@Override public void onLowMemory() { super.onLowMemory(); GiderosApplication app = GiderosApplication.getInstance(); if (app != null) app.onLowMemory(); }
@Override public void onLowMemory() { super.onLowMemory(); if (this.architectView != null) { this.architectView.onLowMemory(); } }
@Override public void onLowMemory() { super.onLowMemory(); if (mCache != null) { mCache.empty(); } }
@Override public void onLowMemory() { Log.v("SDL", "onLowMemory()"); super.onLowMemory(); if (SDLActivity.mBrokenLibraries) { return; } SDLActivity.nativeLowMemory(); }
@Override public void onLowMemory() { Log.e(LOG_FILE_NAME, "low memory"); if (checkLaunchState(LaunchState.GeckoRunning)) GeckoAppShell.onLowMemory(); super.onLowMemory(); }
@Override public void onLowMemory() { super.onLowMemory(); mv.onLowMemory(); }
public void onLowMemory() { super.onLowMemory(); this.f111b.m164s(); }
@Override public void onLowMemory() { Log.v("SDL", "onLowMemory()"); super.onLowMemory(); SDLActivity.nativeLowMemory(); }
@Override public void onLowMemory() { // android系统调用 super.onLowMemory(); basePlayerManager.onLowMemory(); }
public void onLowMemory() { super.onLowMemory(); b.s(); }
/** * create any associated state and call init methods on an activity * * <p>call any life cycle events for the activity * * @param activity */ @DSVerified @DSBan(DSCat.DROIDSAFE_INTERNAL) public static void modelActivity(android.app.Activity activity) { if (mApplication != null) activity.setApplication(mApplication); Bundle b = new Bundle(); activity.performCreate(b, context); activity.onAttachedToWindow(); activity.onWindowFocusChanged(true); // Call all public methods with no params activity.onBackPressed(); activity.onContentChanged(); activity.onCreateDescription(); activity.onLowMemory(); activity.onRetainNonConfigurationInstance(); // do not call this automatically because it leads to a crazy long path of crap // activity.onSearchRequested(); activity.onUserInteraction(); // TODO: DOES THIS MAKE SENSE? // We should not change method's visiblity /* activity.onCreateDialog(0); activity.onCreateDialog(0, new Bundle()); activity.onPrepareDialog(0, new Dialog(context)); */ /* //TODO: WHAT ABOUT A REAL MENU? We moved to Activity's droidsafeOnOtherHook activity.onCreateOptionsMenu(null); activity.onPrepareOptionsMenu(null); activity.onCreateContextMenu(null, null, null); activity.onOptionsItemSelected(null); activity.onContextItemSelected(null); activity.dispatchTouchEvent(new MotionEvent()); //activity.droidsafeOnKeyEvents(); */ activity.onConfigurationChanged(new Configuration()); activity.droidsafeOnSavedInstanceState(b); activity.droidsafeOnResume(); activity.droidsafeOnPause(); //////////////// // Callback hooks specific for SubActivity classes // All subclass of Activity should implment this in the model // so that their callback will be called // Map, listview, expandblelist, etc... activity.droidsafeSubActivityCallbackHook(); activity.droidsafeOnStop(); activity.droidsafeOnRestart(); activity.droidsafeOnDestroy(); activity.droidsafePerformRestoreInstanceState(b); activity.onDetachedFromWindow(); // Calls for MapActivity from mapping library }
@Override public void onLowMemory() { Log.e("SDL", "onLowMemory()"); super.onLowMemory(); if (player != null) player.onLowMemory(); }
@Override public void onLowMemory() { Log.w(TAG, "Low Memory!"); super.onLowMemory(); }
@Override public void onLowMemory() { super.onLowMemory(); activityPresenter.onLowMemory(); }
@Override public void onLowMemory() { super.onLowMemory(); $.hook(LOW_MEM).fire(ACT_HOOK_ADMIN); }
@Override public void onLowMemory() { super.onLowMemory(); Log.d(TAG, "BaseActivity onLowMemory Invoke..."); }