public void render() { ListIterator<Wall> it; Wall w; for (it = walls.listIterator(); it.hasNext(); ) { w = it.next(); w.render(); } }
private void renderEntities(GL2 g) { for (Entry<EntityData, TileEntity> e : entities.entrySet()) { EntityData key = e.getKey(); final int floor = key.getFloor(); float colorMod = 1; if (Globals.upCamera) { switch (Globals.floor - floor) { case 0: colorMod = 1; break; case 1: colorMod = 0.6f; break; case 2: colorMod = 0.25f; break; default: continue; } } TileEntity entity = e.getValue(); g.glPushMatrix(); switch (key.getType()) { case FLOORROOF: g.glTranslatef(4, 0, 3 * floor + getFloorHeight() / Constants.HEIGHT_MOD); g.glColor3f(colorMod, colorMod, colorMod); entity.render(g, this); break; case VWALL: case VFENCE: g.glTranslatef(0, 0, 3 * floor + getVerticalWallHeight() / Constants.HEIGHT_MOD); g.glRotatef(90, 0, 0, 1); float vdiff = getVerticalWallHeightDiff() / 47f; if (vdiff < 0) { g.glTranslatef(0, 0, -vdiff * 4f); } deform(g, vdiff); Wall vwall = (Wall) entity; if (Globals.upCamera) { vwall.data.color.use(g, colorMod); } else { g.glColor3f(1, 1, 1); } vwall.render(g, this); g.glColor3f(1, 1, 1); break; case HWALL: case HFENCE: g.glTranslatef(0, 0, 3 * floor + getHorizontalWallHeight() / Constants.HEIGHT_MOD); float hdiff = getHorizontalWallHeightDiff() / 47f; if (hdiff < 0) { g.glTranslatef(0, 0, -hdiff * 4f); } deform(g, hdiff); Wall hwall = (Wall) entity; if (Globals.upCamera) { hwall.data.color.use(g, colorMod); } else { g.glColor3f(1, 1, 1); } hwall.render(g, this); g.glColor3f(1, 1, 1); break; case OBJECT: ObjectEntityData objData = (ObjectEntityData) key; ObjectLocation loc = objData.getLocation(); GameObject obj = (GameObject) entity; g.glColor3f(colorMod, colorMod, colorMod); g.glTranslatef( loc.getHorizontalAlign(), loc.getVerticalAlign(), 3 * floor + getHeight(loc.getHorizontalAlign() / 4f, loc.getVerticalAlign() / 4f) / Constants.HEIGHT_MOD); obj.render(g, this); break; } g.glPopMatrix(); g.glColor3f(1, 1, 1); } }