Пример #1
0
  /** Drop 0-2 items of this living's type */
  @Override
  protected void dropFewItems(boolean par1, int par2) {
    float ageMod = TFC_Core.getPercentGrown(this);
    this.dropItem(Items.feather, (int) (ageMod * this.size_mod * (5 + this.rand.nextInt(10))));

    if (isAdult()) {
      float foodWeight =
          ageMod
              * (this.size_mod
                  * 40); // 528 oz (33lbs) is the average yield of lamb after slaughter and
                         // processing
      TFC_Core.animalDropMeat(this, TFCItems.chickenRaw, foodWeight);
      this.dropItem(Items.bone, rand.nextInt(2) + 1);
    }
  }
Пример #2
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  @Override
  public void render(
      Entity entity, float par2, float par3, float par4, float par5, float par6, float par7) {
    float percent = TFC_Core.getPercentGrown((IAnimal) entity);
    float ageScale = 2.0F - percent;
    float ageHeadScale = (float) Math.pow(1 / ageScale, 0.66);
    // float offset = 1.4f - percent;

    this.setRotationAngles(par2, par3, par4, par5, par6, par7, entity);
    if (entity instanceof IAnimal) {
      if (((IAnimal) entity).getGender() == GenderEnum.MALE) {
        if (((IAnimal) entity).isAdult()) {
          tusk1.isHidden = false;
          tusk2.isHidden = false;
        }
      }

      GL11.glPushMatrix();

      GL11.glTranslatef(0.0F, (0.75f - (0.75f * percent)), 0f);
      GL11.glScalef(ageHeadScale, ageHeadScale, ageHeadScale);
      GL11.glTranslatef(0.0F, (ageScale - 1) * -0.125f, 0.1875f - (0.1875f * percent));
      head.render(par7);
      GL11.glPopMatrix();

      GL11.glPushMatrix();
      GL11.glTranslatef(0.0F, (0.75f - (0.75f * percent)), 0f);
      GL11.glScalef(1 / ageScale, 1 / ageScale, 1 / ageScale);

      body.render(par7);
      leg1.render(par7);
      leg2.render(par7);
      leg3.render(par7);
      leg4.render(par7);
      GL11.glPopMatrix();
    }
  }
Пример #3
0
 /**
  * Actually renders the given argument. This is a synthetic bridge method, always casting down its
  * argument and then handing it off to a worker function which does the actual work. In all
  * probabilty, the class Render is generic (Render<T extends Entity) and this method has signature
  * public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is
  * pre 1.5 so doesn't do that.
  */
 @Override
 public void doRender(
     Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
   this.shadowSize = 0.35f + (TFC_Core.getPercentGrown((IAnimal) par1Entity) * 0.35f);
   super.doRender(par1Entity, par2, par4, par6, par8, par9);
 }