public static void drag(Entity enemy, Vector2 target, float force, int duration) {
   EnemyMovement movement = EntityUtil.getComponent(enemy, EnemyMovement.class);
   if (movement != null) {
     movement.setDraggedTo(target);
     movement.setDragForce(force);
     movement.setDragDuration(duration);
     movement.setStartDrag(TimeUtil.getGameTime());
     movement.setDraggedFrom(PhysicsUtil.getPosition(enemy));
   }
 }