Пример #1
0
 public static void drawAggro(EntityWorld entityWorld, int entity, int targetEntity) {
   if (entityWorld.hasAllComponents(entity, AutoAttackComponent.class, IsAliveComponent.class)) {
     if (entityWorld.hasComponent(entity, AttackMoveComponent.class)
         || (!entityWorld.hasComponent(entity, MovementComponent.class))) {
       entityWorld.setComponent(entity, new AggroTargetComponent(targetEntity));
     }
   }
 }
Пример #2
0
 @Override
 public void execute(
     String optionString, EntityWorld entityWorld, Game game, GamePlayer gamePlayer) {
   try {
     String[] parameters = optionString.split(" ");
     if (parameters.length == 2) {
       float initialDuration = Float.parseFloat(parameters[0]);
       float deltaDurationPerTime = Float.parseFloat(parameters[1]);
       if ((initialDuration >= 0) && (deltaDurationPerTime >= 0)) {
         int playerDeathRulesEntity =
             entityWorld
                 .getComponent(game.getMap().getEntity(), PlayerDeathRulesComponent.class)
                 .getRulesEntity();
         entityWorld.setComponent(
             playerDeathRulesEntity,
             new RespawnTimerComponent(initialDuration, deltaDurationPerTime));
       } else {
         setResponseMessage("No negative death timers allowed");
       }
     }
   } catch (NumberFormatException ex) {
   }
 }