public Sprite getMenuBackground() { mMenuBackgroundRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( mBuildableBitmapTextureAtlas, Game.getContext(), "menuback.png"); try { mBuildableBitmapTextureAtlas.build( new BlackPawnTextureAtlasBuilder<IBitmapTextureAtlasSource, BitmapTextureAtlas>(0, 0, 1)); mBuildableBitmapTextureAtlas.load(); } catch (TextureAtlasBuilderException e) { e.printStackTrace(); } mMenuBackgroundSprite = new Sprite(0, 0, mMenuBackgroundRegion, Game.getContext().getVertexBufferObjectManager()); mMenuBackgroundSprite.setBlendFunction(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA); mMenuBackgroundSprite.setAlpha(0.2f); return mMenuBackgroundSprite; }
public BackgroundSet() { mBuildableBitmapTextureAtlas = new BuildableBitmapTextureAtlas(Game.getContext().getTextureManager(), 2048, 1024); }