Пример #1
0
  // Touch events
  @Override
  public boolean onTouch(View v, MotionEvent event) {
    final int touchDevId = event.getDeviceId();
    final int pointerCount = event.getPointerCount();
    // touchId, pointerId, action, x, y, pressure
    int actionPointerIndex =
        (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK)
            >> MotionEvent.ACTION_POINTER_ID_SHIFT; /* API 8: event.getActionIndex(); */
    int pointerFingerId = event.getPointerId(actionPointerIndex);
    int action =
        (event.getAction() & MotionEvent.ACTION_MASK); /* API 8: event.getActionMasked(); */

    float x = event.getX(actionPointerIndex) / mWidth;
    float y = event.getY(actionPointerIndex) / mHeight;
    float p = event.getPressure(actionPointerIndex);

    if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) {
      // TODO send motion to every pointer if its position has
      // changed since prev event.
      for (int i = 0; i < pointerCount; i++) {
        pointerFingerId = event.getPointerId(i);
        x = event.getX(i) / mWidth;
        y = event.getY(i) / mHeight;
        p = event.getPressure(i);
        SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
      }
    } else {
      SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
    }
    return true;
  }
Пример #2
0
  // Touch events
  public boolean onTouch(View v, MotionEvent event) {

    int action = event.getAction();
    float x = event.getX();
    float y = event.getY();
    float p = event.getPressure();

    // TODO: Anything else we need to pass?
    SDLActivity.onNativeTouch(action, x, y, p);
    return true;
  }
Пример #3
0
 public boolean onTouchEvent(MotionEvent event) {
   super.onTouchEvent(event);
   if (event.getAction() == MotionEvent.ACTION_DOWN) {
     Toast.makeText(HandleEvent.this, "Touch Event Received", Toast.LENGTH_SHORT).show();
     return true;
   }
   return false;
 }
Пример #4
0
 // 새로운 볼 생성
 public boolean onTouchEvent(MotionEvent event) {
   if (event.getAction() == MotionEvent.ACTION_DOWN) {
     Ball NewBall = Ball.Create((int) event.getX(), (int) event.getY(), RAD);
     arBall.add(NewBall);
     invalidate();
     return true;
   }
   return false;
 }
Пример #5
0
 public boolean onTouchEvent(MotionEvent event) {
   super.onTouchEvent(event);
   if (event.getAction() == MotionEvent.ACTION_DOWN) {
     x += 15;
     y += 15;
     invalidate();
     return true;
   }
   return false;
 }
Пример #6
0
    public boolean onTouchEvent(MotionEvent event) {
      if (event.getAction() == MotionEvent.ACTION_DOWN) {
        int sel;
        sel = FindShapeIdx((int) event.getX(), (int) event.getY());

        // 빈 바닥을 찍었으면 무시한다.
        if (sel == -1) {
          return true;
        }

        // 마지막 추가된 도형을 제대로 찍었으면 다음 단계로 진행.
        // 빈 화면 잠시 보여준 후 새 도형 추가
        if (sel == arShape.size() - 1) {
          status = BLANK;
          invalidate();
          mHandler.sendEmptyMessageDelayed(0, DELAY);
          // 엉뚱한 도형을 찍었으면 질문 후 게임 종료 또는 재시작
        } else {
          new AlertDialog.Builder(getContext())
              .setMessage("재미있지! 또 할래?")
              .setTitle("게임 끝")
              .setPositiveButton(
                  "함더",
                  new DialogInterface.OnClickListener() {
                    public void onClick(DialogInterface dialog, int whichButton) {
                      arShape.clear();
                      status = BLANK;
                      invalidate();
                      mHandler.sendEmptyMessageDelayed(0, DELAY);
                    }
                  })
              .setNegativeButton(
                  "안해",
                  new DialogInterface.OnClickListener() {
                    public void onClick(DialogInterface dialog, int whichButton) {
                      mParent.finish();
                    }
                  })
              .show();
        }
        return true;
      }
      return false;
    }
Пример #7
0
  public boolean onTouchEvent(MotionEvent ev) {
    if (mapThreadRunning) return false; // no updates when download is running
    if (gestureDetector.onTouchEvent(ev)) return true;

    final int action = ev.getAction();
    switch (action & MotionEvent.ACTION_MASK) {
      case MotionEvent.ACTION_DOWN:
        {
          mLastTouchX = ev.getX();
          mLastTouchY = ev.getY();
          mActivePointerId = ev.getPointerId(0);
          break;
        }
      case MotionEvent.ACTION_POINTER_DOWN:
        {
          mLastTouchX2 = ev.getX();
          mLastTouchY2 = ev.getY();
          if (ev.getPointerCount() > 1) mActivePointerId2 = ev.getPointerId(1);
          break;
        }
      case MotionEvent.ACTION_MOVE:
        {
          int pointerIndex;
          float x = 0.0f, y = 0.0f;

          try {
            if ((mActivePointerId != INVALID_POINTER_ID)
                || (mActivePointerId2 != INVALID_POINTER_ID)) {
              pointerIndex = ev.findPointerIndex(mActivePointerId);
              x = ev.getX(pointerIndex);
              y = ev.getY(pointerIndex);
            }
            if ((mActivePointerId != INVALID_POINTER_ID)
                && (mActivePointerId2 != INVALID_POINTER_ID)) {
              double d1, d2;

              pointerIndex = ev.findPointerIndex(mActivePointerId2);
              if (pointerIndex < 0) return false;
              float x2 = ev.getX(pointerIndex);
              float y2 = ev.getY(pointerIndex);

              d1 = java.lang.Math.sqrt((x - x2) * (x - x2) + (y - y2) * (y - y2));
              d2 =
                  java.lang.Math.sqrt(
                      (mLastTouchX - mLastTouchX2) * (mLastTouchX - mLastTouchX2)
                          + (mLastTouchY - mLastTouchY2) * (mLastTouchY - mLastTouchY2));

              /*                  if ((Math.abs(d1)>300) || (Math.abs(d2)>300))
              {
                 int i=0;
                 i=i;
              }*/

              if ((d1 > 0) && (d2 > 0)) {
                float w, h, s;

                s = (float) (d1 / d2);
                mScaleFactor *= s;
                matrix.postScale(s, s);
                w = scrWidth / 2.0f;
                h = scrHeight / 2.0f;

                matrix.postTranslate(w, h);
                imgOffsetX += w;
                imgOffsetY += h;
              }

              mLastTouchX2 = x2;
              mLastTouchY2 = y2;
            } else if (mScaleFactor == 1.0) {
              mScaleFactor = 1.0f;
              imgOffsetX += (x - mLastTouchX);
              imgOffsetY += (y - mLastTouchY);
              matrix.setTranslate(imgOffsetX, imgOffsetY);
            }

            if ((mActivePointerId != INVALID_POINTER_ID)
                || (mActivePointerId2 != INVALID_POINTER_ID)) {
              mLastTouchX = x;
              mLastTouchY = y;
            }
          } catch (Exception e) {
            // can be caused by
            // pointerIndex= ev.findPointerIndex(mActivePointerId);
            // x= ev.getX(pointerIndex);
            // above which seems to be a Android bug
          }
          invalidate();
          break;
        }
      case MotionEvent.ACTION_UP:
      case MotionEvent.ACTION_POINTER_UP:
        {
          breakMapThread = true;
          mActivePointerId = INVALID_POINTER_ID;
          mActivePointerId2 = INVALID_POINTER_ID;
          restartMap();
          break;
        }
    }
    return true;
  }