Пример #1
0
  private void checkForCollision() {
    // check if ball has hit floor. If so, bounce it upwards.
    if (ball.getY() > getHeight() - DIAM_BALL) {
      bounceClip.play();
      yVel = -yVel * BOUNCE_REDUCE; // bounces back almost to BOUNCE_REDUCE * starting height

      // moves ball back above the floor the same distance it would have dropped below the floor in
      // same time
      double diff = ball.getY() - (getHeight() - DIAM_BALL);
      ball.move(0, -2 * diff);
    }
  }
Пример #2
0
 private GObject checkCorner(double x, double y) {
   GObject obj = getElementAt(x, y); // check the corner for GObject
   if (obj == paddle) {
     vy = -Math.abs(vy);
     PrecisionPaddle();
   } else if (obj != null && obj != lifeCount) { // check if the ball hits a brick
     remove(obj);
     vy = -1.05 * vy;
     vx = 1.05 * vx;
     brickCount--;
     AudioClip bounceClip = MediaTools.loadAudioClip("bounce.au");
     bounceClip.play();
   }
   return obj;
 }