/** * Tests that the swarm trigger of spawning only when the prior swarms reaches a certain death * ratio is working. */ public void testUpdate_withDeadRatioTrigger() { MockEnemyShip enemy1 = enemyStockpile.take(MockEnemyShip.class); MockEnemyShip enemy2 = enemyStockpile.take(MockEnemyShip.class); MockEnemyShip enemy3 = enemyStockpile.take(MockEnemyShip.class); enemy1.active = true; enemy2.active = true; enemy3.active = true; priorSwarm.triggered = true; priorSwarm.spawnedShips.add(enemy1); priorSwarm.spawnedShips.add(enemy2); priorSwarm.spawnedShips.add(enemy3); swarm.priorSwarm = priorSwarm; swarm.triggerType = Swarm.TRIGGER_AFTER_LAST_DEAD_RATIO; swarm.triggerDeadRatio = .5f; // Test whent they are all still alive swarm.update(0); assertFalse(swarm.triggered); // Kill one enemy1.kill(); swarm.update(0); assertFalse(swarm.triggered); // Kill the second one, this should put the dead over the ratio. enemy2.kill(); swarm.update(0); assertTrue(swarm.triggered); }
/** Tests that a swarm is triggered automatically when the prior one is dead. */ public void testUpdate_withNoPriorSwarm() { assertFalse(swarm.triggered); swarm.priorSwarm = null; swarm.update(0); assertTrue(swarm.triggered); }
@Override public void setUp() { // Create a dummy supply of enemies enemyStockpile = new EnemyStockpile(); enemyStockpile.createSupply(MockEnemyShip.class, 10); // Dummy map for the enemies to be spawned into. Map map = new Map(); // Fake pattern with a single enemy in the middle. SpawnPattern pattern = new SpawnPattern(); pattern.spawnPoints = new ArrayList<SpawnPoint>(); pattern.spawnPoints.add(new SpawnPoint(.5f, .5f, MockEnemyShip.class)); priorSwarm = new Swarm(enemyStockpile, map); swarm = new Swarm(enemyStockpile, map); swarm.priorSwarm = priorSwarm; swarm.pattern = pattern; }
/** * Tests that the swarm trigger of spawning only when all the prior swarms elements are dead is * working. */ public void testUpdate_withAllDeadTrigger() { MockEnemyShip enemy = enemyStockpile.take(MockEnemyShip.class); enemy.active = true; priorSwarm.triggered = true; priorSwarm.spawnedShips.add(enemy); swarm.priorSwarm = priorSwarm; swarm.triggerType = Swarm.TRIGGER_AFTER_LAST_DEAD; swarm.triggerDelay = 0; // Start with the prior swarm still alive. swarm.update(0); assertFalse(swarm.triggered); // Kill the prior swarm and assert that the swarm is triggered now. enemy.kill(); swarm.update(0); assertTrue(swarm.triggered); }