@Override
  protected void doRead() {

    ArrayList<Integer> respawnPoints = new ArrayList<Integer>();

    for (int i = 0; i < Level.NEIGHBOURS8.length; i++) {
      int p = curUser.pos + Level.NEIGHBOURS8[i];
      if (Actor.findChar(p) == null && (Level.passable[p] || Level.avoid[p])) {
        respawnPoints.add(p);
      }
    }

    int nImages = NIMAGES;
    while (nImages > 0 && respawnPoints.size() > 0) {
      int index = Random.index(respawnPoints);

      MirrorImage mob = new MirrorImage();
      mob.duplicate(curUser);
      GameScene.add(mob);
      WandOfBlink.appear(mob, respawnPoints.get(index));

      respawnPoints.remove(index);
      nImages--;
    }

    if (nImages < NIMAGES) {
      setKnown();
    }

    Sample.INSTANCE.play(Assets.SND_READ);
    Invisibility.dispel();

    curUser.spendAndNext(TIME_TO_READ);
  }
Пример #2
0
  public static boolean[] generate(float seed, int nGen) {

    int w = Level.WIDTH;
    int h = Level.HEIGHT;

    for (int i = 0; i < Level.LENGTH; i++) {
      off[i] = Random.Float() < seed;
    }

    for (int i = 0; i < nGen; i++) {

      for (int y = 1; y < h - 1; y++) {
        for (int x = 1; x < w - 1; x++) {

          int pos = x + y * w;
          int count = 0;
          if (off[pos - w - 1]) {
            count++;
          }
          if (off[pos - w]) {
            count++;
          }
          if (off[pos - w + 1]) {
            count++;
          }
          if (off[pos - 1]) {
            count++;
          }
          if (off[pos + 1]) {
            count++;
          }
          if (off[pos + w - 1]) {
            count++;
          }
          if (off[pos + w]) {
            count++;
          }
          if (off[pos + w + 1]) {
            count++;
          }

          if (!off[pos] && count >= 5) {
            cur[pos] = true;
          } else if (off[pos] && count >= 4) {
            cur[pos] = true;
          } else {
            cur[pos] = false;
          }
        }
      }

      boolean[] tmp = cur;
      cur = off;
      off = tmp;
    }

    return off;
  }