private void cS() {
    if (!this.world.isStatic) {
      // int bF
      SafeField<Integer> field_bF =
          (SafeField<Integer>)
              new Reflection()
                  .reflect(EntityHorse.class)
                  .getSafeFields(withExactType(Integer.class))
                  .get(2);
      field_bF.getAccessor().set(this, 1);

      // Stop looking down (animation 32)
      this.p(true);
    }
  }
  private void cQ() {
    // Possibly just call the method instead...But that won't work with Cauldron :\
    if (!this.world.isStatic) {
      // int bE
      SafeField<Integer> field_bE =
          (SafeField<Integer>)
              new Reflection()
                  .reflect(EntityHorse.class)
                  .getSafeFields(withExactType(Integer.class))
                  .get(1);
      field_bE.getAccessor().set(this, 1);

      // Open the horse's mouth (animation 128)
      this.horseVisual(128, true);
    }
  }