/** * Checks if a point is inside the polygon shape. * * @param fShape * @param fPoint * @return true if inside, false if on border or outside */ public static boolean contains(FreedomShape fShape, FreedomPoint fPoint) { ArrayList<Float> lx = new ArrayList<Float>(); ArrayList<Float> ly = new ArrayList<Float>(); int verticesNum = 0; float px = fPoint.getX(); float py = fPoint.getY(); if (fShape instanceof FreedomPolygon) { FreedomPolygon poly = (FreedomPolygon) fShape; verticesNum = poly.getPoints().size(); for (int i = 0; i < poly.getPoints().size(); i++) { lx.add((float) poly.getPoints().get(i).getX()); ly.add((float) poly.getPoints().get(i).getY()); } } // TODO: converting: change this code please float[] x = new float[lx.size()]; for (int i = 0; i < lx.size(); i++) { Float f = lx.get(i); x[i] = ((f != null) ? f : Float.NaN); // Or whatever default you want. } // TODO: converting: change this code please float[] y = new float[ly.size()]; for (int i = 0; i < ly.size(); i++) { Float f = ly.get(i); y[i] = ((f != null) ? f : Float.NaN); // Or whatever default you want. } // algorithm starts if (verticesNum < 3) { return false; } boolean oddNodes = false; float x2 = x[verticesNum - 1]; float y2 = y[verticesNum - 1]; float x1; float y1; for (int i = 0; i < verticesNum; x2 = x1, y2 = y1, ++i) { x1 = x[i]; y1 = y[i]; if (((y1 < py) && (y2 >= py)) || ((y1 >= py) && (y2 < py))) { if (((py - y1) / (y2 - y1) * (x2 - x1)) < (px - x1)) { oddNodes = !oddNodes; } } } return oddNodes; }
private static FreedomPolygon translate(FreedomPolygon input, int xoffset, int yoffset) { FreedomPolygon output = new FreedomPolygon(); for (FreedomPoint point : input.getPoints()) { output.append(point.getX() + xoffset, point.getY() + yoffset); } return output; }
private static Polygon convertToAWT(FreedomPolygon input) { FreedomPolygon polygon = (FreedomPolygon) input; Polygon output = new Polygon(); for (FreedomPoint point : polygon.getPoints()) { output.addPoint(point.getX(), point.getY()); } return output; }
/** * @param object * @return */ @Override public boolean equals(Object object) { if (object instanceof FreedomPoint) { FreedomPoint point = (FreedomPoint) object; if ((point.getX() == this.getX()) && (point.getY() == this.getY())) { return true; } else { return false; } } return false; }
private static FreedomPoint getRectangleCenter(FreedomPolygon input) { FreedomPoint min = input.getPoints().get(0); FreedomPoint max = input.getPoints().get(2); int x = ((max.getX() - min.getX()) / 2) + min.getX(); int y = ((max.getY() - (min.getY() / 2)) + min.getY()); return new FreedomPoint(x, y); }
private static FreedomPolygon getBoundingBox(FreedomPolygon input) { int minx = Integer.MAX_VALUE; int miny = Integer.MAX_VALUE; int maxx = Integer.MIN_VALUE; int maxy = Integer.MIN_VALUE; for (FreedomPoint p : input.getPoints()) { minx = Math.min(minx, p.getX()); miny = Math.min(miny, p.getY()); maxx = Math.max(maxx, p.getX()); maxy = Math.max(maxy, p.getY()); } FreedomPolygon poly = new FreedomPolygon(); poly.append(minx, miny); poly.append(maxx, miny); poly.append(maxx, maxy); poly.append(minx, maxy); return poly; }
/** * taken from * http://stackoverflow.com/questions/10533403/how-to-rotate-a-polygon-around-a-point-with-java * all credits to respective authors */ private static FreedomPoint rotatePoint(FreedomPoint pt, FreedomPoint pivot, double degrees) { double radians = Math.toRadians(degrees); double cosAngle = Math.cos(radians); double sinAngle = Math.sin(radians); int x = (int) Math.round( pivot.getX() + (double) (((pt.getX() - pivot.getX()) * cosAngle) - ((pt.getY() - pivot.getY()) * sinAngle))); int y = (int) Math.round( pivot.getY() + (double) (((pt.getX() - pivot.getX()) * sinAngle) + ((pt.getY() - pivot.getY()) * cosAngle))); return new FreedomPoint(x, y); }
private static Point convertToAWT(FreedomPoint fPoint) { return new Point(fPoint.getX(), fPoint.getY()); }