public void bankrupt_cmd() throws CivException { Civilization civ = getNamedCiv(1); if (args.length < 3) { CivMessage.send( sender, CivColor.Yellow + ChatColor.BOLD + CivSettings.localize.localizedString("adcmd_civ_bankruptConfirmPrompt")); CivMessage.send(sender, CivSettings.localize.localizedString("adcmd_civ_bankruptConfirmCmd")); } civ.getTreasury().setBalance(0); for (Town town : civ.getTowns()) { town.getTreasury().setBalance(0); town.save(); for (Resident resident : town.getResidents()) { resident.getTreasury().setBalance(0); resident.save(); } } civ.save(); CivMessage.sendSuccess( sender, CivSettings.localize.localizedString("var_adcmd_civ_bankruptSuccess", civ.getName())); }
public void addleader_cmd() throws CivException { Civilization civ = getNamedCiv(1); Resident resident = getNamedResident(2); civ.getLeaderGroup().addMember(resident); civ.getLeaderGroup().save(); civ.save(); CivMessage.sendSuccess( sender, CivSettings.localize.localizedString( "var_adcmd_civ_addLeaderSuccess", resident.getName(), civ.getName())); }
@Override public void respond(String message, Resident resident) { Player player; try { player = CivGlobal.getPlayer(resident); } catch (CivException e) { return; } resident.clearInteractiveMode(); if (!message.equalsIgnoreCase("yes")) { CivMessage.sendError(player, "Mission Aborted."); return; } if (!TaskMaster.hasTask("missiondelay:" + playerName)) { TaskMaster.asyncTask( "missiondelay:" + playerName, (new EspionageMissionTask(mission, playerName, playerLocation, target, mission.length)), 0); } else { CivMessage.sendError(player, "Waiting on countdown to start mission."); return; } }
private static void performPirate(Player player, ConfigMission mission) throws CivException { Resident resident = CivGlobal.getResident(player); if (resident == null || !resident.hasTown()) { throw new CivException("Only residents of towns can perform spy missions."); } // Must be within enemy town borders. ChunkCoord coord = new ChunkCoord(player.getLocation()); CultureChunk cc = CivGlobal.getCultureChunk(coord); if (cc == null || cc.getCiv() == resident.getTown().getCiv()) { throw new CivException("Must be in another civilization's borders."); } // Check that the player is within range of the town hall. Structure tradeoutpost = cc.getCiv().getNearestStructureInTowns(player.getLocation()); if (!(tradeoutpost instanceof TradeOutpost)) { throw new CivException("The closest structure to you must be a trade outpost."); } double distance = player .getLocation() .distance(((TradeOutpost) tradeoutpost).getTradeOutpostTower().getLocation()); if (distance > mission.range) { throw new CivException("Too far away from the trade outpost to pirate it."); } TradeOutpost outpost = (TradeOutpost) tradeoutpost; ItemStack stack = outpost.getItemFrameStore().getItem(); if (stack == null || ItemManager.getId(stack) == CivData.AIR) { throw new CivException("No trade goodie item at this location."); } if (processMissionResult(player, cc.getTown(), mission)) { outpost.getItemFrameStore().clearItem(); player.getWorld().dropItem(player.getLocation(), stack); CivMessage.sendSuccess(player, "Arg! Got the booty!"); CivMessage.sendTown( cc.getTown(), CivColor.Rose + "Avast! Someone stole our trade goodie " + outpost.getGood().getInfo().name + " at " + outpost.getCorner()); } }
public void rmleader_cmd() throws CivException { Civilization civ = getNamedCiv(1); Resident resident = getNamedResident(2); if (civ.getLeaderGroup().hasMember(resident)) { civ.getLeaderGroup().removeMember(resident); civ.save(); CivMessage.sendSuccess( sender, CivSettings.localize.localizedString( "var_adcmd_civ_rmLeaderSuccess", resident.getName(), civ.getName())); } else { CivMessage.sendError( sender, CivSettings.localize.localizedString( "var_adcmd_civ_rmLeaderNotInGroup", resident.getName(), civ.getName())); } }
@Override public void onDamage( int amount, World world, Player player, BlockCoord coord, BuildableDamageBlock hit) { ControlPoint cp = this.controlPoints.get(coord); Resident resident = CivGlobal.getResident(player); if (!resident.canDamageControlBlock()) { CivMessage.send( player, CivColor.Rose + "Cannot damage control blocks due to missing/invalid Town Hall or Capitol structure."); return; } if (cp != null) { if (!cp.isDestroyed()) { if (resident.isControlBlockInstantBreak()) { cp.damage(cp.getHitpoints()); } else { cp.damage(amount); } if (cp.isDestroyed()) { onControlBlockDestroy(cp, world, player, (StructureBlock) hit); } else { onControlBlockHit(cp, world, player, (StructureBlock) hit); } } else { CivMessage.send(player, CivColor.Rose + "Control Block already destroyed."); } } else { CivMessage.send( player, CivColor.Rose + "Cannot Damage " + this.getDisplayName() + ", go after the control points!"); } }
public static void performMission(ConfigMission mission, String playerName) { Player player; try { player = CivGlobal.getPlayer(playerName); } catch (CivException e1) { return; } try { Resident resident = CivGlobal.getResident(playerName); if (!resident.getTown().getTreasury().hasEnough(mission.cost)) { throw new CivException( "Your town requires " + mission.cost + " coins to perform this mission."); } switch (mission.id) { case "spy_investigate_town": performInvestigateTown(player, mission); break; case "spy_steal_treasury": performStealTreasury(player, mission); break; case "spy_incite_riots": performInciteRiots(player, mission); break; case "spy_poison_granary": performPosionGranary(player, mission); break; case "spy_pirate": performPirate(player, mission); break; case "spy_sabotage": performSabotage(player, mission); break; } } catch (CivException e) { CivMessage.sendError(player, e.getMessage()); } }
@Override public void run() { for (Resident resident : CivGlobal.getResidents()) { if (!resident.isProtected()) { continue; } int mins; try { mins = CivSettings.getInteger(CivSettings.civConfig, "global.pvp_timer"); if (DateUtil.isAfterMins(new Date(resident.getRegistered()), mins)) { // if (DateUtil.isAfterSeconds(new Date(resident.getRegistered()), mins)) { resident.setisProtected(false); CivMessage.send( resident, CivColor.LightGray + CivSettings.localize.localizedString("pvpTimerEnded")); } } catch (InvalidConfiguration e) { e.printStackTrace(); return; } } }
@Override public void run() { Player player; try { player = CivGlobal.getPlayer(playerName); } catch (CivException e) { return; } Resident resident = CivGlobal.getResident(playerName); if (resident == null) { return; } CivMessage.send(player, TownCommand.survey(player.getLocation())); CivMessage.send(player, ""); CivMessage.send( player, CivColor.LightGreen + ChatColor.BOLD + CivSettings.localize.localizedString("interactive_capitol_confirmPrompt")); resident.setInteractiveMode(new InteractiveConfirmCivCreation()); }
@EventHandler(priority = EventPriority.MONITOR) public void onChannelChatEvent(ChannelChatEvent event) { Resident resident = CivGlobal.getResident(event.getSender().getName()); if (resident == null) { event.setResult(Result.FAIL); return; } if (!resident.isInteractiveMode()) { if (resident.isMuted()) { event.setResult(Result.MUTED); return; } } if (event.getChannel().getDistance() > 0) { for (String name : Resident.allchatters) { Player player; try { player = CivGlobal.getPlayer(name); } catch (CivException e) { continue; } Chatter you = Herochat.getChatterManager().getChatter(player); if (!event.getSender().isInRange(you, event.getChannel().getDistance())) { player.sendMessage( CivColor.White + event.getSender().getName() + CivSettings.localize.localizedString("hc_prefix_far") + " " + event.getMessage()); } } } }
private static void performStealTreasury(Player player, ConfigMission mission) throws CivException { Resident resident = CivGlobal.getResident(player); if (resident == null || !resident.hasTown()) { throw new CivException("Only residents of towns can perform spy missions."); } // Must be within enemy town borders. ChunkCoord coord = new ChunkCoord(player.getLocation()); TownChunk tc = CivGlobal.getTownChunk(coord); if (tc == null || tc.getTown().getCiv() == resident.getTown().getCiv()) { throw new CivException("Must be in another civilization's town's borders."); } // Check that the player is within range of the town hall. TownHall townhall = tc.getTown().getTownHall(); if (townhall == null) { throw new CivException("This town doesnt have a town hall... that sucks."); } double distance = player.getLocation().distance(townhall.getCorner().getLocation()); if (distance > mission.range) { throw new CivException("Too far away from town hall to steal treasury."); } double failMod = 1.0; if (resident.getTown().getBuffManager().hasBuff("buff_dirty_money")) { failMod = resident.getTown().getBuffManager().getEffectiveDouble("buff_dirty_money"); CivMessage.send( player, CivColor.LightGray + "Your goodie buff 'Dirty Money' will come in handy here."); } if (processMissionResult(player, tc.getTown(), mission, failMod, 1.0)) { double amount = (int) (tc.getTown().getTreasury().getBalance() * 0.2); if (amount > 0) { tc.getTown().getTreasury().withdraw(amount); resident.getTown().getTreasury().deposit(amount); } CivMessage.sendSuccess( player, "Success! Stole " + amount + " coins from " + tc.getTown().getName()); } }
@SuppressWarnings("deprecation") private static void performInvestigateTown(Player player, ConfigMission mission) throws CivException { Resident resident = CivGlobal.getResident(player); if (resident == null || !resident.hasTown()) { throw new CivException("Only residents of towns can perform spy missions."); } // Must be within enemy town borders. ChunkCoord coord = new ChunkCoord(player.getLocation()); TownChunk tc = CivGlobal.getTownChunk(coord); if (tc == null || tc.getTown().getCiv() == resident.getTown().getCiv()) { throw new CivException("Must be in another civilization's town's borders."); } if (processMissionResult(player, tc.getTown(), mission)) { ItemStack book = new ItemStack(Material.WRITTEN_BOOK, 1); BookMeta meta = (BookMeta) book.getItemMeta(); ArrayList<String> lore = new ArrayList<String>(); lore.add("Mission Report"); meta.setAuthor("Mission Reports"); meta.setTitle("Investigate Town"); // ArrayList<String> out = new ArrayList<String>(); String out = ""; out += ChatColor.UNDERLINE + "Town:" + tc.getTown().getName() + "\n" + ChatColor.RESET; out += ChatColor.UNDERLINE + "Civ:" + tc.getTown().getCiv().getName() + "\n\n" + ChatColor.RESET; SimpleDateFormat sdf = new SimpleDateFormat("M/dd h:mm:ss a z"); out += "Time: " + sdf.format(new Date()) + "\n"; out += ("Treasury: " + tc.getTown().getTreasury().getBalance() + "\n"); out += ("Hammers: " + tc.getTown().getHammers().total + "\n"); out += ("Culture: " + tc.getTown().getCulture().total + "\n"); out += ("Growth: " + tc.getTown().getGrowth().total + "\n"); out += ("Beakers(civ): " + tc.getTown().getBeakers().total + "\n"); if (tc.getTown().getCiv().getResearchTech() != null) { out += ("Researching: " + tc.getTown().getCiv().getResearchTech().name + "\n"); } else { out += ("Researching:Nothing" + "\n"); } BookUtil.paginate(meta, out); out = ChatColor.UNDERLINE + "Upkeep Info\n\n" + ChatColor.RESET; try { out += "From Spread:" + tc.getTown().getSpreadUpkeep() + "\n"; out += "From Structures:" + tc.getTown().getStructureUpkeep() + "\n"; out += "Total:" + tc.getTown().getTotalUpkeep(); BookUtil.paginate(meta, out); } catch (InvalidConfiguration e) { e.printStackTrace(); throw new CivException("Internal configuration exception."); } meta.setLore(lore); book.setItemMeta(meta); HashMap<Integer, ItemStack> leftovers = player.getInventory().addItem(book); for (ItemStack stack : leftovers.values()) { player.getWorld().dropItem(player.getLocation(), stack); } player.updateInventory(); CivMessage.sendSuccess(player, "Mission Accomplished"); } }
private static void performPosionGranary(Player player, ConfigMission mission) throws CivException { Resident resident = CivGlobal.getResident(player); if (resident == null || !resident.hasTown()) { throw new CivException("Only residents of towns can perform spy missions."); } // Must be within enemy town borders. ChunkCoord coord = new ChunkCoord(player.getLocation()); TownChunk tc = CivGlobal.getTownChunk(coord); if (tc == null || tc.getTown().getCiv() == resident.getTown().getCiv()) { throw new CivException("Must be in another civilization's town's borders."); } // Check that the player is within range of the town hall. Structure granary = tc.getTown().getNearestStrucutre(player.getLocation()); if (!(granary instanceof Granary)) { throw new CivException("The closest structure to you must be a granary."); } double distance = player.getLocation().distance(granary.getCorner().getLocation()); if (distance > mission.range) { throw new CivException("Too far away from the granary to poison it."); } ArrayList<SessionEntry> entries = CivGlobal.getSessionDB().lookup("posiongranary:" + tc.getTown().getName()); if (entries != null && entries.size() != 0) { throw new CivException("Cannot poison granary, already posioned."); } double failMod = 1.0; if (resident.getTown().getBuffManager().hasBuff("buff_espionage")) { failMod = resident.getTown().getBuffManager().getEffectiveDouble("buff_espionage"); CivMessage.send( player, CivColor.LightGray + "Your goodie buff 'Espionage' will come in handy here."); } if (processMissionResult(player, tc.getTown(), mission, failMod, 1.0)) { int min; int max; try { min = CivSettings.getInteger( CivSettings.espionageConfig, "espionage.poison_granary_min_ticks"); max = CivSettings.getInteger( CivSettings.espionageConfig, "espionage.poison_granary_max_ticks"); } catch (InvalidConfiguration e) { e.printStackTrace(); throw new CivException("Invalid configuration error."); } Random rand = new Random(); int posion_ticks = rand.nextInt((max - min)) + min; String value = "" + posion_ticks; CivGlobal.getSessionDB() .add( "posiongranary:" + tc.getTown().getName(), value, tc.getTown().getId(), tc.getTown().getId(), granary.getId()); try { double famine_chance = CivSettings.getDouble( CivSettings.espionageConfig, "espionage.poison_granary_famine_chance"); if (rand.nextInt(100) < (int) (famine_chance * 100)) { for (Structure struct : tc.getTown().getStructures()) { if (struct instanceof Cottage) { ((Cottage) struct).delevel(); } } CivMessage.global( CivColor.Yellow + "DISASTER!" + CivColor.White + " The cottages in " + tc.getTown().getName() + " have suffered a famine from poison grain! Each cottage loses 1 level."); } } catch (InvalidConfiguration e) { e.printStackTrace(); throw new CivException("Invalid configuration."); } CivMessage.sendSuccess(player, "Poisoned the granary for " + posion_ticks + " hours!"); } }
private static void performSabotage(Player player, ConfigMission mission) throws CivException { Resident resident = CivGlobal.getResident(player); // Must be within enemy town borders. ChunkCoord coord = new ChunkCoord(player.getLocation()); CultureChunk cc = CivGlobal.getCultureChunk(coord); if (cc == null || cc.getCiv() == resident.getTown().getCiv()) { throw new CivException("Must be in another civilization's borders."); } // Check that the player is within range of the town hall. Buildable buildable = cc.getTown().getNearestBuildable(player.getLocation()); if (buildable instanceof TownHall) { throw new CivException("Nearest structure is a town hall which cannot be destroyed."); } if (buildable instanceof Wonder) { if (buildable.isComplete()) { throw new CivException("Cannot sabotage completed wonders."); } } double distance = player.getLocation().distance(buildable.getCorner().getLocation()); if (distance > mission.range) { throw new CivException("Too far away the " + buildable.getDisplayName() + " to sabotage it"); } if (buildable instanceof Structure) { if (!buildable.isComplete()) { throw new CivException("Cannot sabotage incomplete structures."); } if (buildable.isDestroyed()) { throw new CivException(buildable.getDisplayName() + " is already destroyed."); } } if (buildable instanceof Wonder) { // Create a new mission and with the penalties. mission = CivSettings.missions.get("spy_sabotage_wonder"); } double failMod = 1.0; if (resident.getTown().getBuffManager().hasBuff("buff_sabotage")) { failMod = resident.getTown().getBuffManager().getEffectiveDouble("buff_sabotage"); CivMessage.send( player, CivColor.LightGray + "Your goodie buff 'Sabotage' will come in handy here."); } if (processMissionResult(player, cc.getTown(), mission, failMod, 1.0)) { CivMessage.global( CivColor.Yellow + "DISASTER!" + CivColor.White + " A " + buildable.getDisplayName() + " has been destroyed! Foul play is suspected."); buildable.setHitpoints(0); buildable.fancyDestroyStructureBlocks(); buildable.save(); if (buildable instanceof Wonder) { Wonder wonder = (Wonder) buildable; wonder.unbindStructureBlocks(); try { wonder.delete(); } catch (SQLException e) { e.printStackTrace(); } } } }
private static boolean processMissionResult( Player player, Town target, ConfigMission mission, double failModifier, double compromiseModifier) { int fail_rate = (int) ((MissionBook.getMissionFailChance(mission, target) * failModifier) * 100); int compromise_rate = (int) ((MissionBook.getMissionCompromiseChance(mission, target) * compromiseModifier) * 100); Resident resident = CivGlobal.getResident(player); if (resident == null || !resident.hasTown()) { return false; } if (!resident.getTown().getTreasury().hasEnough(mission.cost)) { CivMessage.send( player, CivColor.Rose + "Suddenly, your town doesn't have enough cash to follow through with the mission."); return false; } resident.getTown().getTreasury().withdraw(mission.cost); Random rand = new Random(); String result = ""; int failnext = rand.nextInt(100); if (failnext < fail_rate) { int next = rand.nextInt(100); result += "Failed"; if (next < compromise_rate) { CivMessage.global( CivColor.Yellow + "INTERNATIONAL INCIDENT!" + CivColor.White + " " + player.getName() + " was caught trying to perform a " + mission.name + " spy mission in " + target.getName() + "!"); CivMessage.send( player, CivColor.Rose + "You've been compromised! (Rolled " + next + " vs " + compromise_rate + ") Spy unit was destroyed!"); Unit.removeUnit(player); result += ", COMPROMISED"; } MissionLogger.logMission(resident.getTown(), target, player.getName(), mission.name, result); CivMessage.send( player, CivColor.Rose + "Mission Failed! (Rolled " + failnext + " vs " + fail_rate + ")"); return false; } MissionLogger.logMission(resident.getTown(), target, player.getName(), mission.name, "Success"); return true; }
@Override public void onInteract(PlayerInteractEvent event) { try { if (War.isWarTime()) { throw new CivException("Cannot use spy missions during war time."); } ConfigMission mission = CivSettings.missions.get(this.getId()); if (mission == null) { throw new CivException("Unknown mission " + this.getId()); } Resident resident = CivGlobal.getResident(event.getPlayer()); if (resident == null || !resident.hasTown()) { throw new CivException("Only residents of towns can perform spy missions."); } Date now = new Date(); if (!event.getPlayer().isOp()) { try { int spyRegisterTime = CivSettings.getInteger(CivSettings.espionageConfig, "espionage.spy_register_time"); int spyOnlineTime = CivSettings.getInteger(CivSettings.espionageConfig, "espionage.spy_online_time"); long expire = resident.getRegistered() + (spyRegisterTime * 60 * 1000); if (now.getTime() <= expire) { throw new CivException( "You cannot use a spy yet, you must play CivCraft a bit longer before you can use it."); } expire = resident.getLastOnline() + (spyOnlineTime * 60 * 1000); if (now.getTime() <= expire) { throw new CivException("You must be online longer before you can use a spy."); } } catch (InvalidConfiguration e) { e.printStackTrace(); } } ConfigUnit unit = Unit.getPlayerUnit(event.getPlayer()); if (unit == null || !unit.id.equals("u_spy")) { event.getPlayer().getInventory().remove(event.getItem()); throw new CivException("Only spies can use mission books."); } ChunkCoord coord = new ChunkCoord(event.getPlayer().getLocation()); CultureChunk cc = CivGlobal.getCultureChunk(coord); TownChunk tc = CivGlobal.getTownChunk(coord); if (cc == null || cc.getCiv() == resident.getCiv()) { throw new CivException( "You must be in a civilization's culture that's not your own to spy on them."); } if ((cc != null && cc.getCiv().isAdminCiv()) || (tc != null && tc.getTown().getCiv().isAdminCiv())) { throw new CivException("You cannot spy on an admin civ."); } if (CivGlobal.isCasualMode()) { if (!cc.getCiv().getDiplomacyManager().isHostileWith(resident.getCiv()) && !cc.getCiv().getDiplomacyManager().atWarWith(resident.getCiv())) { throw new CivException( "You must be hostile or at war with " + cc.getCiv().getName() + " in order to perform spy missions in casual mode."); } } resident.setInteractiveMode( new InteractiveSpyMission( mission, event.getPlayer().getName(), event.getPlayer().getLocation(), cc.getTown())); } catch (CivException e) { CivMessage.sendError(event.getPlayer(), e.getMessage()); } }
public void onControlBlockCannonDestroy(ControlPoint cp, Player player, StructureBlock hit) { // Should always have a resident and a town at this point. Resident attacker = CivGlobal.getResident(player); ItemManager.setTypeId(hit.getCoord().getLocation().getBlock(), CivData.AIR); boolean allDestroyed = true; for (ControlPoint c : this.controlPoints.values()) { if (c.isDestroyed() == false) { allDestroyed = false; break; } } CivMessage.sendTownSound(hit.getTown(), Sound.AMBIENCE_CAVE, 1.0f, 0.5f); if (allDestroyed) { if (this.getTown().getCiv().getCapitolName().equals(this.getTown().getName())) { CivMessage.global( CivColor.LightBlue + ChatColor.BOLD + "The civilization of " + this.getTown().getCiv().getName() + " has been conquered by " + attacker.getCiv().getName() + "!"); for (Town town : this.getTown().getCiv().getTowns()) { town.defeated = true; } War.transferDefeated(this.getTown().getCiv(), attacker.getTown().getCiv()); WarStats.logCapturedCiv(attacker.getTown().getCiv(), this.getTown().getCiv()); War.saveDefeatedCiv(this.getCiv(), attacker.getTown().getCiv()); if (CivGlobal.isCasualMode()) { HashMap<Integer, ItemStack> leftovers = player .getInventory() .addItem( this.getCiv() .getRandomLeaderSkull("Victory Over " + this.getCiv().getName() + "!")); for (ItemStack stack : leftovers.values()) { player.getWorld().dropItem(player.getLocation(), stack); } } } else { CivMessage.global( CivColor.Yellow + ChatColor.BOLD + "The town of " + getTown().getName() + " in " + this.getCiv().getName() + " has been conquered by " + attacker.getCiv().getName() + "!"); // this.getTown().onDefeat(attacker.getTown().getCiv()); this.getTown().defeated = true; // War.defeatedTowns.put(this.getTown().getName(), attacker.getTown().getCiv()); WarStats.logCapturedTown(attacker.getTown().getCiv(), this.getTown()); War.saveDefeatedTown(this.getTown().getName(), attacker.getTown().getCiv()); } } else { CivMessage.sendTown( hit.getTown(), CivColor.Rose + "One of our Town Hall's Control Points has been destroyed!"); CivMessage.sendCiv( attacker.getTown().getCiv(), CivColor.LightGreen + "We've destroyed a control block in " + hit.getTown().getName() + "!"); CivMessage.sendCiv( hit.getTown().getCiv(), CivColor.Rose + "A control block in " + hit.getTown().getName() + " has been destroyed!"); } }
public void onControlBlockDestroy( ControlPoint cp, World world, Player player, StructureBlock hit) { // Should always have a resident and a town at this point. Resident attacker = CivGlobal.getResident(player); ItemManager.setTypeId(hit.getCoord().getLocation().getBlock(), CivData.AIR); world.playSound(hit.getCoord().getLocation(), Sound.ANVIL_BREAK, 1.0f, -1.0f); world.playSound(hit.getCoord().getLocation(), Sound.EXPLODE, 1.0f, 1.0f); FireworkEffect effect = FireworkEffect.builder() .with(Type.BURST) .withColor(Color.YELLOW) .withColor(Color.RED) .withTrail() .withFlicker() .build(); FireworkEffectPlayer fePlayer = new FireworkEffectPlayer(); for (int i = 0; i < 3; i++) { try { fePlayer.playFirework(world, hit.getCoord().getLocation(), effect); } catch (Exception e) { e.printStackTrace(); } } boolean allDestroyed = true; for (ControlPoint c : this.controlPoints.values()) { if (c.isDestroyed() == false) { allDestroyed = false; break; } } CivMessage.sendTownSound(hit.getTown(), Sound.AMBIENCE_CAVE, 1.0f, 0.5f); if (allDestroyed) { if (this.getTown().getCiv().getCapitolName().equals(this.getTown().getName())) { CivMessage.global( CivColor.LightBlue + ChatColor.BOLD + "The civilization of " + this.getTown().getCiv().getName() + " has been conquered by " + attacker.getCiv().getName() + "!"); for (Town town : this.getTown().getCiv().getTowns()) { town.defeated = true; } War.transferDefeated(this.getTown().getCiv(), attacker.getTown().getCiv()); WarStats.logCapturedCiv(attacker.getTown().getCiv(), this.getTown().getCiv()); War.saveDefeatedCiv(this.getCiv(), attacker.getTown().getCiv()); if (CivGlobal.isCasualMode()) { HashMap<Integer, ItemStack> leftovers = player .getInventory() .addItem( this.getCiv() .getRandomLeaderSkull("Victory Over " + this.getCiv().getName() + "!")); for (ItemStack stack : leftovers.values()) { player.getWorld().dropItem(player.getLocation(), stack); } } } else { CivMessage.global( CivColor.Yellow + ChatColor.BOLD + "The town of " + getTown().getName() + " in " + this.getCiv().getName() + " has been conquered by " + attacker.getCiv().getName() + "!"); // this.getTown().onDefeat(attacker.getTown().getCiv()); this.getTown().defeated = true; // War.defeatedTowns.put(this.getTown().getName(), attacker.getTown().getCiv()); WarStats.logCapturedTown(attacker.getTown().getCiv(), this.getTown()); War.saveDefeatedTown(this.getTown().getName(), attacker.getTown().getCiv()); } } else { CivMessage.sendTown( hit.getTown(), CivColor.Rose + "One of our Town Hall's Control Points has been destroyed!"); CivMessage.sendCiv( attacker.getTown().getCiv(), CivColor.LightGreen + "We've destroyed a control block in " + hit.getTown().getName() + "!"); CivMessage.sendCiv( hit.getTown().getCiv(), CivColor.Rose + "A control block in " + hit.getTown().getName() + " has been destroyed!"); } }
@Override public void respond(String message, Resident resident) { Player player; try { player = CivGlobal.getPlayer(resident); } catch (CivException e) { return; } if (message.equalsIgnoreCase("cancel")) { CivMessage.send(player, CivSettings.localize.localizedString("interactive_capitol_cancel")); resident.clearInteractiveMode(); return; } if (!StringUtils.isAlpha(message) || !StringUtils.isAsciiPrintable(message)) { CivMessage.send( player, CivColor.Rose + ChatColor.BOLD + CivSettings.localize.localizedString("interactive_capitol_invalidname")); return; } message = message.replace(" ", "_"); message = message.replace("\"", ""); message = message.replace("\'", ""); resident.desiredCapitolName = message; CivMessage.send( player, CivColor.LightGreen + CivSettings.localize.localizedString( "var_interactive_capitol_confirm1", CivColor.Yellow + resident.desiredCivName + CivColor.LightGreen, CivColor.Yellow + resident.desiredCapitolName + CivColor.LightGreen)); CivMessage.sendHeading( player, CivSettings.localize.localizedString("interactive_capitol_confirmSurvey")); class SyncTask implements Runnable { String playerName; public SyncTask(String name) { this.playerName = name; } @Override public void run() { Player player; try { player = CivGlobal.getPlayer(playerName); } catch (CivException e) { return; } Resident resident = CivGlobal.getResident(playerName); if (resident == null) { return; } CivMessage.send(player, TownCommand.survey(player.getLocation())); CivMessage.send(player, ""); CivMessage.send( player, CivColor.LightGreen + ChatColor.BOLD + CivSettings.localize.localizedString("interactive_capitol_confirmPrompt")); resident.setInteractiveMode(new InteractiveConfirmCivCreation()); } } TaskMaster.syncTask(new SyncTask(resident.getName())); return; }