@Override @SuppressWarnings("deprecation") public void onDropItem(LWCDropItemEvent event) { Player bPlayer = event.getPlayer(); Item item = event.getEvent().getItemDrop(); ItemStack itemStack = item.getItemStack(); LWCPlayer player = lwc.wrapPlayer(bPlayer); int protectionId = getPlayerDropTransferTarget(player); if (protectionId == -1) { return; } if (!isPlayerDropTransferring(player)) { return; } Protection protection = lwc.getPhysicalDatabase().loadProtection(protectionId); if (protection == null) { lwc.sendLocale(player, "lwc.nolongerexists"); player.disableMode(player.getMode("dropTransfer")); return; } // load the world and the inventory World world = player.getServer().getWorld(protection.getWorld()); if (world == null) { lwc.sendLocale(player, "lwc.invalidworld"); player.disableMode(player.getMode("dropTransfer")); return; } // Don't allow them to transfer items across worlds if (bPlayer.getWorld() != world && !lwc.getConfiguration().getBoolean("modes.droptransfer.crossWorld", false)) { lwc.sendLocale(player, "lwc.dropxfer.acrossworlds"); player.disableMode(player.getMode("dropTransfer")); return; } Block block = world.getBlockAt(protection.getX(), protection.getY(), protection.getZ()); Map<Integer, ItemStack> remaining = lwc.depositItems(block, itemStack); if (remaining.size() > 0) { lwc.sendLocale(player, "lwc.dropxfer.chestfull"); for (ItemStack temp : remaining.values()) { bPlayer.getInventory().addItem(temp); } } bPlayer.updateInventory(); // if they're in the chest and dropping items, this is required item.remove(); }