Пример #1
0
 @Override
 public void saveToSnapshot(Document doc, Element node) {
   for (Road tunnel : tunnels) {
     if (tunnel.getTile().getPosition() != null && tunnel.getTunnelEnd() != Road.OPEN_TUNNEL) {
       Element el = doc.createElement("tunnel");
       node.appendChild(el);
       XmlUtils.injectPosition(el, tunnel.getTile().getPosition());
       el.setAttribute("location", tunnel.getLocation().toString());
       el.setAttribute("player", "" + (tunnel.getTunnelEnd() % 100));
       el.setAttribute("b", tunnel.getTunnelEnd() > 100 ? "yes" : "no");
     }
   }
 }
Пример #2
0
  @Override
  public void prepareActions(List<PlayerAction<?>> actions, Set<FeaturePointer> commonSites) {
    if (isTunnelUsedThisTurn()) return;
    if (getOpenTunnels().isEmpty()) return;

    List<TunnelAction> tunnelActions = new ArrayList<>(2);
    TunnelAction tunnelAction = null;
    if (getTunnelTokens(game.getActivePlayer(), false) > 0) {
      tunnelActions.add(new TunnelAction(false));
    }
    if (getTunnelTokens(game.getActivePlayer(), true) > 0) {
      tunnelActions.add(new TunnelAction(true));
    }
    for (TunnelAction ta : tunnelActions) {
      for (Road tunnelEnd : getOpenTunnels()) {
        ta.add(new FeaturePointer(getTile().getPosition(), tunnelEnd.getLocation()));
      }
    }
    actions.addAll(tunnelActions);
  }