public void drawLine( TextureRegion tex, Vector2 p1, Vector2 p2, Color col, float width, boolean precise) { Vector2 v = SolMath.getVec(p2); v.sub(p1); drawLine(tex, p1.x, p1.y, SolMath.angle(v, precise), v.len(), col, width); SolMath.free(v); }