStructure the structure containing the tracks
   * @param blenderContext the blender context
   * @return a list of tracks for the specified animation
   * @throws BlenderFileException an exception is thrown when there are problems with the blend file
   */
  private BlenderAction getTracks250(Structure actionStructure, BlenderContext blenderContext)
      throws BlenderFileException {
    LOGGER.log(Level.FINE, "Getting tracks!");
    Structure groups = (Structure) actionStructure.getFieldValue("groups");
    List<Structure> actionGroups = groups.evaluateListBase(); // bActionGroup
    BlenderAction blenderAction =
        new BlenderAction(actionStructure.getName(), blenderContext.getBlenderKey().getFps());
    int lastFrame = 1;
    for (Structure actionGroup : actionGroups) {
      String name = actionGroup.getFieldValue("name").toString();
      List<Structure> channels =
          ((Structure) actionGroup.getFieldValue("channels")).evaluateListBase();
      BezierCurve[] bezierCurves = new BezierCurve[channels.size()];
      int channelCounter = 0;
      for (Structure c : channels) {
        int type = this.getCurveType(c, blenderContext);
        Pointer pBezTriple = (Pointer) c.getFieldValue("bezt");
        List<Structure> bezTriples = pBezTriple.fetchData();
        bezierCurves[channelCounter++] = new BezierCurve(type, bezTriples, 2);
      }

      Ipo ipo = new Ipo(bezierCurves, fixUpAxis, blenderContext.getBlenderVersion());
      lastFrame = Math.max(lastFrame, ipo.getLastFrame());
      blenderAction.featuresTracks.put(name, ipo);
    }
    blenderAction.stopFrame = lastFrame;
    return blenderAction;
  }
Пример #3
0
  @Override
  @SuppressWarnings("unchecked")
  public Node apply(Node node, BlenderContext blenderContext) {
    if (invalid) {
      LOGGER.log(
          Level.WARNING, "Armature modifier is invalid! Cannot be applied to: {0}", node.getName());
    } // if invalid, animData will be null
    if (animData == null) {
      return node;
    }

    // setting weights for bones
    List<Geometry> geomList =
        (List<Geometry>)
            blenderContext.getLoadedFeature(this.meshOMA, LoadedFeatureDataType.LOADED_FEATURE);
    for (Geometry geom : geomList) {
      Mesh mesh = geom.getMesh();
      if (this.verticesWeights != null) {
        mesh.setMaxNumWeights(this.boneGroups);
        mesh.setBuffer(this.verticesWeights);
        mesh.setBuffer(this.verticesWeightsIndices);
      }
    }

    ArrayList<Animation> animList = animData.anims;
    if (animList != null && animList.size() > 0) {
      List<Constraint> constraints = blenderContext.getConstraints(this.armatureObjectOMA);
      HashMap<String, Animation> anims = new HashMap<String, Animation>();
      for (int i = 0; i < animList.size(); ++i) {
        Animation animation = (Animation) animList.get(i).clone();

        // baking constraints into animations
        if (constraints != null && constraints.size() > 0) {
          for (Constraint constraint : constraints) {
            Long boneOMA = constraint.getBoneOMA();
            Bone bone =
                (Bone)
                    blenderContext.getLoadedFeature(boneOMA, LoadedFeatureDataType.LOADED_FEATURE);
            int targetIndex =
                bone == null
                    ? 0
                    : animData.skeleton.getBoneIndex(
                        bone); // bone==null may mean the object animation
            constraint.affectAnimation(animation, targetIndex);
          }
        }

        anims.put(animation.getName(), animation);
      }

      // applying the control to the node
      SkeletonControl skeletonControl = new SkeletonControl(animData.skeleton);
      AnimControl control = new AnimControl(animData.skeleton);

      control.setAnimations(anims);
      node.addControl(control);
      node.addControl(skeletonControl);
    }
    return node;
  }
Пример #4
0
  /**
   * Constructor. Creates the basic set of bone's data.
   *
   * @param boneStructure the bone's structure
   * @param parent bone's parent (null if the bone is the root bone)
   * @param objectToArmatureMatrix object-to-armature transformation matrix
   * @param bonesPoseChannels a map of pose channels for each bone OMA
   * @param blenderContext the blender context
   * @throws BlenderFileException an exception is thrown when problem with blender data reading
   *     occurs
   */
  private BoneContext(
      Structure boneStructure,
      BoneContext parent,
      Matrix4f objectToArmatureMatrix,
      final Map<Long, Structure> bonesPoseChannels,
      BlenderContext blenderContext)
      throws BlenderFileException {
    this.parent = parent;
    this.boneStructure = boneStructure;
    boneName = boneStructure.getFieldValue("name").toString();
    ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
    armatureMatrix = objectHelper.getMatrix(boneStructure, "arm_mat", true);

    fixUpAxis = blenderContext.getBlenderKey().isFixUpAxis();
    this.computeRestMatrix(objectToArmatureMatrix);
    List<Structure> childbase =
        ((Structure) boneStructure.getFieldValue("childbase")).evaluateListBase(blenderContext);
    for (Structure child : childbase) {
      this.children.add(
          new BoneContext(child, this, objectToArmatureMatrix, bonesPoseChannels, blenderContext));
    }

    poseChannel = bonesPoseChannels.get(boneStructure.getOldMemoryAddress());

    blenderContext.setBoneContext(boneStructure.getOldMemoryAddress(), this);
  }
Пример #5
0
 protected String getConstraintClassName(
     Structure constraintStructure, BlenderContext blenderContext) throws BlenderFileException {
   Pointer pData = (Pointer) constraintStructure.getFieldValue("data");
   if (pData.isNotNull()) {
     Structure data = pData.fetchData(blenderContext.getInputStream()).get(0);
     return data.getType();
   }
   return constraintStructure.getType();
 }
Пример #6
0
  /**
   * This method reads mesh indexes
   *
   * @param objectStructure structure of the object that has the armature modifier applied
   * @param meshStructure the structure of the object's mesh
   * @param blenderContext the blender context
   * @throws BlenderFileException this exception is thrown when the blend file structure is somehow
   *     invalid or corrupted
   */
  private void readVerticesWeightsData(
      Structure objectStructure, Structure meshStructure, BlenderContext blenderContext)
      throws BlenderFileException {
    ArmatureHelper armatureHelper = blenderContext.getHelper(ArmatureHelper.class);
    Structure defBase = (Structure) objectStructure.getFieldValue("defbase");
    Map<Integer, Integer> groupToBoneIndexMap =
        armatureHelper.getGroupToBoneIndexMap(defBase, blenderContext);

    int[] bonesGroups = new int[] {0};
    MeshContext meshContext = blenderContext.getMeshContext(meshStructure.getOldMemoryAddress());

    VertexBuffer[] boneWeightsAndIndex =
        this.getBoneWeightAndIndexBuffer(
            meshStructure,
            meshContext.getVertexList().size(),
            bonesGroups,
            meshContext.getVertexReferenceMap(),
            groupToBoneIndexMap,
            blenderContext);
    this.verticesWeights = boneWeightsAndIndex[0];
    this.verticesWeightsIndices = boneWeightsAndIndex[1];
    this.boneGroups = bonesGroups[0];
  }
Пример #7
0
  /**
   * This method builds the bone. It recursively builds the bone's children.
   *
   * @param bones a list of bones where the newly created bone will be added
   * @param boneOMAs the map between bone and its old memory address
   * @param blenderContext the blender context
   * @return newly created bone
   */
  public Bone buildBone(List<Bone> bones, Map<Bone, Long> boneOMAs, BlenderContext blenderContext) {
    Long boneOMA = boneStructure.getOldMemoryAddress();
    bone = new Bone(boneName);
    bones.add(bone);
    boneOMAs.put(bone, boneOMA);
    blenderContext.addLoadedFeatures(boneOMA, boneName, boneStructure, bone);

    Matrix4f pose = this.restMatrix.clone();
    ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);

    Vector3f poseLocation = pose.toTranslationVector();
    Quaternion rotation = pose.toRotationQuat();
    Vector3f scale = objectHelper.getScale(pose);

    bone.setBindTransforms(poseLocation, rotation, scale);
    for (BoneContext child : children) {
      bone.addChild(child.buildBone(bones, boneOMAs, blenderContext));
    }

    this.computePoseTransform();

    return bone;
  }
Пример #8
0
  /**
   * This method creates an ipo object used for interpolation calculations.
   *
   * @param ipoStructure the structure with ipo definition
   * @param blenderContext the blender context
   * @return the ipo object
   * @throws BlenderFileException this exception is thrown when the blender file is somehow
   *     corrupted
   */
  public Ipo fromIpoStructure(Structure ipoStructure, BlenderContext blenderContext)
      throws BlenderFileException {
    Structure curvebase = (Structure) ipoStructure.getFieldValue("curve");

    // preparing bezier curves
    Ipo result = null;
    List<Structure> curves = curvebase.evaluateListBase(); // IpoCurve
    if (curves.size() > 0) {
      BezierCurve[] bezierCurves = new BezierCurve[curves.size()];
      int frame = 0;
      for (Structure curve : curves) {
        Pointer pBezTriple = (Pointer) curve.getFieldValue("bezt");
        List<Structure> bezTriples = pBezTriple.fetchData();
        int type = ((Number) curve.getFieldValue("adrcode")).intValue();
        bezierCurves[frame++] = new BezierCurve(type, bezTriples, 2);
      }
      curves.clear();
      result = new Ipo(bezierCurves, fixUpAxis, blenderContext.getBlenderVersion());
      Long ipoOma = ipoStructure.getOldMemoryAddress();
      blenderContext.addLoadedFeatures(ipoOma, LoadedDataType.STRUCTURE, ipoStructure);
      blenderContext.addLoadedFeatures(ipoOma, LoadedDataType.FEATURE, result);
    }
    return result;
  }
Пример #9
0
 /**
  * This method retuns the bone tracks for animation for blender version 2.49 (and probably several
  * lower versions too).
  *
  * @param actionStructure the structure containing the tracks
  * @param blenderContext the blender context
  * @return a list of tracks for the specified animation
  * @throws BlenderFileException an exception is thrown when there are problems with the blend file
  */
 private BlenderAction getTracks249(Structure actionStructure, BlenderContext blenderContext)
     throws BlenderFileException {
   LOGGER.log(Level.FINE, "Getting tracks!");
   Structure chanbase = (Structure) actionStructure.getFieldValue("chanbase");
   List<Structure> actionChannels = chanbase.evaluateListBase(); // bActionChannel
   BlenderAction blenderAction =
       new BlenderAction(actionStructure.getName(), blenderContext.getBlenderKey().getFps());
   int lastFrame = 1;
   for (Structure bActionChannel : actionChannels) {
     String animatedFeatureName = bActionChannel.getFieldValue("name").toString();
     Pointer p = (Pointer) bActionChannel.getFieldValue("ipo");
     if (!p.isNull()) {
       Structure ipoStructure = p.fetchData().get(0);
       Ipo ipo = this.fromIpoStructure(ipoStructure, blenderContext);
       if (ipo != null) { // this can happen when ipo with no curves appear in blender file
         lastFrame = Math.max(lastFrame, ipo.getLastFrame());
         blenderAction.featuresTracks.put(animatedFeatureName, ipo);
       }
     }
   }
   blenderAction.stopFrame = lastFrame;
   return blenderAction;
 }
Пример #10
0
  /**
   * This method reads constraints for for the given structure. The constraints are loaded only once
   * for object/bone.
   *
   * @param objectStructure the structure we read constraint's for
   * @param blenderContext the blender context
   * @throws BlenderFileException
   */
  public void loadConstraints(Structure objectStructure, BlenderContext blenderContext)
      throws BlenderFileException {
    LOGGER.fine("Loading constraints.");
    // reading influence ipos for the constraints
    IpoHelper ipoHelper = blenderContext.getHelper(IpoHelper.class);
    Map<String, Map<String, Ipo>> constraintsIpos = new HashMap<String, Map<String, Ipo>>();
    Pointer pActions = (Pointer) objectStructure.getFieldValue("action");
    if (pActions.isNotNull()) {
      List<Structure> actions = pActions.fetchData(blenderContext.getInputStream());
      for (Structure action : actions) {
        Structure chanbase = (Structure) action.getFieldValue("chanbase");
        List<Structure> actionChannels = chanbase.evaluateListBase(blenderContext);
        for (Structure actionChannel : actionChannels) {
          Map<String, Ipo> ipos = new HashMap<String, Ipo>();
          Structure constChannels = (Structure) actionChannel.getFieldValue("constraintChannels");
          List<Structure> constraintChannels = constChannels.evaluateListBase(blenderContext);
          for (Structure constraintChannel : constraintChannels) {
            Pointer pIpo = (Pointer) constraintChannel.getFieldValue("ipo");
            if (pIpo.isNotNull()) {
              String constraintName = constraintChannel.getFieldValue("name").toString();
              Ipo ipo =
                  ipoHelper.fromIpoStructure(
                      pIpo.fetchData(blenderContext.getInputStream()).get(0), blenderContext);
              ipos.put(constraintName, ipo);
            }
          }
          String actionName = actionChannel.getFieldValue("name").toString();
          constraintsIpos.put(actionName, ipos);
        }
      }
    }

    // loading constraints connected with the object's bones
    Pointer pPose = (Pointer) objectStructure.getFieldValue("pose");
    if (pPose.isNotNull()) {
      List<Structure> poseChannels =
          ((Structure)
                  pPose.fetchData(blenderContext.getInputStream()).get(0).getFieldValue("chanbase"))
              .evaluateListBase(blenderContext);
      for (Structure poseChannel : poseChannels) {
        List<Constraint> constraintsList = new ArrayList<Constraint>();
        Long boneOMA =
            Long.valueOf(((Pointer) poseChannel.getFieldValue("bone")).getOldMemoryAddress());

        // the name is read directly from structure because bone might not yet be loaded
        String name =
            blenderContext
                .getFileBlock(boneOMA)
                .getStructure(blenderContext)
                .getFieldValue("name")
                .toString();
        List<Structure> constraints =
            ((Structure) poseChannel.getFieldValue("constraints")).evaluateListBase(blenderContext);
        for (Structure constraint : constraints) {
          String constraintName = constraint.getFieldValue("name").toString();
          Map<String, Ipo> ipoMap = constraintsIpos.get(name);
          Ipo ipo = ipoMap == null ? null : ipoMap.get(constraintName);
          if (ipo == null) {
            float enforce = ((Number) constraint.getFieldValue("enforce")).floatValue();
            ipo = ipoHelper.fromValue(enforce);
          }
          constraintsList.add(this.createConstraint(constraint, boneOMA, ipo, blenderContext));
        }
        blenderContext.addConstraints(boneOMA, constraintsList);
      }
    }

    // loading constraints connected with the object itself
    List<Structure> constraints =
        ((Structure) objectStructure.getFieldValue("constraints")).evaluateListBase(blenderContext);
    List<Constraint> constraintsList = new ArrayList<Constraint>(constraints.size());

    for (Structure constraint : constraints) {
      String constraintName = constraint.getFieldValue("name").toString();
      String objectName = objectStructure.getName();

      Map<String, Ipo> objectConstraintsIpos = constraintsIpos.get(objectName);
      Ipo ipo = objectConstraintsIpos != null ? objectConstraintsIpos.get(constraintName) : null;
      if (ipo == null) {
        float enforce = ((Number) constraint.getFieldValue("enforce")).floatValue();
        ipo = ipoHelper.fromValue(enforce);
      }
      constraintsList.add(
          this.createConstraint(
              constraint, objectStructure.getOldMemoryAddress(), ipo, blenderContext));
    }
    blenderContext.addConstraints(objectStructure.getOldMemoryAddress(), constraintsList);
  }
Пример #11
0
  /**
   * This constructor reads animation data from the object structore. The stored data is the
   * AnimData and additional data is armature's OMA.
   *
   * @param objectStructure the structure of the object
   * @param modifierStructure the structure of the modifier
   * @param blenderContext the blender context
   * @throws BlenderFileException this exception is thrown when the blender file is somehow
   *     corrupted
   */
  public ArmatureModifier(
      Structure objectStructure, Structure modifierStructure, BlenderContext blenderContext)
      throws BlenderFileException {
    if (this.validate(modifierStructure, blenderContext)) {
      Pointer pArmatureObject = (Pointer) modifierStructure.getFieldValue("object");
      if (pArmatureObject.isNotNull()) {
        ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
        ArmatureHelper armatureHelper = blenderContext.getHelper(ArmatureHelper.class);

        Structure armatureObject =
            pArmatureObject.fetchData(blenderContext.getInputStream()).get(0);
        this.armatureObjectOMA = armatureObject.getOldMemoryAddress();

        // read skeleton
        // changing bones matrices so that they fit the current object
        Structure armatureStructure =
            ((Pointer) armatureObject.getFieldValue("data"))
                .fetchData(blenderContext.getInputStream())
                .get(0);
        Structure bonebase = (Structure) armatureStructure.getFieldValue("bonebase");
        List<Structure> bonesStructures = bonebase.evaluateListBase(blenderContext);
        for (Structure boneStructure : bonesStructures) {
          BoneTransformationData rootBoneTransformationData =
              armatureHelper.readBoneAndItsChildren(boneStructure, null, blenderContext);
          armatureHelper.addBoneDataRoot(rootBoneTransformationData);
        }
        Matrix4f armatureObjectMatrix = objectHelper.getTransformationMatrix(armatureObject);
        Matrix4f inverseMeshObjectMatrix =
            objectHelper.getTransformationMatrix(objectStructure).invert();
        Matrix4f additionalRootBoneTransformation =
            inverseMeshObjectMatrix.multLocal(armatureObjectMatrix);
        Bone[] bones =
            armatureHelper.buildBonesStructure(Long.valueOf(0L), additionalRootBoneTransformation);

        // read mesh indexes
        Structure meshStructure =
            ((Pointer) objectStructure.getFieldValue("data"))
                .fetchData(blenderContext.getInputStream())
                .get(0);
        this.meshOMA = meshStructure.getOldMemoryAddress();
        this.readVerticesWeightsData(objectStructure, meshStructure, blenderContext);

        // read animations
        ArrayList<Animation> animations = new ArrayList<Animation>();
        List<FileBlockHeader> actionHeaders =
            blenderContext.getFileBlocks(Integer.valueOf(FileBlockHeader.BLOCK_AC00));
        if (actionHeaders != null) { // it may happen that the model has armature with no actions
          for (FileBlockHeader header : actionHeaders) {
            Structure actionStructure = header.getStructure(blenderContext);
            String actionName = actionStructure.getName();

            BoneTrack[] tracks = armatureHelper.getTracks(actionStructure, blenderContext);
            // determining the animation  time
            float maximumTrackLength = 0;
            for (BoneTrack track : tracks) {
              float length = track.getLength();
              if (length > maximumTrackLength) {
                maximumTrackLength = length;
              }
            }

            Animation boneAnimation = new Animation(actionName, maximumTrackLength);
            boneAnimation.setTracks(tracks);
            animations.add(boneAnimation);
          }
        }
        animData = new AnimData(new Skeleton(bones), animations);
      }
    }
  }
Пример #12
0
  /**
   * This method returns an array of size 2. The first element is a vertex buffer holding bone
   * weights for every vertex in the model. The second element is a vertex buffer holding bone
   * indices for vertices (the indices of bones the vertices are assigned to).
   *
   * @param meshStructure the mesh structure object
   * @param vertexListSize a number of vertices in the model
   * @param bonesGroups this is an output parameter, it should be a one-sized array; the maximum
   *     amount of weights per vertex (up to MAXIMUM_WEIGHTS_PER_VERTEX) is stored there
   * @param vertexReferenceMap this reference map allows to map the original vertices read from
   *     blender to vertices that are really in the model; one vertex may appear several times in
   *     the result model
   * @param groupToBoneIndexMap this object maps the group index (to which a vertices in blender
   *     belong) to bone index of the model
   * @param blenderContext the blender context
   * @return arrays of vertices weights and their bone indices and (as an output parameter) the
   *     maximum amount of weights for a vertex
   * @throws BlenderFileException this exception is thrown when the blend file structure is somehow
   *     invalid or corrupted
   */
  private VertexBuffer[] getBoneWeightAndIndexBuffer(
      Structure meshStructure,
      int vertexListSize,
      int[] bonesGroups,
      Map<Integer, List<Integer>> vertexReferenceMap,
      Map<Integer, Integer> groupToBoneIndexMap,
      BlenderContext blenderContext)
      throws BlenderFileException {
    Pointer pDvert = (Pointer) meshStructure.getFieldValue("dvert"); // dvert = DeformVERTices
    FloatBuffer weightsFloatData =
        BufferUtils.createFloatBuffer(vertexListSize * MAXIMUM_WEIGHTS_PER_VERTEX);
    ByteBuffer indicesData =
        BufferUtils.createByteBuffer(vertexListSize * MAXIMUM_WEIGHTS_PER_VERTEX);
    if (pDvert.isNotNull()) { // assigning weights and bone indices
      List<Structure> dverts =
          pDvert.fetchData(
              blenderContext.getInputStream()); // dverts.size() == verticesAmount (one dvert per
      // vertex in blender)
      int vertexIndex = 0;
      for (Structure dvert : dverts) {
        int totweight =
            ((Number) dvert.getFieldValue("totweight"))
                .intValue(); // total amount of weights assignet to the vertex
        // (max. 4 in JME)
        Pointer pDW = (Pointer) dvert.getFieldValue("dw");
        List<Integer> vertexIndices =
            vertexReferenceMap.get(
                Integer.valueOf(vertexIndex)); // we fetch the referenced vertices here
        if (totweight > 0
            && pDW.isNotNull()
            && groupToBoneIndexMap
                != null) { // pDW should never be null here, but I check it just in case :)
          int weightIndex = 0;
          List<Structure> dw = pDW.fetchData(blenderContext.getInputStream());
          for (Structure deformWeight : dw) {
            Integer boneIndex =
                groupToBoneIndexMap.get(((Number) deformWeight.getFieldValue("def_nr")).intValue());

            // Remove this code if 4 weights limitation is removed
            if (weightIndex == 4) {
              LOGGER.log(
                  Level.WARNING,
                  "{0} has more than 4 weight on bone index {1}",
                  new Object[] {meshStructure.getName(), boneIndex});
              break;
            }

            if (boneIndex
                != null) { // null here means that we came accross group that has no bone attached
                           // to
              float weight = ((Number) deformWeight.getFieldValue("weight")).floatValue();
              if (weight == 0.0f) {
                weight = 1;
                boneIndex = Integer.valueOf(0);
              }
              // we apply the weight to all referenced vertices
              for (Integer index : vertexIndices) {
                weightsFloatData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX + weightIndex, weight);
                indicesData.put(
                    index * MAXIMUM_WEIGHTS_PER_VERTEX + weightIndex, boneIndex.byteValue());
              }
            }
            ++weightIndex;
          }
        } else {
          for (Integer index : vertexIndices) {
            weightsFloatData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX, 1.0f);
            indicesData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX, (byte) 0);
          }
        }
        ++vertexIndex;
      }
    } else {
      // always bind all vertices to 0-indexed bone
      // this bone makes the model look normally if vertices have no bone assigned
      // and it is used in object animation, so if we come accross object animation
      // we can use the 0-indexed bone for this
      for (List<Integer> vertexIndexList : vertexReferenceMap.values()) {
        // we apply the weight to all referenced vertices
        for (Integer index : vertexIndexList) {
          weightsFloatData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX, 1.0f);
          indicesData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX, (byte) 0);
        }
      }
    }

    bonesGroups[0] = this.endBoneAssigns(vertexListSize, weightsFloatData);
    VertexBuffer verticesWeights = new VertexBuffer(Type.BoneWeight);
    verticesWeights.setupData(Usage.CpuOnly, bonesGroups[0], Format.Float, weightsFloatData);

    VertexBuffer verticesWeightsIndices = new VertexBuffer(Type.BoneIndex);
    verticesWeightsIndices.setupData(
        Usage.CpuOnly, bonesGroups[0], Format.UnsignedByte, indicesData);
    return new VertexBuffer[] {verticesWeights, verticesWeightsIndices};
  }