public void goUp() { dungeonLevel--; getCurrentMap() .place( GamePanel.get().getPlayer(), GamePanel.get().getPlayer().getX(), GamePanel.get().getPlayer().getY(), true); GamePanel.get().getPlayer().see(); GamePanel.get().logMessage("Going up...", Color.lightGray); }
public void goDown() { if (dungeonMapList.size() < dungeonLevel + 2) { dungeonMapList.add(DungeonMap.generateMap(this, dungeonLevel + 2)); } dungeonLevel++; getCurrentMap() .place( GamePanel.get().getPlayer(), GamePanel.get().getPlayer().getX(), GamePanel.get().getPlayer().getY(), true); GamePanel.get().getPlayer().see(); GamePanel.get().logMessage("Going down...", Color.darkGray); }