Пример #1
0
  public void setProtocol(ProtocolType protocol) {
    getChannel().flush();

    GlowProtocol proto = protocol.getProtocol();
    updatePipeline("codecs", new CodecsHandler(proto));
    super.setProtocol(proto);
  }
Пример #2
0
 @Override
 public void messageReceived(Message message) {
   if (message instanceof AsyncableMessage && ((AsyncableMessage) message).isAsync()) {
     // async messages get their handlers called immediately
     super.messageReceived(message);
   } else {
     messageQueue.add(message);
   }
 }
Пример #3
0
  /** Pulse this session, performing any updates needed. */
  void pulse() {
    // drop the previous placement if needed
    if (previousPlacementTicks > 0 && --previousPlacementTicks == 0) {
      previousPlacement = null;
    }

    // process messages
    Message message;
    while ((message = messageQueue.poll()) != null) {
      if (disconnected) {
        // disconnected, we are just seeing extra messages now
        continue;
      }

      super.messageReceived(message);
    }

    // check if the client is disconnected
    if (disconnected) {
      connectionManager.sessionInactivated(this);

      if (player == null) {
        return;
      }

      player.remove();

      Message userListMessage = UserListItemMessage.removeOne(player.getUniqueId());
      for (GlowPlayer player : server.getOnlinePlayers()) {
        if (player.canSee(this.player)) {
          player.getSession().send(userListMessage);
        } else {
          player.stopHidingDisconnectedPlayer(this.player);
        }
      }

      GlowServer.logger.info(player.getName() + " [" + address + "] lost connection");

      if (player.isSleeping()) {
        player.leaveBed(false);
      }

      final String text = EventFactory.onPlayerQuit(player).getQuitMessage();
      if (online && text != null && !text.isEmpty()) {
        server.broadcastMessage(text);
      }

      player = null; // in case we are disposed twice
    }
  }