/** * Initialises and sets up the camera. This should be called as soon as possible * * @param root The node to attach the camera to * @param physics The physics of the physics engine * @param cam The camera that we are going to position here */ public void loadCamera(Node root, PhysicsSpace physics, Camera cam) { // Create a node that is at the origin centralNode = new Node(nodeName); // Create a physics control, that we can move the node with centralNodeControl = new RigidBodyControl(1); // Add the control centralNode.addControl(centralNodeControl); // Set up camera CameraNode camNode = new CameraNode("cam", cam); // The node moves the camera, instead of the camera moving the node camNode.setControlDir(CameraControl.ControlDirection.SpatialToCamera); // Move it back and up a bit camNode.setLocalTranslation(new Vector3f(0, -10, 20)); // camNode.setLocalTranslation(new Vector3f(0, -10, 50)); // Look at the origin camNode.lookAt(centralNode.getLocalTranslation(), Vector3f.UNIT_Z); // Attach the camera to the node at the origin, so that the camera // follows the node centralNode.attachChild(camNode); // Plane that stays at the top of the screen to stop the ball rolling // out of sight Plane upperPlane = new Plane(Vector3f.UNIT_Y.negate(), -11f); RigidBodyControl upperCollision = new RigidBodyControl(new PlaneCollisionShape(upperPlane), 1f); Node upperPlaneNode = new Node("uplane"); upperPlaneNode.addControl(upperCollision); // And another plane for bottom of the screen Plane lowerPlane = new Plane(Vector3f.UNIT_Y, -19f); RigidBodyControl lowerCollision = new RigidBodyControl(new PlaneCollisionShape(lowerPlane), 1f); Node lowerPlaneNode = new Node("lplane"); lowerPlaneNode.addControl(lowerCollision); // Put the planes into their own group so that boxes do not collide with them upperCollision.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02); lowerCollision.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02); // Makes the planes un-affected by forces upperCollision.setKinematic(true); lowerCollision.setKinematic(true); // Attach the planes to the central point that the camera looks at // That way we can move them both by moving the central point. centralNode.attachChild(upperPlaneNode); centralNode.attachChild(lowerPlaneNode); // Add some lighting PointLight light = new PointLight(); light.setColor(ColorRGBA.White); // light.setRadius(30); LightControl lightControl = new LightControl(light); // Needs to be added to the camera, as a point in space camNode.addControl(lightControl); // And added to the root, to have an effect on everything root.addLight(light); // Finally, add the centre point to the root node root.attachChild(centralNode); // And add the planes and the centre point to the physics space physics.add(upperPlaneNode); physics.add(lowerPlaneNode); physics.add(centralNode); centralNodeControl.setGravity(Vector3f.ZERO); // No gravity centralNodeControl.setLinearVelocity(Vector3f.UNIT_Y); // Moves forward }
@Override public void simpleInitApp() { setDisplayFps(false); setDisplayStatView(false); bap = new BulletAppState(); stateManager.attach(bap); bap.getPhysicsSpace().setGravity(Vector3f.ZERO); bap.getPhysicsSpace().addCollisionListener(this); guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); showText = new BitmapText(guiFont, false); showText.setSize(50); showText.setColor(ColorRGBA.Red); showText.setLocalTranslation((settings.getWidth() / 2) - 200, settings.getHeight() / 2, 0); score = 0; scoreText = new BitmapText(guiFont, false); scoreText.setSize(guiFont.getCharSet().getRenderedSize()); scoreText.setColor(ColorRGBA.White); scoreText.setText("Score: " + score); scoreText.setLocalTranslation(settings.getWidth() - 200, settings.getHeight() - 30, 0); guiNode.attachChild(scoreText); lives = 3; /* livespic = new Picture[lives]; for(int i=0; i < lives; i++){ livespic[i] = new Picture("Live "+i); livespic[i].setImage(assetManager, "Textures/LifeLogo.png", true); livespic[i].setWidth(50); livespic[i].setHeight(50); livespic[i].setPosition(i*50, settings.getHeight()-50); guiNode.attachChild(livespic[i]); } * */ planets = new Planet[9]; Material mat10 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat10.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Sun.jpg")); mat10.setTexture("GlowMap", assetManager.loadTexture("Textures/Sun.jpg")); mat10.setColor("Specular", ColorRGBA.White); mat10.setBoolean("UseAlpha", true); sun = new Planet("Sun", 5f, mat10); sun.registerPhysics(bap.getPhysicsSpace()); rootNode.attachChild(sun); Material mat1 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat1.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Mercury.jpg")); mat1.setColor("Specular", ColorRGBA.White); mercury = new Planet("Mercury", 2f, mat1); mercury.setInitLocation(new Vector3f(16.0f, 0f, -6.0f)); mercury.setRotationSpeed((float) Math.random()); mercury.setTranslationSpeed(0.76f); mercury.registerPhysics(bap.getPhysicsSpace()); planets[0] = mercury; rootNode.attachChild(mercury); Material mat2 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat2.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Venus.jpg")); mat2.setColor("Specular", ColorRGBA.White); venus = new Planet("Venus", 2.6f, mat2); venus.setInitLocation(new Vector3f(23.0f, 0f, -6.0f)); venus.setRotationSpeed((float) Math.random()); venus.setTranslationSpeed(0.65f); venus.registerPhysics(bap.getPhysicsSpace()); planets[1] = venus; rootNode.attachChild(venus); Material mat3 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat3.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Earth/Color.jpg")); mat3.setTexture("ParallaxMap", assetManager.loadTexture("Textures/Earth/Bump.jpg")); mat3.setTexture("SpecularMap", assetManager.loadTexture("Textures/Earth/Specular.jpg")); earth = new Planet("Earth", 2.7f, mat3); earth.setInitLocation(new Vector3f(31.0f, 0f, -6.0f)); earth.setRotationSpeed((float) Math.random()); earth.setTranslationSpeed(0.6f); earth.registerPhysics(bap.getPhysicsSpace()); planets[2] = earth; rootNode.attachChild(earth); Material mat4 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat4.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Mars.jpg")); mat4.setColor("Specular", ColorRGBA.White); mars = new Planet("Mars", 2.5f, mat4); mars.setInitLocation(new Vector3f(40.0f, 0f, -6.0f)); mars.setRotationSpeed((float) Math.random()); mars.setTranslationSpeed(0.56f); mars.registerPhysics(bap.getPhysicsSpace()); planets[3] = mars; rootNode.attachChild(mars); Material mat5 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat5.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Jupiter.jpg")); mat5.setColor("Specular", ColorRGBA.White); jupiter = new Planet("Jupiter", 3.1f, mat5); jupiter.setInitLocation(new Vector3f(49.0f, 0f, -6.0f)); jupiter.setRotationSpeed((float) Math.random()); jupiter.setTranslationSpeed(0.5f); jupiter.registerPhysics(bap.getPhysicsSpace()); planets[4] = jupiter; rootNode.attachChild(jupiter); Material mat6 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat6.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Saturn.jpg")); mat6.setColor("Specular", ColorRGBA.White); saturn = new Planet("Saturn", 2.9f, mat6); saturn.setInitLocation(new Vector3f(57.0f, 0f, -6.0f)); saturn.setRotationSpeed((float) Math.random()); saturn.setTranslationSpeed(0.44f); saturn.registerPhysics(bap.getPhysicsSpace()); planets[5] = saturn; rootNode.attachChild(saturn); Material mat7 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat7.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Uranus.jpg")); mat7.setColor("Specular", ColorRGBA.White); uranus = new Planet("Uranus", 2.8f, mat7); uranus.setInitLocation(new Vector3f(65.0f, 0f, -6.0f)); uranus.setRotationSpeed((float) Math.random()); uranus.setTranslationSpeed(0.4f); uranus.registerPhysics(bap.getPhysicsSpace()); planets[6] = uranus; rootNode.attachChild(uranus); Material mat8 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat8.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Neptune.jpg")); mat8.setColor("Specular", ColorRGBA.White); neptune = new Planet("Neptune", 2.65f, mat8); neptune.setInitLocation(new Vector3f(75.0f, 0f, -6.0f)); neptune.setRotationSpeed((float) Math.random()); neptune.setTranslationSpeed(0.34f); neptune.registerPhysics(bap.getPhysicsSpace()); planets[7] = neptune; rootNode.attachChild(neptune); Material mat9 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat9.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Pluto.jpg")); mat9.setColor("Specular", ColorRGBA.White); pluto = new Planet("Pluto", 1.5f, mat9); pluto.setInitLocation(new Vector3f(82.0f, 0f, -6.0f)); pluto.setRotationSpeed((float) Math.random()); pluto.setTranslationSpeed(0.2f); pluto.registerPhysics(bap.getPhysicsSpace()); planets[8] = pluto; rootNode.attachChild(pluto); spaceship = new Spaceship("Spaceship", assetManager.loadModel("Models/X-WING/X-WING.j3o")); spaceship.addTurbines( new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"), assetManager.loadTexture("Effects/Explosion/flame.png")); spaceship.setLocalTranslation(0, 20, 40); spaceship.getModel().scale(0.1f); spaceship.registerPhysics(bap.getPhysicsSpace()); rootNode.attachChild(spaceship); Material laserMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); laserMaterial.setColor("GlowColor", ColorRGBA.Green); laserMaterial.setColor("Ambient", ColorRGBA.Green); laserMaterial.setColor("Diffuse", ColorRGBA.Green); laserMaterial.setBoolean("UseMaterialColors", true); spaceship.setLaserMaterial(laserMaterial); lasers = new Node("Lasers"); rootNode.attachChild(lasers); flyCam.setEnabled(false); cam.setLocation(spaceship.getRear().getWorldTranslation()); cam.lookAt(spaceship.getFront().getWorldTranslation(), Vector3f.UNIT_Y); PointLight sunLight = new PointLight(); sunLight.setColor(ColorRGBA.White); sunLight.setPosition(new Vector3f(0f, 0f, 0f)); sunLight.setRadius(100f); rootNode.addLight(sunLight); AmbientLight ambient = new AmbientLight(); rootNode.addLight(ambient); fpp = new FilterPostProcessor(assetManager); bloom = new BloomFilter(BloomFilter.GlowMode.Objects); bloom.setExposurePower(30f); bloom.setBloomIntensity(1f); fpp.addFilter(bloom); viewPort.addProcessor(fpp); rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Stars5.jpeg", true)); bloomDirection = 1; noComet = 1; moving = up = down = left = right = leftSide = rightSide = false; asteroids = new Node("Asteroids"); rootNode.attachChild(asteroids); explosions = new Node("Explosions"); rootNode.attachChild(explosions); initKeys(); initAudio(); }