/** * Finds a valid position within a range, that is in one of the listed biomes. Searches * {par1,par2} +-par3 blocks. Strongly favors positive y positions. */ @Override @SuppressWarnings("rawtypes") public ChunkPosition findBiomePosition( int par1, int par2, int par3, List par4List, Random par5Random) { IntCache.resetIntCache(); int var6 = par1 - par3 >> 2; int var7 = par2 - par3 >> 2; int var8 = par1 + par3 >> 2; int var9 = par2 + par3 >> 2; int var10 = var8 - var6 + 1; int var11 = var9 - var7 + 1; int[] var12 = genBiomes.getInts(var6, var7, var10, var11); ChunkPosition var13 = null; int var14 = 0; for (int var15 = 0; var15 < var10 * var11; ++var15) { int var16 = var6 + var15 % var10 << 2; int var17 = var7 + var15 / var10 << 2; BiomeGenBase var18 = BiomeGenBase.biomeList[var12[var15]]; if (par4List.contains(var18) && (var13 == null || par5Random.nextInt(var14 + 1) == 0)) { var13 = new ChunkPosition(var16, 0, var17); ++var14; } } return var13; }
/** * Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, * cacheFlag (if false, don't check biomeCache to avoid infinite loop in BiomeCacheBlock) */ @Override public BiomeGenBase[] getBiomeGenAt( BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6) { IntCache.resetIntCache(); if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5) { par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5]; } if (par6 && par4 == 16 && par5 == 16 && (par2 & 15) == 0 && (par3 & 15) == 0) { BiomeGenBase[] var9 = biomeCache.getCachedBiomes(par2, par3); System.arraycopy(var9, 0, par1ArrayOfBiomeGenBase, 0, par4 * par5); return par1ArrayOfBiomeGenBase; } else { int[] var7 = biomeIndexLayer.getInts(par2, par3, par4, par5); for (int var8 = 0; var8 < par4 * par5; ++var8) { par1ArrayOfBiomeGenBase[var8] = BiomeGenBase.biomeList[var7[var8]]; } return par1ArrayOfBiomeGenBase; } }
/** Returns an array of biomes for the location input. */ @Override public BiomeGenBase[] getBiomesForGeneration( BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5) { IntCache.resetIntCache(); if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5) { par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5]; } int[] var6 = genBiomes.getInts(par2, par3, par4, par5); for (int var7 = 0; var7 < par4 * par5; ++var7) { par1ArrayOfBiomeGenBase[var7] = BiomeGenBase.biomeList[var6[var7]]; } return par1ArrayOfBiomeGenBase; }
/** checks given Chunk's Biomes against List of allowed ones */ @Override @SuppressWarnings("rawtypes") public boolean areBiomesViable(int par1, int par2, int par3, List par4List) { IntCache.resetIntCache(); int var5 = par1 - par3 >> 2; int var6 = par2 - par3 >> 2; int var7 = par1 + par3 >> 2; int var8 = par2 + par3 >> 2; int var9 = var7 - var5 + 1; int var10 = var8 - var6 + 1; int[] var11 = genBiomes.getInts(var5, var6, var9, var10); for (int var12 = 0; var12 < var9 * var10; ++var12) { BiomeGenBase var13 = BiomeGenBase.biomeList[var11[var12]]; if (!par4List.contains(var13)) return false; } return true; }
/** * Returns a list of temperatures to use for the specified blocks. Args: listToReuse, x, y, width, * length */ @Override public float[] getTemperatures(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5) { IntCache.resetIntCache(); if (par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5) { par1ArrayOfFloat = new float[par4 * par5]; } int[] var6 = biomeIndexLayer.getInts(par2, par3, par4, par5); for (int var7 = 0; var7 < par4 * par5; ++var7) { float var8 = BiomeGenBase.biomeList[var6[var7]].getIntTemperature() / 65536.0F; if (var8 > 1.0F) { var8 = 1.0F; } par1ArrayOfFloat[var7] = var8; } return par1ArrayOfFloat; }
public WorldChunkManagerPromised(long par1, WorldType par3WorldType) { this(); BiomeLayer[] var4 = BiomeLayer.initializeAllBiomeGenerators(par1, par3WorldType, 2); genBiomes = var4[0]; biomeIndexLayer = var4[1]; }
public WorldChunkManagerBOP(long par1, WorldType par3WorldType) { this(); GenLayer[] var4 = BiomeLayer.initializeAllBiomeGenerators(par1, par3WorldType); this.genBiomes = var4[0]; this.biomeIndexLayer = var4[1]; }