/** * If this GameObject is in the active state, this method updates it's PolygonGroup. Otherwise, * this method does nothing. */ public void update(GameObject player, long elapsedTime) { if (isActive()) { polygonGroup.update(elapsedTime); } }
/** * If this GameObject is in the active state, this method updates it's PolygonGroup. Otherwise, * this method does nothing. */ public void update(GameObject player, long elapsedTime) { if (isActive()) { polygonGroup.update(elapsedTime); } }