public Window ghostPanel() { if (HW4.stop) return null; float offset = 100; final TextButton atk = new TextButton("Action", skin, "default"); final TextButton pat = new TextButton("Patrol", skin, "default"); final TextButton def = new TextButton("Defend", skin, "default"); final TextButton upg = new TextButton("Flee", skin, "default"); atk.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { atk.setColor(Color.DARK_GRAY); // set to white to get color back pat.setColor(Color.WHITE); SelectionManager._instance.setCurrCommand(commandType.Action, atk); // waitForLeftMouse(atk); return true; } }); def.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { SelectionManager._instance.issueDefendCommand(); } }); pat.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { pat.setColor(Color.DARK_GRAY); // set to white to get color back atk.setColor(Color.WHITE); SelectionManager._instance.setCurrCommand(commandType.Patrol, pat); return true; } }); upg.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { SelectionManager._instance.issueFleeCommand(); } }); final Window win = new Window("Ghost Unit Actions", skin); win.setWidth(230); win.setHeight(90); win.setMovable(false); win.setPosition(Gdx.graphics.getWidth() / 2 - 115, 0); win.defaults().space(5); win.row().fill().expandX(); win.add(atk, def); win.row().fill(); win.add(pat, upg); return win; }
public void victory() { victory.setPosition( -victory.getWidth() / 2 + Gdx.graphics.getWidth() / 2, -victory.getHeight() / 2 + 50 * HW4.SCALE + Gdx.graphics.getHeight() / 2); gameEnd.begin(); victory.draw(gameEnd); gameEnd.end(); if (rs.getStage() == null) stage.addActor(rs); }
public Window currencyScreen() { Window win = new Window("Information", skin); win.setWidth(200); win.setHeight(40); win.setMovable(true); win.setPosition(0, 0); win.defaults().space(5); win.row().fill().expandX(); win.add(f); return win; }
public void update() { gcl = new ArrayList<GhostComponent>(); if (SelectionManager._instance.singleSelected != null) { BuildingComponent bc = sm.singleSelected.getComponent(BuildingComponent.class); GhostComponent gc = sm.singleSelected.getComponent(GhostComponent.class); if (bc != null && bc.bc.playerControlled) { if (bp.getStage() == null) { stage.clear(); stage.addActor(bp); } } else if (gc != null && gc.bc.playerControlled) { gcl.add(gc); if (gp.getStage() == null) { stage.clear(); stage.addActor(gp); } } } else if (SelectionManager._instance.selected.size() > 0) { for (Entity e : sm.selected) { GhostComponent gc = e.getComponent(GhostComponent.class); if (gc != null) gcl.add(gc); } if (gp.getStage() == null) { stage.clear(); stage.addActor(gp); } } else if (!HW4.stop) { if (rs.getStage() == null || !display) stage.clear(); } f.setText("Souls: " + GhostComponent.money); if (cw.getStage() == null) stage.addActor(cw); if (Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE)) { display = !display; } if ((HW4.win || display) && rs.getStage() == null) { stage.addActor(rs); } }
public Window returnScreen() { final TextButton ts = new TextButton("Return to Title Screen", skin, "default"); ts.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { game.setScreen(new SplashScreen(game)); } }); final TextButton qd = new TextButton("Quit to Desktop", skin, "default"); qd.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); final Window win = new Window("Return Menu", skin); win.setWidth(200); win.setHeight(90); win.setMovable(true); win.setPosition( Gdx.graphics.getWidth() / 2 - 100, Gdx.graphics.getHeight() / 2 - win.getHeight() / 2); win.defaults().space(5); win.row().fill().expandX(); win.add(ts); win.row().fill(); win.add(qd); return win; }
public void defeat() { if (rs.getStage() == null) stage.addActor(rs); }
public Window structurePanel() { if (HW4.stop) return null; float offset = 100; final TextButton ral = new TextButton("Set Rally", skin, "default"); final Color c = ral.getColor(); ral.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { ral.setColor(Color.DARK_GRAY); // set to white to get color back SelectionManager._instance.setCurrCommand(commandType.Rally, ral); return true; } }); ral.setChecked(true); final TextButton train = new TextButton("Upgrade Units", skin, "default"); train.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ral.setColor(Color.WHITE); EntityManager._instance .alliedBase .getComponent(BuildingComponent.class) .increaseUpgradeLevel(); } }); final TextButton melee = new TextButton("Manifest Melee Unit", skin, "default"); melee.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { EntityManager._instance .alliedBase .getComponent(BuildingComponent.class) .trainMeleeUnit(); } }); final TextButton ranged = new TextButton("Manifest Ranged Unit", skin, "default"); ranged.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { EntityManager._instance .alliedBase .getComponent(BuildingComponent.class) .trainRangedUnit(); } }); final TextButton worker = new TextButton("Manifest Worker Unit", skin, "default"); worker.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { EntityManager._instance .alliedBase .getComponent(BuildingComponent.class) .trainWorkerUnit(); } }); final Window win = new Window("Home Base Actions", skin); win.setWidth(500); win.setHeight(90); win.setMovable(false); win.setPosition(Gdx.graphics.getWidth() / 2 - 250, 0); win.defaults().space(5); win.row().fill().expandX(); win.add(ral); win.add(melee); win.add(ranged); win.row().fill(); win.add(train); win.add(worker); return win; }