Пример #1
0
  @Override
  public void create() {
    batch = new SpriteBatch();
    hudBatch = new SpriteBatch();

    Box2D.init();

    world = new World(new Vector2(0, 0), true);

    ship = SpaceShip.createIn(world, 5, 5);

    box2dRenderer = new Box2DDebugRenderer();

    camera = new OrthographicCamera(WINDOW_WIDTH, WINDOW_HEIGHT);
    camera.zoom = 0.10f;
    camera.update();

    asteroids = new ArrayList<>();

    MapInputProcessor inputProcessor = new MapInputProcessor(camera, ship);
    Gdx.input.setInputProcessor(inputProcessor);
  }
Пример #2
0
  @Override
  public void create() {
    cam = new OrthographicCamera(48, 32);
    cam.position.set(0, 15, 0);
    cam.update();

    Box2D.init();
    world = new World(new Vector2(0, -9.8f), true);
    dDebugRenderer = new Box2DDebugRenderer();

    spawnBoxes = false;
    // GROUND
    BodyDef bodyDef = new BodyDef();
    bodyDef.type = BodyDef.BodyType.StaticBody;
    bodyDef.position.set(0, 0);

    ground = world.createBody(bodyDef);
    PolygonShape shape = new PolygonShape();
    shape.setAsBox(15, 1);

    FixtureDef fixtureDef = new FixtureDef();
    fixtureDef.shape = shape;
    fixtureDef.density = 0f;

    ground.createFixture(fixtureDef);

    // CIRCLE
    bodyDef.type = BodyDef.BodyType.DynamicBody;
    bodyDef.position.set(0, 10);

    circle = world.createBody(bodyDef);

    CircleShape circleShape = new CircleShape();
    circleShape.setRadius(1);

    fixtureDef.shape = circleShape;
    fixtureDef.density = 10;
    fixtureDef.restitution = 1;

    circle.createFixture(fixtureDef);

    // BOX
    bodyDef.type = BodyDef.BodyType.DynamicBody;
    bodyDef.position.set(0, 15);

    box = world.createBody(bodyDef);

    bodyDef.bullet = false;
    shape.setAsBox(1, 1);

    fixtureDef.friction = 100f;
    fixtureDef.restitution = 0.5f;
    fixtureDef.shape = shape;
    fixtureDef.density = 2;

    box.createFixture(fixtureDef);

    // PLATFORM
    bodyDef.type = BodyDef.BodyType.KinematicBody;
    bodyDef.position.set(-10, 6);

    platform = world.createBody(bodyDef);

    shape.setAsBox(3, .5f);

    fixtureDef.shape = shape;
    fixtureDef.density = 0;
    fixtureDef.friction = 7;
    fixtureDef.restitution = 0;

    platform.createFixture(fixtureDef);

    Gdx.input.setInputProcessor(new MyInputProcessor());

    platform.setLinearVelocity(PLATFORM_VELOCITY, 0);
  }