/* Updates the cached window information provided to the input dispatcher. */ public void updateInputWindowsLw(boolean force) { if (!force && !mUpdateInputWindowsNeeded) { return; } mUpdateInputWindowsNeeded = false; if (false) Slog.d(TAG_WM, ">>>>>> ENTERED updateInputWindowsLw"); // Populate the input window list with information about all of the windows that // could potentially receive input. // As an optimization, we could try to prune the list of windows but this turns // out to be difficult because only the native code knows for sure which window // currently has touch focus. boolean disableWallpaperTouchEvents = false; // If there's a drag in flight, provide a pseudowindow to catch drag input final boolean inDrag = (mService.mDragState != null); if (inDrag) { if (DEBUG_DRAG) { Log.d(TAG_WM, "Inserting drag window"); } final InputWindowHandle dragWindowHandle = mService.mDragState.mDragWindowHandle; if (dragWindowHandle != null) { addInputWindowHandleLw(dragWindowHandle); } else { Slog.w(TAG_WM, "Drag is in progress but there is no " + "drag window handle."); } } final boolean inPositioning = (mService.mTaskPositioner != null); if (inPositioning) { if (DEBUG_TASK_POSITIONING) { Log.d(TAG_WM, "Inserting window handle for repositioning"); } final InputWindowHandle dragWindowHandle = mService.mTaskPositioner.mDragWindowHandle; if (dragWindowHandle != null) { addInputWindowHandleLw(dragWindowHandle); } else { Slog.e(TAG_WM, "Repositioning is in progress but there is no drag window handle."); } } boolean addInputConsumerHandle = mService.mInputConsumer != null; boolean addWallpaperInputConsumerHandle = mService.mWallpaperInputConsumer != null; // Add all windows on the default display. final int numDisplays = mService.mDisplayContents.size(); final WallpaperController wallpaperController = mService.mWallpaperControllerLocked; for (int displayNdx = 0; displayNdx < numDisplays; ++displayNdx) { final DisplayContent displayContent = mService.mDisplayContents.valueAt(displayNdx); final WindowList windows = displayContent.getWindowList(); for (int winNdx = windows.size() - 1; winNdx >= 0; --winNdx) { final WindowState child = windows.get(winNdx); final InputChannel inputChannel = child.mInputChannel; final InputWindowHandle inputWindowHandle = child.mInputWindowHandle; if (inputChannel == null || inputWindowHandle == null || child.mRemoved || child.isAdjustedForMinimizedDock()) { // Skip this window because it cannot possibly receive input. continue; } if (addInputConsumerHandle && inputWindowHandle.layer <= mService.mInputConsumer.mWindowHandle.layer) { addInputWindowHandleLw(mService.mInputConsumer.mWindowHandle); addInputConsumerHandle = false; } if (addWallpaperInputConsumerHandle) { if (child.mAttrs.type == WindowManager.LayoutParams.TYPE_WALLPAPER) { // Add the wallpaper input consumer above the first wallpaper window. addInputWindowHandleLw(mService.mWallpaperInputConsumer.mWindowHandle); addWallpaperInputConsumerHandle = false; } } final int flags = child.mAttrs.flags; final int privateFlags = child.mAttrs.privateFlags; final int type = child.mAttrs.type; final boolean hasFocus = (child == mInputFocus); final boolean isVisible = child.isVisibleLw(); if ((privateFlags & WindowManager.LayoutParams.PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS) != 0) { disableWallpaperTouchEvents = true; } final boolean hasWallpaper = wallpaperController.isWallpaperTarget(child) && (privateFlags & WindowManager.LayoutParams.PRIVATE_FLAG_KEYGUARD) == 0 && !disableWallpaperTouchEvents; final boolean onDefaultDisplay = (child.getDisplayId() == Display.DEFAULT_DISPLAY); // If there's a drag in progress and 'child' is a potential drop target, // make sure it's been told about the drag if (inDrag && isVisible && onDefaultDisplay) { mService.mDragState.sendDragStartedIfNeededLw(child); } addInputWindowHandleLw( inputWindowHandle, child, flags, type, isVisible, hasFocus, hasWallpaper); } } if (addWallpaperInputConsumerHandle) { // No wallpaper found, add the wallpaper input consumer at the end. addInputWindowHandleLw(mService.mWallpaperInputConsumer.mWindowHandle); } // Send windows to native code. mService.mInputManager.setInputWindows(mInputWindowHandles); // Clear the list in preparation for the next round. clearInputWindowHandlesLw(); if (false) Slog.d(TAG_WM, "<<<<<<< EXITED updateInputWindowsLw"); }
/* Updates the cached window information provided to the input dispatcher. */ public void updateInputWindowsLw(boolean force) { if (!force && !mUpdateInputWindowsNeeded) { return; } mUpdateInputWindowsNeeded = false; if (false) Slog.d(WindowManagerService.TAG, ">>>>>> ENTERED updateInputWindowsLw"); // Populate the input window list with information about all of the windows that // could potentially receive input. // As an optimization, we could try to prune the list of windows but this turns // out to be difficult because only the native code knows for sure which window // currently has touch focus. final ArrayList<WindowState> windows = mService.mWindows; // If there's a drag in flight, provide a pseudowindow to catch drag input final boolean inDrag = (mService.mDragState != null); if (inDrag) { if (WindowManagerService.DEBUG_DRAG) { Log.d(WindowManagerService.TAG, "Inserting drag window"); } final InputWindowHandle dragWindowHandle = mService.mDragState.mDragWindowHandle; if (dragWindowHandle != null) { addInputWindowHandleLw(dragWindowHandle); } else { Slog.w( WindowManagerService.TAG, "Drag is in progress but there is no " + "drag window handle."); } } final int NFW = mService.mFakeWindows.size(); for (int i = 0; i < NFW; i++) { addInputWindowHandleLw(mService.mFakeWindows.get(i).mWindowHandle); } final int N = windows.size(); for (int i = N - 1; i >= 0; i--) { final WindowState child = windows.get(i); final InputChannel inputChannel = child.mInputChannel; final InputWindowHandle inputWindowHandle = child.mInputWindowHandle; if (inputChannel == null || inputWindowHandle == null || child.mRemoved) { // Skip this window because it cannot possibly receive input. continue; } final int flags = child.mAttrs.flags; final int type = child.mAttrs.type; final boolean hasFocus = (child == mInputFocus); final boolean isVisible = child.isVisibleLw(); final boolean hasWallpaper = (child == mService.mWallpaperTarget) && (type != WindowManager.LayoutParams.TYPE_KEYGUARD); // If there's a drag in progress and 'child' is a potential drop target, // make sure it's been told about the drag if (inDrag && isVisible) { mService.mDragState.sendDragStartedIfNeededLw(child); } // Add a window to our list of input windows. inputWindowHandle.name = child.toString(); inputWindowHandle.layoutParamsFlags = flags; inputWindowHandle.layoutParamsType = type; inputWindowHandle.dispatchingTimeoutNanos = child.getInputDispatchingTimeoutNanos(); inputWindowHandle.visible = isVisible; inputWindowHandle.canReceiveKeys = child.canReceiveKeys(); inputWindowHandle.hasFocus = hasFocus; inputWindowHandle.hasWallpaper = hasWallpaper; inputWindowHandle.paused = child.mAppToken != null ? child.mAppToken.paused : false; inputWindowHandle.layer = child.mLayer; inputWindowHandle.ownerPid = child.mSession.mPid; inputWindowHandle.ownerUid = child.mSession.mUid; inputWindowHandle.inputFeatures = child.mAttrs.inputFeatures; final Rect frame = child.mFrame; inputWindowHandle.frameLeft = frame.left; inputWindowHandle.frameTop = frame.top; inputWindowHandle.frameRight = frame.right; inputWindowHandle.frameBottom = frame.bottom; if (child.mGlobalScale != 1) { // If we are scaling the window, input coordinates need // to be inversely scaled to map from what is on screen // to what is actually being touched in the UI. inputWindowHandle.scaleFactor = 1.0f / child.mGlobalScale; } else { inputWindowHandle.scaleFactor = 1; } child.getTouchableRegion(inputWindowHandle.touchableRegion); addInputWindowHandleLw(inputWindowHandle); } // Send windows to native code. mService.mInputManager.setInputWindows(mInputWindowHandles); // Clear the list in preparation for the next round. clearInputWindowHandlesLw(); if (false) Slog.d(WindowManagerService.TAG, "<<<<<<< EXITED updateInputWindowsLw"); }