Пример #1
0
 private static void moveSoldier(RobotController rc) throws GameActionException {
   // if we have a real current destination
   rc.setIndicatorString(1, "moving somewhere " + currentDestination + rc.getRoundNum());
   if (currentDestination != null) {
     // if bugging is never initialized or we are switching destinations, reinitialize bugging
     if (!currentDestination.equals(storedDestination) || bugging == null) {
       bugging = new Bugging(rc, currentDestination);
       storedDestination = currentDestination;
     }
     // if we are trying to move towards a turret, stay out of range
     if (rc.isCoreReady()) {
       if (currentDestination.equals(nearestTurretLocation)) {
         bugging.turretAvoidMove(turretLocations);
       } else
       // if core is ready, then try to move towards destination
       if (nearestTurretLocation != null) {
         bugging.turretAvoidMove(turretLocations);
       } else {
         bugging.move();
       }
     }
   } else if (nearestArchonLocation
       != null) { // we don't actually have a destination, so we want to try to move towards the
                  // closest archon
     rc.setIndicatorString(
         0, "moving to nearest archon " + nearestArchonLocation + rc.getRoundNum());
     if (!nearestArchonLocation.equals(storedDestination)) {
       bugging = new Bugging(rc, nearestArchonLocation);
       storedDestination = nearestArchonLocation;
     }
     // if core is ready, try to move
     if (rc.isCoreReady() && bugging != null) {
       if (nearestTurretLocation != null) {
         bugging.turretAvoidMove(turretLocations);
       } else if (nearestArchonLocation.equals(bugging.destination)
           && myLoc.distanceSquaredTo(nearestArchonLocation)
               > 13) { // if soldier is far, move towards archon
         bugging.move();
       } else if (nearestArchonLocation.equals(bugging.destination)
           && myLoc.distanceSquaredTo(nearestArchonLocation)
               < 13) { // if soldier is too close, move towards archon
         // try to move away from nearest archon
         if (rc.canMove(nearestArchonLocation.directionTo(myLoc))) {
           rc.move(nearestArchonLocation.directionTo(myLoc));
         }
       }
     }
   } else { // if we literally have nowhere to go
     rc.setIndicatorString(1, "bugging around friendly " + rc.getRoundNum());
     bugAroundFriendly(rc);
   }
 }
Пример #2
0
 public static void bugAroundFriendly(RobotController rc) throws GameActionException {
   RobotInfo[] nearbyFriendlyRobots = rc.senseNearbyRobots(sightRadius, myTeam);
   if (nearbyFriendlyRobots.length > 0) {
     RobotInfo nearestFriend = null;
     for (RobotInfo r : nearbyFriendlyRobots) {
       if (r.type == RobotType.ARCHON) {
         nearestFriend = r;
       }
     }
     if (nearestFriend != null && !nearestFriend.location.equals(storedDestination)
         || bugging == null) {
       bugging = new Bugging(rc, nearestFriend.location);
       storedDestination = nearestFriend.location;
     }
     if (rc.isCoreReady()) { // don't want to get too close to archon
       bugging.move();
     }
   }
 }