/** * Paints the bevel image for the specified component with the specified position and size. * * @param c the component for which this border is being painted * @param gr the paint graphics * @param x the x position of the painted border * @param y the y position of the painted border * @param width the width of the painted border * @param height the height of the painted border */ public void paintBorder(Component c, Graphics gr, int x, int y, int width, int height) { if (image == null) return; if (gr.getClipBounds() != null && !gr.getClipBounds().intersects(x, y, width, height)) { return; } paint(c, gr, x, y, width, height, args); }
/** * Method which renders the text of the current button. * * <p> * * @param g Graphics context * @param b Current button to render * @param textRect Bounding rectangle to render the text. * @param text String to render * @since 1.4 */ @Override protected void paintText(Graphics g, AbstractButton b, Rectangle textRect, String text) { ButtonModel model = b.getModel(); FontMetrics fm = g.getFontMetrics(); int mnemonicIndex = Methods.invokeGetter(b, "getDisplayedMnemonicIndex", -1); boolean borderHasPressedCue = borderHasPressedCue(b); /* Draw the Text */ if (model.isPressed() && model.isArmed() && !borderHasPressedCue) { g.setColor(new Color(0xa0000000, true)); QuaquaUtilities.drawStringUnderlineCharAt( g, text, mnemonicIndex, textRect.x + getTextShiftOffset(), textRect.y + fm.getAscent() + getTextShiftOffset() + 1); } if (model.isEnabled()) { /** * paint the text normally */ g.setColor(b.getForeground()); } else { Color c = UIManager.getColor(getPropertyPrefix() + "disabledForeground"); g.setColor((c != null) ? c : b.getForeground()); } QuaquaUtilities.drawStringUnderlineCharAt( g, text, mnemonicIndex, textRect.x + getTextShiftOffset(), textRect.y + fm.getAscent() + getTextShiftOffset()); }
protected void paintToImage(Component c, Graphics gr, int width, int height, Object args) { // Cast Graphics to Graphics2D // Workaround for Java 1.4 and 1.4 on Mac OS X 10.4. We create a new // Graphics object instead of just casting the provided one. This is // because drawing texture paints appears to confuse the Graphics object. Graphics2D g = (Graphics2D) gr.create(); // Convert image to buffered image (and keep the buffered image). image = Images.toBufferedImage(image); BufferedImage img = (BufferedImage) image; // Set some variables for easy access of insets and image size int top = imageInsets.top; int left = imageInsets.left; int bottom = imageInsets.bottom; int right = imageInsets.right; int imgWidth = img.getWidth(); int imgHeight = img.getHeight(); // Optimisation: Draw image directly if it fits into the component if (fillContentArea) { if (width == imgWidth && height == imgHeight) { g.drawImage(img, 0, 0, c); g.dispose(); return; } } // Optimisation: Remove insets, if image width or image height fits if (width == imgWidth) { left = imgWidth; right = 0; } if (height == imgHeight) { top = imgHeight; bottom = 0; } // Adjust insets if component is too small if (width < left + right) { left = Math.min(left, width / 2); // Math.max(0, left + (width - left - right) / 2); right = width - left; } if (height < top + bottom) { top = Math.min(top, height / 2); // Math.max(0, top + (height - top - bottom) / 2); bottom = height - top; } // Draw the Corners if (top > 0 && left > 0) { g.drawImage(img, 0, 0, left, top, 0, 0, left, top, c); } if (top > 0 && right > 0) { // g.fillRect(x+width-right, y, x+width, y+top); g.drawImage(img, width - right, 0, width, top, imgWidth - right, 0, imgWidth, top, c); } if (bottom > 0 && left > 0) { g.drawImage(img, 0, height - bottom, left, height, 0, imgHeight - bottom, left, imgHeight, c); } if (bottom > 0 && right > 0) { g.drawImage( img, width - right, height - bottom, width, height, imgWidth - right, imgHeight - bottom, imgWidth, imgHeight, c); } // Draw the edges BufferedImage subImg = null; TexturePaint paint; // North if (top > 0 && left + right < width) { if (imgWidth > right + left) { subImg = img.getSubimage(left, 0, imgWidth - right - left, top); paint = new TexturePaint(subImg, new Rectangle(left, 0, imgWidth - left - right, top)); g.setPaint(paint); g.fillRect(left, 0, width - left - right, top); } } // South if (bottom > 0 && left + right < width) { if (imgHeight > bottom && imgWidth > right + left) { subImg = img.getSubimage(left, imgHeight - bottom, imgWidth - right - left, bottom); paint = new TexturePaint( subImg, new Rectangle(left, height - bottom, imgWidth - left - right, bottom)); g.setPaint(paint); g.fillRect(left, height - bottom, width - left - right, bottom); } } // West if (left > 0 && top + bottom < height) { if (imgHeight > top + bottom) { subImg = img.getSubimage(0, top, left, imgHeight - top - bottom); paint = new TexturePaint(subImg, new Rectangle(0, top, left, imgHeight - top - bottom)); g.setPaint(paint); g.fillRect(0, top, left, height - top - bottom); } } // East if (right > 0 && top + bottom < height) { if (imgWidth > right && imgHeight > top + bottom) { subImg = img.getSubimage(imgWidth - right, top, right, imgHeight - top - bottom); paint = new TexturePaint( subImg, new Rectangle(width - right, top, right, imgHeight - top - bottom)); g.setPaint(paint); g.fillRect(width - right, top, right, height - top - bottom); } } // Fill the center if (fillContentArea) { if (left + right < imgWidth && top + bottom < imgHeight) { subImg = img.getSubimage(left, top, imgWidth - right - left, imgHeight - top - bottom); paint = new TexturePaint( subImg, new Rectangle(left, top, imgWidth - right - left, imgHeight - top - bottom)); g.setPaint(paint); g.fillRect(left, top, width - right - left, height - top - bottom); } } g.dispose(); }