public void drawLine( TextureRegion tex, Vector2 p1, Vector2 p2, Color col, float width, boolean precise) { Vector2 v = SolMath.getVec(p2); v.sub(p1); drawLine(tex, p1.x, p1.y, SolMath.angle(v, precise), v.len(), col, width); SolMath.free(v); }
public void drawCircle( TextureRegion tex, Vector2 center, float radius, Color col, float width, float vh) { float relRad = radius / vh; int pointCount = (int) (160 * relRad); Vector2 pos = SolMath.getVec(); if (pointCount < 8) pointCount = 8; float lineLen = radius * SolMath.PI * 2 / pointCount; float angleStep = 360f / pointCount; float angleStepH = angleStep / 2; for (int i = 0; i < pointCount; i++) { float angle = angleStep * i; SolMath.fromAl(pos, angle, radius); pos.add(center); draw(tex, width, lineLen, (float) 0, (float) 0, pos.x, pos.y, angle + angleStepH, col); } SolMath.free(pos); }
public Animation read(FileHandle handle) { XmlReader rdr = new XmlReader(); try { Element root = rdr.parse(handle); int frameRate = Integer.parseInt(root.getChildByName("FrameRate").getText()); int loopFrame = Integer.parseInt(root.getChildByName("LoopFrame").getText()); Animation anim = new Animation(); anim.FrameRate = frameRate; anim.LoopFrame = loopFrame; anim.Textures = new ArrayList<TextureEntry>(); anim.Loop = loopFrame != -1; anim.Keyframes = new ArrayList<Keyframe>(); for (int i = 0; i < root.getChildCount(); ++i) { Element ch = root.getChild(i); if (ch.getName().equals("Texture")) { TextureRegion reg = imgSrc.getImage(ch.getText()); if (reg != null) { TextureAtlas.AtlasRegion r = (TextureAtlas.AtlasRegion) reg; anim.Textures.add( new TextureEntry( reg, new TextureBounds( new Rectangle(0, 0, r.originalWidth, r.originalHeight), new Vector2(r.originalWidth / 2, r.originalHeight / 2)))); } else { throw new Exception("Unable to resolve image: " + ch.getText()); } } } for (int i = 0; i < root.getChildCount(); ++i) { Element ch = root.getChild(i); if (ch.getName().equals("Keyframe")) { Keyframe frame = new Keyframe(); frame.Bones = new ArrayList<Bone>(); frame.FrameNumber = ch.getIntAttribute("frame"); frame.Trigger = ch.getAttribute("trigger", ""); frame.FlipHorizontally = ch.getAttribute("hflip", "False").equals("True"); frame.FlipVertically = ch.getAttribute("vflip", "False").equals("True"); for (int j = 0; j < ch.getChildCount(); ++j) { Element bone = ch.getChild(j); if (bone.getName().equals("Bone")) { Element posElem = bone.getChildByName("Position"); Element sclElem = bone.getChildByName("Scale"); Vector2 pos = new Vector2(); Vector2 scl = new Vector2(); pos.x = Float.parseFloat(posElem.getChildByName("X").getText()); pos.y = Float.parseFloat(posElem.getChildByName("Y").getText()); scl.x = Float.parseFloat(sclElem.getChildByName("X").getText()); scl.y = Float.parseFloat(sclElem.getChildByName("Y").getText()); Bone b = new Bone(); b.Hidden = bone.getChildByName("Hidden").getText().equals("True"); b.Name = bone.getAttribute("name"); b.TextureFlipHorizontal = bone.getChildByName("TextureFlipHorizontal").getText().equals("True"); b.TextureFlipVertical = bone.getChildByName("TextureFlipVertical").getText().equals("True"); b.ParentIndex = Integer.parseInt(bone.getChildByName("ParentIndex").getText()); b.TextureIndex = Integer.parseInt(bone.getChildByName("TextureIndex").getText()); b.Rotation = Float.parseFloat(bone.getChildByName("Rotation").getText()); b.Position = pos; b.Scale = scl; b.SelfIndex = j; frame.Bones.add(b); } } frame.SortBones(); anim.Keyframes.add(frame); } float fr = 1.0f / anim.FrameRate; anim.LoopTime = anim.LoopFrame * anim.FrameRate; anim.Loop = anim.LoopFrame != -1; for (Keyframe kf : anim.Keyframes) { kf.FrameTime = fr * kf.FrameNumber; } } return anim; } catch (Exception ex) { Gdx.app.log("AnimationReader", "read", ex); return null; } }