@Override public void update(double delta) { player.update(delta); level.update(delta, blocks); if (level.isGameOver()) { gameOverTimer.tick(delta); if (gameOverTimer.isEventReady()) { level.reset(); blocks.reset(); getStateMachine().setState((byte) 0); SCORE = 0; } } if (level.isComplete()) { completeTimer.tick(delta); if (completeTimer.isEventReady()) { level.reset(); } } }