private void modifyProjectionMatrix(final Vector4 clipPlane) { // Get the current projection matrix projectionMatrix = cam.getProjectionMatrix().toArray(projectionMatrix); // Get the inverse transpose of the current modelview matrix final ReadOnlyMatrix4 modelViewMatrixInvTrans = tRenderer.getCamera().getModelViewMatrix().invert(tmpMatrix).transposeLocal(); modelViewMatrixInvTrans.applyPre(clipPlane, clipPlane); // Calculate the clip-space corner point opposite the clipping plane // as (sgn(clipPlane.x), sgn(clipPlane.y), 1, 1) and // transform it into camera space by multiplying it // by the inverse of the projection matrix cornerPoint.setX((sign(clipPlane.getX()) + projectionMatrix[8]) / projectionMatrix[0]); cornerPoint.setY((sign(clipPlane.getY()) + projectionMatrix[9]) / projectionMatrix[5]); cornerPoint.setZ(-1.0); cornerPoint.setW((1.0 + projectionMatrix[10]) / projectionMatrix[14]); // Calculate the scaled plane vector final Vector4 scaledPlaneVector = clipPlane.multiply((2.0 / clipPlane.dot(cornerPoint)), cornerPoint); // Replace the third row of the projection matrix projectionMatrix[2] = scaledPlaneVector.getX(); projectionMatrix[6] = scaledPlaneVector.getY(); projectionMatrix[10] = scaledPlaneVector.getZ() + 1.0; projectionMatrix[14] = scaledPlaneVector.getW(); // Load it back into OpenGL final Matrix4 newProjectionMatrix = tmpMatrix.fromArray(projectionMatrix); tRenderer.getCamera().setProjectionMatrix(newProjectionMatrix); }
/** * Internally modifies this vector by multiplying its values with a given scale value, then adding * a given "add" value. * * @param scale the value to multiply this vector by. * @param add the value to add to the result * @return this vector for chaining */ public Vector4 scaleAddLocal(final double scale, final Vector4 add) { _x = _x * scale + add.getX(); _y = _y * scale + add.getY(); _z = _z * scale + add.getZ(); _w = _w * scale + add.getW(); return this; }