public static void main(String[] args) { DescribeImageDense<ImageUInt8, TupleDesc_F64> desc = (DescribeImageDense) FactoryDescribeImageDense.surfFast( null, new ConfigDenseSample(DESC_SCALE, DESC_SKIP, DESC_SKIP), ImageUInt8.class); ComputeClusters<double[]> clusterer = FactoryClustering.kMeans_F64(null, MAX_KNN_ITERATIONS, 20, 1e-6); clusterer.setVerbose(true); NearestNeighbor<HistogramScene> nn = FactoryNearestNeighbor.exhaustive(); ExampleClassifySceneKnn example = new ExampleClassifySceneKnn(desc, clusterer, nn); File trainingDir = new File(UtilIO.pathExample("learning/scene/train")); File testingDir = new File(UtilIO.pathExample("learning/scene/test")); if (!trainingDir.exists() || !testingDir.exists()) { System.err.println( "Please follow instructions in data/applet/learning/scene and download the"); System.err.println("required files"); System.exit(1); } example.loadSets(trainingDir, null, testingDir); // train the classifier example.learnAndSave(); // now load it for evaluation purposes from the files example.loadAndCreateClassifier(); // test the classifier on the test set Confusion confusion = example.evaluateTest(); confusion.getMatrix().print(); System.out.println("Accuracy = " + confusion.computeAccuracy()); // Show confusion matrix // Not the best coloration scheme... perfect = red diagonal and blue elsewhere. ShowImages.showWindow( new ConfusionMatrixPanel(confusion.getMatrix(), 400, true), "Confusion Matrix", true); // For "fast" SURF descriptor the accuracy is 52.2% // For "stable" SURF descriptor the accuracy is 49.4% // This is interesting. When matching images "stable" is significantly better than "fast" // One explanation is that the descriptor for "fast" samples a smaller region than "stable", by // a // couple of pixels at scale of 1. Thus there is less overlap between the features. // Reducing the size of "stable" to 0.95 does slightly improve performance to 50.5%, can't scale // it down // much more without performance going down }
public static void main(String args[]) { DemoBinaryImageOpsApp app = new DemoBinaryImageOpsApp(GrayF32.class); java.util.List<PathLabel> inputs = new ArrayList<>(); inputs.add(new PathLabel("particles", UtilIO.pathExample("particles01.jpg"))); inputs.add(new PathLabel("shapes", UtilIO.pathExample("shapes/shapes01.png"))); app.setInputList(inputs); // wait for it to process one image so that the size isn't all screwed up while (!app.getHasProcessedImage()) { Thread.yield(); } ShowImages.showWindow(app, "Binary Image Ops", true); System.out.println("Done"); }
public static void main(String[] args) { // Example with a moving camera. Highlights why motion estimation is sometimes required String fileName = UtilIO.pathExample("tracking/chipmunk.mjpeg"); // Camera has a bit of jitter in it. Static kinda works but motion reduces false positives // String fileName = UtilIO.pathExample("background/horse_jitter.mp4"); // Comment/Uncomment to switch input image type ImageType imageType = ImageType.single(GrayF32.class); // ImageType imageType = ImageType.il(3, InterleavedF32.class); // ImageType imageType = ImageType.il(3, InterleavedU8.class); // Configure the feature detector ConfigGeneralDetector confDetector = new ConfigGeneralDetector(); confDetector.threshold = 10; confDetector.maxFeatures = 300; confDetector.radius = 6; // Use a KLT tracker PointTracker tracker = FactoryPointTracker.klt(new int[] {1, 2, 4, 8}, confDetector, 3, GrayF32.class, null); // This estimates the 2D image motion ImageMotion2D<GrayF32, Homography2D_F64> motion2D = FactoryMotion2D.createMotion2D( 500, 0.5, 3, 100, 0.6, 0.5, false, tracker, new Homography2D_F64()); ConfigBackgroundBasic configBasic = new ConfigBackgroundBasic(30, 0.005f); // Configuration for Gaussian model. Note that the threshold changes depending on the number of // image bands // 12 = gray scale and 40 = color ConfigBackgroundGaussian configGaussian = new ConfigBackgroundGaussian(12, 0.001f); configGaussian.initialVariance = 64; configGaussian.minimumDifference = 5; // Comment/Uncomment to switch background mode BackgroundModelMoving background = FactoryBackgroundModel.movingBasic( configBasic, new PointTransformHomography_F32(), imageType); // FactoryBackgroundModel.movingGaussian(configGaussian, new PointTransformHomography_F32(), // imageType); MediaManager media = DefaultMediaManager.INSTANCE; SimpleImageSequence video = media.openVideo(fileName, background.getImageType()); // media.openCamera(null,640,480,background.getImageType()); // ====== Initialize Images // storage for segmented image. Background = 0, Foreground = 1 GrayU8 segmented = new GrayU8(video.getNextWidth(), video.getNextHeight()); // Grey scale image that's the input for motion estimation GrayF32 grey = new GrayF32(segmented.width, segmented.height); // coordinate frames Homography2D_F32 firstToCurrent32 = new Homography2D_F32(); Homography2D_F32 homeToWorld = new Homography2D_F32(); homeToWorld.a13 = grey.width / 2; homeToWorld.a23 = grey.height / 2; // Create a background image twice the size of the input image. Tell it that the home is in the // center background.initialize(grey.width * 2, grey.height * 2, homeToWorld); BufferedImage visualized = new BufferedImage(segmented.width, segmented.height, BufferedImage.TYPE_INT_RGB); ImageGridPanel gui = new ImageGridPanel(1, 2); gui.setImages(visualized, visualized); ShowImages.showWindow(gui, "Detections", true); double fps = 0; double alpha = 0.01; // smoothing factor for FPS while (video.hasNext()) { ImageBase input = video.next(); long before = System.nanoTime(); GConvertImage.convert(input, grey); if (!motion2D.process(grey)) { throw new RuntimeException("Should handle this scenario"); } Homography2D_F64 firstToCurrent64 = motion2D.getFirstToCurrent(); UtilHomography.convert(firstToCurrent64, firstToCurrent32); background.segment(firstToCurrent32, input, segmented); background.updateBackground(firstToCurrent32, input); long after = System.nanoTime(); fps = (1.0 - alpha) * fps + alpha * (1.0 / ((after - before) / 1e9)); VisualizeBinaryData.renderBinary(segmented, false, visualized); gui.setImage(0, 0, (BufferedImage) video.getGuiImage()); gui.setImage(0, 1, visualized); gui.repaint(); System.out.println("FPS = " + fps); try { Thread.sleep(5); } catch (InterruptedException e) { } } }