private List<String> createTestList() { // Create behavior names int numBehaviors = tests.length; String[] behaviorNames = new String[numBehaviors]; for (int i = 0; i < numBehaviors; i++) { behaviorNames[i] = tests[i].testName; } final List<String> behaviorsList = new List<String>(skin); behaviorsList.setItems(behaviorNames); behaviorsList.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (!behaviorSelectionWindow.isCollapsed() && getTapCount() == 2) { changeTest(behaviorsList.getSelectedIndex()); behaviorSelectionWindow.collapse(); } } }); return behaviorsList; }
@Override public void create() { skin = new Skin(Gdx.files.internal("data/uiskin.json")); texture1 = new Texture(Gdx.files.internal("data/badlogicsmall.jpg")); texture2 = new Texture(Gdx.files.internal("data/badlogic.jpg")); TextureRegion image = new TextureRegion(texture1); TextureRegion imageFlipped = new TextureRegion(image); imageFlipped.flip(true, true); TextureRegion image2 = new TextureRegion(texture2); // stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false, new // PolygonSpriteBatch()); stage = new Stage(); // stage.setViewport(new ExtendViewport(800, 480)); Gdx.input.setInputProcessor(stage); // Group.debug = true; ImageButtonStyle style = new ImageButtonStyle(skin.get(ButtonStyle.class)); style.imageUp = new TextureRegionDrawable(image); style.imageDown = new TextureRegionDrawable(imageFlipped); ImageButton iconButton = new ImageButton(style); Button buttonMulti = new TextButton("Multi\nLine\nToggle", skin, "toggle"); Button imgButton = new Button(new Image(image), skin); Button imgToggleButton = new Button(new Image(image), skin, "toggle"); Label myLabel = new Label("this is some text.", skin); myLabel.setWrap(true); Table t = new Table(); t.row(); t.add(myLabel); t.layout(); CheckBox checkBox = new CheckBox("Check me", skin); final Slider slider = new Slider(0, 10, 1, false, skin); TextField textfield = new TextField("", skin); textfield.setMessageText("Click here!"); SelectBox dropdown = new SelectBox(skin); dropdown.setItems( "Android1", "Windows1", "Linux1", "OSX1", "Android2", "Windows2", "Linux2", "OSX2", "Android3", "Windows3", "Linux3", "OSX3", "Android4", "Windows4", "Linux4", "OSX4", "Android5", "Windows5", "Linux5", "OSX5", "Android6", "Windows6", "Linux6", "OSX6", "Android7", "Windows7", "Linux7", "OSX7"); dropdown.setSelected("Linux6"); Image imageActor = new Image(image2); ScrollPane scrollPane = new ScrollPane(imageActor); List list = new List(skin); list.setItems(listEntries); list.getSelection().setMultiple(true); list.getSelection().setRequired(false); // list.getSelection().setToggle(true); ScrollPane scrollPane2 = new ScrollPane(list, skin); scrollPane2.setFlickScroll(false); SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false, skin, "default-horizontal"); fpsLabel = new Label("fps:", skin); // configures an example of a TextField in password mode. final Label passwordLabel = new Label("Textfield in password mode: ", skin); final TextField passwordTextField = new TextField("", skin); passwordTextField.setMessageText("password"); passwordTextField.setPasswordCharacter('*'); passwordTextField.setPasswordMode(true); // window.debug(); Window window = new Window("Dialog", skin); window.getButtonTable().add(new TextButton("X", skin)).height(window.getPadTop()); window.setPosition(0, 0); window.defaults().spaceBottom(10); window.row().fill().expandX(); window.add(iconButton); window.add(buttonMulti); window.add(imgButton); window.add(imgToggleButton); window.row(); window.add(checkBox); window.add(slider).minWidth(100).fillX().colspan(3); window.row(); window.add(dropdown); window.add(textfield).minWidth(100).expandX().fillX().colspan(3); window.row(); window.add(splitPane).fill().expand().colspan(4).maxHeight(200); window.row(); window.add(passwordLabel).colspan(2); window.add(passwordTextField).minWidth(100).expandX().fillX().colspan(2); window.row(); window.add(fpsLabel).colspan(4); window.pack(); // stage.addActor(new Button("Behind Window", skin)); stage.addActor(window); textfield.setTextFieldListener( new TextFieldListener() { public void keyTyped(TextField textField, char key) { if (key == '\n') textField.getOnscreenKeyboard().show(false); } }); slider.addListener( new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { Gdx.app.log("UITest", "slider: " + slider.getValue()); } }); iconButton.addListener( new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { new Dialog("Some Dialog", skin, "dialog") { protected void result(Object object) { System.out.println("Chosen: " + object); } }.text("Are you enjoying this demo?") .button("Yes", true) .button("No", false) .key(Keys.ENTER, true) .key(Keys.ESCAPE, false) .show(stage); } }); }
public LevelEditorGameState(GameStateManager gsm) { super(gsm); bitmapFont = new BitmapFont(); stage = new Stage(); Skin skin = new Skin(Gdx.files.internal("uiskin.json")); Label titleLabel = new Label("Level Editor", skin); stage.addActor(titleLabel); Table table = new Table(); stage.addActor(table); table.setSize(V_WIDTH / 3, V_HEIGHT); table.setPosition(0, 0); table.debug(); // show debug shit int i = 0; for (E_TOOL e : E_TOOL.values()) { // for use in the input listener final E_TOOL temp = e; TextButton b = new TextButton(e.name(), skin); b.addListener( new InputListener() { @Override public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { current_Tool = temp; return false; } }); if (++i % 2 == 0) { table.row(); } table.add(b); } table.row(); table.add(new Label("Zoom", skin)); zoomSlider = new Slider(0.1f, 10.0f, 0.1f, false, skin); zoomSlider.addListener( new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { cam.zoom = zoom = zoomSlider.getValue(); } }); table.add(zoomSlider); table.row(); table.add(new Label("Grid", skin)); gridSlider = new Slider(1, 20, 1, false, skin); gridSlider.addListener( new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { gridSize = (int) gridSlider.getValue(); } }); table.add(gridSlider); final List pointTypeList = new List(skin); pointTypeList.setItems(Point.TYPE.values()); pointTypeList.addListener( new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { point_Type = (Point.TYPE) pointTypeList.getSelected(); } }); final List shapeTypeList = new List(skin); shapeTypeList.setItems(Shape.TYPE.values()); shapeTypeList.addListener( new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { shape_Type = (Shape.TYPE) shapeTypeList.getSelected(); } }); table.row(); table.add(pointTypeList); table.row(); table.add(shapeTypeList); current_Tool = E_TOOL.SELECT; point_Type = Point.TYPE.SPAWN; shape_Type = Shape.TYPE.WALL; gridSize = 2; width = V_WIDTH; height = V_HEIGHT; zoom = 5; cam.zoom = zoom; filename = "blacklevel.lvl"; loadLevel(filename); setInputProcessor(new InputMultiplexer(stage, new EditorInputAdapter())); }